Drumstick: Difference between revisions
VaileasysBot (talk | contribs) m (→top: Category update: "Melee weapons") |
(added CodeBox, removed some autogenerated content) |
||
Line 1: | Line 1: | ||
{{Languages}} | {{Languages}} | ||
{{Header|The Game World|Items|Weapons|Melee weapons|version=Version 41|incver= | {{Header|The Game World|Items|Weapons|Melee weapons|version=Version 41|incver=78.16}} | ||
{{Infobox weapon | {{Infobox weapon | ||
|display_name=Drumstick | |display_name=Drumstick | ||
Line 28: | Line 27: | ||
|knockdown=2 | |knockdown=2 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|class_name=Base.Drumstick | |class_name=Base.Drumstick | ||
}} | }} | ||
A | A '''drumstick''' is a short blunt melee [[Weapons|weapon]]. | ||
==Usage== | ==Usage== | ||
===Weapon=== | ===Weapon=== | ||
The drumstick can attack up to 2 enemies at a time dealing a maximum of 0.2 damage to enemies (unless a critical hit) from up to 0.9 [[tiles]] away at an attack speed of 1.3. | The drumstick can attack up to 2 enemies at a time dealing a maximum of 0.2 damage to enemies (unless a critical hit) from up to 0.9 [[tiles]] away at an attack speed of 1.3. | ||
==Condition== | ==Condition== | ||
The drumstick has a maximum condition of 1. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (1 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br> | The drumstick has a maximum condition of 1. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (1 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br> | ||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blunt]] skills. | Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blunt]] skills. | ||
{{Durability weapon|1}} | {{Durability weapon|1}} | ||
==Distribution== | ==Distribution== | ||
{{Stub}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Line 66: | Line 48: | ||
File:Drumstick_Model.png|Item model | File:Drumstick_Model.png|Item model | ||
</gallery> | </gallery> | ||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 562 | |||
| source = weapons.txt | |||
| retrieved = true | |||
| version = 41 | |||
| incver = 78.16 | |||
| code = | |||
item Drumstick | |||
{ | { | ||
DisplayCategory = Instrument, | |||
MaxRange = 0.9, | |||
WeaponSprite = Drumstick, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 4, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = Improvised;SmallBlunt, | |||
ConditionLowerChanceOneIn = 1, | |||
Weight = 3, | |||
SplatNumber = 1, | |||
PushBackMod = 0.3, | |||
SubCategory = Swinging, | |||
ConditionMax = 1, | |||
MaxHitCount = 2, | |||
DoorDamage = 0, | |||
SwingAnim = Bat, | |||
DisplayName = Drumstick, | |||
MinRange = 0.61, | |||
SwingTime = 4, | |||
KnockdownMod = 2, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = Drumsticks, | |||
BreakSound = DrumstickBreak, | BreakSound = DrumstickBreak, | ||
DoorHitSound = DrumstickHit, | DoorHitSound = DrumstickHit, | ||
HitSound = DrumstickHit, | |||
HitFloorSound = DrumstickHit, | |||
SwingSound = DrumstickSwing, | |||
TreeDamage = 0, | TreeDamage = 0, | ||
CriticalChance = 0, | CriticalChance = 0, | ||
Line 105: | Line 96: | ||
MaxDamage = 0.2, | MaxDamage = 0.2, | ||
BaseSpeed = 1.3, | BaseSpeed = 1.3, | ||
} | } | ||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Flute]] | *[[Flute]] | ||
Line 111: | Line 105: | ||
{{Navbox weapons}} | {{Navbox weapons}} | ||
Revision as of 15:27, 28 December 2023
Drumstick | ||
---|---|---|
| ||
General | ||
Category | Instrument | |
Encumbrance | 3 | |
Equipped | One-handed | |
Condition max. | 1 | |
Skill | Short Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 1.3 | |
Range | 0.61–0.9 tiles | |
Damage | 0.1–0.2 | |
Crit chance | 0% | |
Tree damage | 0 | |
Door damage | 0 | |
Knockback | 0.3 | |
Knockdown | 2 | |
Technical details | ||
Base ID | Base.Drumstick | |
A drumstick is a short blunt melee weapon.
Usage
Weapon
The drumstick can attack up to 2 enemies at a time dealing a maximum of 0.2 damage to enemies (unless a critical hit) from up to 0.9 tiles away at an attack speed of 1.3.
Condition
The drumstick has a maximum condition of 1. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/1 (100%) |
0 | 4 | 1/3 (33%) |
0 | 8 | 1/5 (20%) |
4 | 0 | 1/5 (20%) |
8 | 0 | 1/9 (11%) |
4 | 4 | 1/7 (14%) |
4 | 8 | 1/9 (11%) |
8 | 8 | 1/13 (8%) |
10 | 10 | 1/15 (7%) |
Distribution
Gallery
Code
Source: ProjectZomboid\media\scripts\weapons.txt
item Drumstick
{
DisplayCategory = Instrument,
MaxRange = 0.9,
WeaponSprite = Drumstick,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;SmallBlunt,
ConditionLowerChanceOneIn = 1,
Weight = 3,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 1,
MaxHitCount = 2,
DoorDamage = 0,
SwingAnim = Bat,
DisplayName = Drumstick,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Drumsticks,
BreakSound = DrumstickBreak,
DoorHitSound = DrumstickHit,
HitSound = DrumstickHit,
HitFloorSound = DrumstickHit,
SwingSound = DrumstickSwing,
TreeDamage = 0,
CriticalChance = 0,
MinDamage = 0.1,
MaxDamage = 0.2,
BaseSpeed = 1.3,
}