Electric Bass
Electric Bass | ||||
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General | ||||
Category | Instrument | |||
Encumbrance | 3.5 | |||
Equipped | One-handed | |||
Condition max. | 12 | |||
Skill | Long Blunt | |||
Attachment | Back | |||
Damage | ||||
Type | Blunt | |||
Attack speed | 1 | |||
Range | 0.61–1.35 tiles | |||
Damage | 0.9–1.4 | |||
Crit chance | 70% | |||
Tree damage | 0 | |||
Door damage | 10 | |||
Knockback | 0.3 | |||
Knockdown | 1.5 | |||
Technical details | ||||
Base ID |
Base.GuitarElectricBassBlack Base.GuitarElectricBassBlue Base.GuitarElectricBassRed | |||
An electric bass is a long blunt melee weapon.
Usage
Weapon
The electric bass can attack up to 3 enemies at a time dealing a maximum of 1.4 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.
Breaking doors
It is effective at bashing down doors, dealing 10 damage per hit.
Condition
The electric bass has a maximum condition of 12. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (9 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and long blunt levels.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/9 (11%) |
0 | 4 | 1/11 (9%) |
0 | 8 | 1/13 (8%) |
4 | 0 | 1/13 (8%) |
8 | 0 | 1/17 (6%) |
4 | 4 | 1/15 (7%) |
4 | 8 | 1/17 (6%) |
8 | 8 | 1/21 (5%) |
10 | 10 | 1/23 (4%) |
Repairing
Materials that can be used to repair the electric bass, based on first time repairing. Repairing the electric bass makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Distribution
TODO
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/)
Black Electric Bass Retrieved: Build 41.68
item GuitarElectricBassBlack { DisplayCategory = Instrument, MaxRange = 1.35, MinAngle = 0.8, WeaponSprite = Guitar_ElectricBassBlack, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, Categories = Blunt, ConditionLowerChanceOneIn = 9, Weight = 3.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 12, MaxHitCount = 3, DoorDamage = 10, IdleAnim = Idle_Weapon2, SwingAnim = Heavy, DisplayName = Black Electric Bass, MinRange = 0.61, SwingTime = 3.0, HitAngleMod = -30, SplatSize = 5, KnockdownMod = 1.5, SplatBloodOnNoDeath = TRUE, Icon = BassElectricBlack, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = ElectricBassBreak, DoorHitSound = ElectricBassHit, HitSound = ElectricBassHit, HitFloorSound = ElectricBassHit, SwingSound = ElectricBassSwing, TreeDamage = 0, CriticalChance = 70, CritDmgMultiplier = 2, MinDamage = 0.9, MaxDamage = 1.4, BaseSpeed = 1, AttachmentType = Guitar, }
Blue Electric Bass Retrieved: Build 41.68
item GuitarElectricBassBlue { DisplayCategory = Instrument, MaxRange = 1.35, MinAngle = 0.8, WeaponSprite = Guitar_ElectricBassBlue, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, Categories = Blunt, ConditionLowerChanceOneIn = 9, Weight = 3.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 12, MaxHitCount = 3, DoorDamage = 10, IdleAnim = Idle_Weapon2, SwingAnim = Heavy, DisplayName = Blue Electric Bass, MinRange = 0.61, SwingTime = 3.0, HitAngleMod = -30, SplatSize = 5, KnockdownMod = 1.5, SplatBloodOnNoDeath = TRUE, Icon = BassElectricBlue, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = ElectricBassBreak, DoorHitSound = ElectricBassHit, HitSound = ElectricBassHit, HitFloorSound = ElectricBassHit, SwingSound = ElectricBassSwing, TreeDamage = 0, CriticalChance = 70, CritDmgMultiplier = 2, MinDamage = 0.9, MaxDamage = 1.4, BaseSpeed = 1, AttachmentType = Guitar, }
Red Electric Bass Retrieved: Build 41.68
item GuitarElectricBassRed { DisplayCategory = Instrument, MaxRange = 1.35, MinAngle = 0.8, WeaponSprite = Guitar_ElectricBassRed, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, Categories = Blunt, ConditionLowerChanceOneIn = 9, Weight = 3.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 12, MaxHitCount = 3, DoorDamage = 10, IdleAnim = Idle_Weapon2, SwingAnim = Heavy, DisplayName = Red Electric Bass, MinRange = 0.61, SwingTime = 3.0, HitAngleMod = -30, SplatSize = 5, KnockdownMod = 1.5, SplatBloodOnNoDeath = TRUE, Icon = BassElectricRed, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = ElectricBassBreak, DoorHitSound = ElectricBassHit, HitSound = ElectricBassHit, HitFloorSound = ElectricBassHit, SwingSound = ElectricBassSwing, TreeDamage = 0, CriticalChance = 70, CritDmgMultiplier = 2, MinDamage = 0.9, MaxDamage = 1.4, BaseSpeed = 1, AttachmentType = Guitar, }