Electric Guitar: Difference between revisions

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m (→‎top: Category update: "Melee weapons")
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<!-- This page has been auto-generated using ItemZed with a custom Lua script -->
{{Languages}}
{{Languages}}
{{Header|The Game World|Items|Weapons|Melee weapons|version=Version 41|incver=68}}
{{Header|The Game World|Items|Weapons|Melee weapons|version=Version 41|incver=78.16}}
{{Infobox weapon
{{Infobox weapon
|display_name=Electric Guitar
|display_name=Electric Guitar
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|class_name=Base.GuitarElectricBlack<br>Base.GuitarElectricBlue<br>Base.GuitarElectricRed
|class_name=Base.GuitarElectricBlack<br>Base.GuitarElectricBlue<br>Base.GuitarElectricRed
}}
}}
An <b>electric guitar</b> is a long blunt melee [[weapon]].
An '''electric guitar''' is a long blunt melee [[weapon]].
 
==Usage==
==Usage==
===Weapon===
===Weapon===
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===Breaking doors===
===Breaking doors===
It is effective at bashing down [[Door|doors]], dealing 10 damage per hit.  
It is effective at bashing down [[Door|doors]], dealing 10 damage per hit.  
==Condition==
==Condition==
The electric guitar has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (7 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.<br>
The electric guitar has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (7 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of [[Skills|maintenance]] and [[Skills|long blunt]] levels.
Below is an example of the chance of losing durability at varying levels of [[Skills|maintenance]] and [[Skills|long blunt]] levels.
{{Durability weapon|7}}
{{Durability weapon|7}}
===Repairing===
 
Materials that can be used to repair the electric guitar, based on first time repairing. Repairing the electric guitar makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
<!-- {{Fixing weapon
|item=Electric Guitar
|woodglue=2
|woodgluerepairs=20
|woodgluechance=35
|woodwork=2
|ducttape=2
|ducttaperepairs=10
|ducttapechance=95
|glue=2
|gluerepairs=10
|gluechance=95
|scotchtape=4
|scotchtaperepairs=10
|scotchtapechance=95
}}-->
==Distribution==
==Distribution==
TODO
{{Stub}}
<!-- ==Trivia== -->
 
==Gallery==
==Gallery==
<gallery>
<gallery>
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File:Guitar_ElectricRed_Model.png|Red variant model
File:Guitar_ElectricRed_Model.png|Red variant model
</gallery>
</gallery>
==Code==
==Code==
<b><i>From items_weapons.txt (Project Zomboid directory/media/scripts/)</i></b>
{{CodeBox|
 
[[File:GuitarElectricBlack.png]] ''Black Electric Guitar''
{{Img_item|GuitarElectricBassBlack}} <i>Black Electric Guitar</i>
{{CodeSnip
{{Retrieved|version=41|incver=68}}
  | lang = java
<pre>    item GuitarElectricBlack
  | line = true
  | start = 3142
  | source = weapons.txt
  | retrieved = true
  | version = 41
  | incver = 78.16
  | code =
    item GuitarElectricBlack
     {
     {
         DisplayCategory = Instrument,
         DisplayCategory = Instrument,
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         BreakSound = ElectricGuitarBreak,
         BreakSound = ElectricGuitarBreak,
         DoorHitSound = ElectricGuitarHit,
         DoorHitSound = ElectricGuitarHit,
HitSound = ElectricGuitarHit,
HitSound = ElectricGuitarHit,
HitFloorSound = ElectricGuitarHit,
HitFloorSound = ElectricGuitarHit,
ImpactSound = ElectricGuitarHit,
ImpactSound = ElectricGuitarHit,
SwingSound = ElectricGuitarSwing,
SwingSound = ElectricGuitarSwing,
         TreeDamage  =  0,
         TreeDamage  =  0,
         CriticalChance = 55,
         CriticalChance = 55,
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         BaseSpeed = 1.1,
         BaseSpeed = 1.1,
         AttachmentType = Guitar,
         AttachmentType = Guitar,
     }</pre>
     }
}}


{{Img_item|GuitarElectricBassBlue}} <i>Blue Electric Guitar</i>
[[File:GuitarElectricBlue.png]] ''Blue Electric Guitar''
{{Retrieved|version=41|incver=68}}
{{CodeSnip
<pre>    item GuitarElectricBlue
  | lang = java
  | line = true
  | start = 3187
  | source = weapons.txt
  | retrieved = true
  | version = 41
  | incver = 78.16
  | code =
    item GuitarElectricBlue
     {
     {
         DisplayCategory = Instrument,
         DisplayCategory = Instrument,
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         BreakSound = ElectricGuitarBreak,
         BreakSound = ElectricGuitarBreak,
         DoorHitSound = ElectricGuitarHit,
         DoorHitSound = ElectricGuitarHit,
HitSound = ElectricGuitarHit,
HitSound = ElectricGuitarHit,
HitFloorSound = ElectricGuitarHit,
HitFloorSound = ElectricGuitarHit,
ImpactSound = ElectricGuitarHit,
ImpactSound = ElectricGuitarHit,
SwingSound = ElectricGuitarSwing,
SwingSound = ElectricGuitarSwing,
         TreeDamage  =  0,
         TreeDamage  =  0,
         CriticalChance = 55,
         CriticalChance = 55,
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         BaseSpeed = 1.1,
         BaseSpeed = 1.1,
         AttachmentType = Guitar,
         AttachmentType = Guitar,
     }</pre>
     }
}}


{{Img_item|GuitarElectricBassRed}} <i>Red Electric Guitar</i>
[[File:GuitarElectricRed.png]] ''Red Electric Guitar''
{{Retrieved|version=41|incver=68}}
{{CodeSnip
<pre>    item GuitarElectricRed
  | lang = java
  | line = true
  | start = 3232
  | source = weapons.txt
  | retrieved = true
  | version = 41
  | incver = 78.16
  | code =
    item GuitarElectricRed
     {
     {
         DisplayCategory = Instrument,
         DisplayCategory = Instrument,
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         BreakSound = ElectricGuitarBreak,
         BreakSound = ElectricGuitarBreak,
         DoorHitSound = ElectricGuitarHit,
         DoorHitSound = ElectricGuitarHit,
HitSound = ElectricGuitarHit,
HitSound = ElectricGuitarHit,
HitFloorSound = ElectricGuitarHit,
HitFloorSound = ElectricGuitarHit,
ImpactSound = ElectricGuitarHit,
ImpactSound = ElectricGuitarHit,
SwingSound = ElectricGuitarSwing,
SwingSound = ElectricGuitarSwing,
         TreeDamage  =  0,
         TreeDamage  =  0,
         CriticalChance = 55,
         CriticalChance = 55,
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         BaseSpeed = 1.1,
         BaseSpeed = 1.1,
         AttachmentType = Guitar,
         AttachmentType = Guitar,
     }</pre>
     }
}}
}}


==See also==
==See also==
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*[[Electric Bass]]
*[[Electric Bass]]
*[[Violin]]
*[[Violin]]
{{Navbox weapons}}
{{Navbox weapons}}
{{clear}}
<!-- Do not add anything beneath this line, except categories.-->

Revision as of 13:55, 28 December 2023

The Game WorldItemsWeaponsMelee weaponsElectric Guitar
Electric Guitar
Electric Guitar
Black Electric Guitar Blue Electric Guitar Red Electric Guitar
General
Category Instrument
Encumbrance
Heavy Load
2.8
Equipped One-handed
Condition max. 10
Skill Long Blunt
Attachment Back
Damage
Type Blunt
Attack speed 1.1
Range 0.61–1.35 tiles
Damage 0.8–1.2
Crit chance 55%
Tree damage 0
Door damage 10
Knockback 0.3
Knockdown 1.5
Technical details
Base ID Base.GuitarElectricBlack
Base.GuitarElectricBlue
Base.GuitarElectricRed

An electric guitar is a long blunt melee weapon.

Usage

Weapon

The electric guitar can attack up to 3 enemies at a time dealing a maximum of 1.2 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.1.

Breaking doors

It is effective at bashing down doors, dealing 10 damage per hit.

Condition

The electric guitar has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (7 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and long blunt levels.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/7 (14%)
0 4 1/9 (11%)
0 8 1/11 (9%)
4 0 1/11 (9%)
8 0 1/15 (7%)
4 4 1/13 (8%)
4 8 1/15 (7%)
8 8 1/19 (5%)
10 10 1/21 (5%)

Distribution

Notebook.png
This article may need more content.
Editors are encouraged to add new material to the page while expanding upon current topics.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

GuitarElectricBlack.png Black Electric Guitar Source: ProjectZomboid\media\scripts\weapons.txt

Retrieved: Build 41.78.16
item GuitarElectricBlack
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricBlack,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	7,
        Weight	=	2.8,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Black Electric Guitar,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	GuitarElectricBlack,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
		HitSound = ElectricGuitarHit,
		HitFloorSound = ElectricGuitarHit,
		ImpactSound = ElectricGuitarHit,
		SwingSound = ElectricGuitarSwing,
        TreeDamage  =   0,
        CriticalChance	=	55,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }

GuitarElectricBlue.png Blue Electric Guitar Source: ProjectZomboid\media\scripts\weapons.txt

Retrieved: Build 41.78.16
item GuitarElectricBlue
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricBlue,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	7,
        Weight	=	2.8,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Blue Electric Guitar,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	GuitarElectricBlue,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
		HitSound = ElectricGuitarHit,
		HitFloorSound = ElectricGuitarHit,
		ImpactSound = ElectricGuitarHit,
		SwingSound = ElectricGuitarSwing,
        TreeDamage  =   0,
        CriticalChance	=	55,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }

GuitarElectricRed.png Red Electric Guitar Source: ProjectZomboid\media\scripts\weapons.txt

Retrieved: Build 41.78.16
item GuitarElectricRed
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricRed,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	7,
        Weight	=	2.8,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Red Electric Guitar,
        MinRange	=	0.61,
        SwingTime	=	3.0, 
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	GuitarElectricRed,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
		HitSound = ElectricGuitarHit,
		HitFloorSound = ElectricGuitarHit,
		ImpactSound = ElectricGuitarHit,
		SwingSound = ElectricGuitarSwing,
        TreeDamage  =   0,
        CriticalChance	=	55,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }

See also