Electric Guitar: Difference between revisions

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{{languages|Broom}}
<!-- This page has been auto-generated using ItemZed with a custom Lua script -->
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=61}}
{{Languages}}
{{Header|The Game World|Items|Weapons|Melee Weapons|version=Version 41|incver=68}}
{{Infobox weapon
{{Infobox weapon
|display_name=Electric Guitar
|display_name=Electric Guitar
|name_colour=Weapon
|image=Guitar_ElectricBlack_Model.png
|name_text_colour=Weapon
|image_width=200px
|image=Image.png
|image_width=120px
|alternate_image=GuitarElectricBlack.png
|alternate_image=GuitarElectricBlack.png
|alternate_name=Black Electric Guitar
|alternate_link=
|alternate_image2=GuitarElectricBlue.png
|alternate_image2=GuitarElectricBlue.png
|alternate_name2=Blue Electric Guitar
|alternate_link2=
|alternate_image3=GuitarElectricRed.png
|alternate_image3=GuitarElectricRed.png
|alternate_name3=Red Electric Guitar
|alternate_link3=
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Instrument
|weight=2.8
|weight=2.8
|equipped=Two-handed
|equipped=One-handed
|condition_max=10
|condition_max=10
|attachment_type=Guitar
|attachment_type=Guitar
<!--CHARACTERISTICS-->
<!--DAMAGE-->
<!--DAMAGE-->
|type=Blunt
|type=Blunt
|swing_time=3.0
|skill_type=Long Blunt
|base_speed=1.1
|min_range=0.61
|min_range=0.61
|max_range=1.35
|max_range=1.35
|min_damage=0.8
|min_damage=0.8
|max_damage=1.2
|max_damage=1.2
|crit_chance=55
|crit_multiplier=2
|tree_damage=0
|tree_damage=0
|door_damage=10
|door_damage=10
Line 29: Line 36:
|knockdown=1.5
|knockdown=1.5
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=GuitarElectricBlack<br>GuitarElectricBlue<br>GuitarElectricRed
|ingredients=
|class_name=Base.GuitarElectricBlack<br>Base.GuitarElectricBlue<br>Base.GuitarElectricRed
}}
}}
A '''electric guitar''' is a long blunt weapon.
An <b>electric guitar</b> is a long blunt melee [[weapon]].
==Usage==
===Weapon===
The electric guitar can attack up to 3 enemies at a time dealing a maximum of 1.2 damage to enemies (unless a critical hit) from up to 1.35 [[tiles]] away at an attack speed of 1.1.
===Breaking doors===
It is effective at bashing down [[Door|doors]], dealing 10 damage per hit.
==Condition==
The electric guitar has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (7 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of [[Skills|maintenance]] and [[Skills|long blunt]] levels.
{{Durability weapon|7}}
===Repairing===
Materials that can be used to repair the electric guitar, based on first time repairing. Repairing the electric guitar makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
<!-- {{Fixing weapon
|item=Electric Guitar
|woodglue=2
|woodgluerepairs=20
|woodgluechance=35
|woodwork=2
|ducttape=2
|ducttaperepairs=10
|ducttapechance=95
|glue=2
|gluerepairs=10
|gluechance=95
|scotchtape=4
|scotchtaperepairs=10
|scotchtapechance=95
}}-->
==Distribution==
TODO
<!-- ==Trivia== -->
==Gallery==
<gallery>
File:GuitarElectricBlack.png|Black variant icon
File:GuitarElectricBlue.png|Blue variant icon
File:GuitarElectricRed.png|Red variant icon
File:Guitar_ElectricBlack_Model.png|Black variant model
File:Guitar_ElectricBlue_Model.png|Blue variant model
File:Guitar_ElectricRed_Model.png|Red variant model
</gallery>
==Code==
<b><i>From items_weapons.txt (Project Zomboid directory/media/scripts/)</i></b>


== Code ==
{{Img_item|GuitarElectricBassBlack}} <i>Black Electric Guitar</i>
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=41|incver=68}}
{{Retrieved|version=41|incver=61}}
<pre>   item GuitarElectricBlack
<pre> item GuitarElectricBlack
    {
DisplayCategory = Instrument,
        DisplayCategory = Instrument,
MaxRange = 1.35,
        MaxRange = 1.35,
MinAngle = 0.8,
        MinAngle = 0.8,
WeaponSprite = Guitar_ElectricBlack,
        WeaponSprite = Guitar_ElectricBlack,
Type = Weapon,
        Type = Weapon,
MinimumSwingTime = 3.0,
        MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
        KnockBackOnNoDeath = TRUE,
Categories = Blunt,
        Categories = Blunt,
ConditionLowerChanceOneIn = 7,
        ConditionLowerChanceOneIn = 7,
Weight = 2.8,
        Weight = 2.8,
SplatNumber = 1,
        SplatNumber = 1,
PushBackMod = 0.3,
        PushBackMod = 0.3,
SubCategory = Swinging,
        SubCategory = Swinging,
ConditionMax = 10,
        ConditionMax = 10,
MaxHitCount = 3,
        MaxHitCount = 3,
DoorDamage = 10,
        DoorDamage = 10,
IdleAnim = Idle_Weapon2,
        IdleAnim = Idle_Weapon2,
SwingAnim = Heavy,
        SwingAnim = Heavy,
DisplayName = Black Electric Guitar,
        DisplayName = Black Electric Guitar,
MinRange = 0.61,
        MinRange = 0.61,
SwingTime = 3.0,
        SwingTime = 3.0,
HitAngleMod = -30,
        HitAngleMod = -30,
SplatSize = 5,
        SplatSize = 5,
KnockdownMod = 1.5,
        KnockdownMod = 1.5,
SplatBloodOnNoDeath = TRUE,
        SplatBloodOnNoDeath = TRUE,
Icon = GuitarElectricBlack,
        Icon = GuitarElectricBlack,
RunAnim = Run_Weapon2,
        RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
        TwoHandWeapon = TRUE,
BreakSound = ElectricGuitarBreak,
        BreakSound = ElectricGuitarBreak,
DoorHitSound = ElectricGuitarHit,
        DoorHitSound = ElectricGuitarHit,
HitSound = ElectricGuitarHit,
HitSound = ElectricGuitarHit,
HitFloorSound = ElectricGuitarHit,
HitFloorSound = ElectricGuitarHit,
ImpactSound = ElectricGuitarHit,
ImpactSound = ElectricGuitarHit,
SwingSound = ElectricGuitarSwing,
SwingSound = ElectricGuitarSwing,
TreeDamage = 0,
        TreeDamage =   0,
CriticalChance = 55,
        CriticalChance = 55,
CritDmgMultiplier = 2,
        CritDmgMultiplier = 2,
MinDamage = 0.8,
        MinDamage = 0.8,
MaxDamage = 1.2,
        MaxDamage = 1.2,
BaseSpeed = 1.1,
        BaseSpeed = 1.1,
AttachmentType = Guitar,
        AttachmentType = Guitar,
</pre>
    }</pre>


== See Also ==
{{Img_item|GuitarElectricBassBlue}} <i>Blue Electric Guitar</i>
* [[Acoustic Guitar]]
{{Retrieved|version=41|incver=68}}
* [[Electric Bass]]
<pre>    item GuitarElectricBlue
    {
        DisplayCategory = Instrument,
        MaxRange = 1.35,
        MinAngle = 0.8,
        WeaponSprite = Guitar_ElectricBlue,
        Type = Weapon,
        MinimumSwingTime = 3.0,
        KnockBackOnNoDeath = TRUE,
        Categories = Blunt,
        ConditionLowerChanceOneIn = 7,
        Weight = 2.8,
        SplatNumber = 1,
        PushBackMod = 0.3,
        SubCategory = Swinging,
        ConditionMax = 10,
        MaxHitCount = 3,
        DoorDamage = 10,
        IdleAnim = Idle_Weapon2,
        SwingAnim = Heavy,
        DisplayName = Blue Electric Guitar,
        MinRange = 0.61,
        SwingTime = 3.0,
        HitAngleMod = -30,
        SplatSize = 5,
        KnockdownMod = 1.5,
        SplatBloodOnNoDeath = TRUE,
        Icon = GuitarElectricBlue,
        RunAnim = Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
HitSound = ElectricGuitarHit,
HitFloorSound = ElectricGuitarHit,
ImpactSound = ElectricGuitarHit,
SwingSound = ElectricGuitarSwing,
        TreeDamage  =  0,
        CriticalChance = 55,
        CritDmgMultiplier = 2,
        MinDamage = 0.8,
        MaxDamage = 1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }</pre>


{{Navbox_weapons}}
{{Img_item|GuitarElectricBassRed}} <i>Red Electric Guitar</i>
{{Retrieved|version=41|incver=68}}
<pre>    item GuitarElectricRed
    {
        DisplayCategory = Instrument,
        MaxRange = 1.35,
        MinAngle = 0.8,
        WeaponSprite = Guitar_ElectricRed,
        Type = Weapon,
        MinimumSwingTime = 3.0,
        KnockBackOnNoDeath = TRUE,
        Categories = Blunt,
        ConditionLowerChanceOneIn = 7,
        Weight = 2.8,
        SplatNumber = 1,
        PushBackMod = 0.3,
        SubCategory = Swinging,
        ConditionMax = 10,
        MaxHitCount = 3,
        DoorDamage = 10,
        IdleAnim = Idle_Weapon2,
        SwingAnim = Heavy,
        DisplayName = Red Electric Guitar,
        MinRange = 0.61,
        SwingTime = 3.0,
        HitAngleMod = -30,
        SplatSize = 5,
        KnockdownMod = 1.5,
        SplatBloodOnNoDeath = TRUE,
        Icon = GuitarElectricRed,
        RunAnim = Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
HitSound = ElectricGuitarHit,
HitFloorSound = ElectricGuitarHit,
ImpactSound = ElectricGuitarHit,
SwingSound = ElectricGuitarSwing,
        TreeDamage  =  0,
        CriticalChance = 55,
        CritDmgMultiplier = 2,
        MinDamage = 0.8,
        MaxDamage = 1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }</pre>
 
==See also==
*[[Acoustic Guitar]]
*[[Banjo]]
*[[Electric Bass]]
*[[Violin]]
{{Navbox weapons}}
{{clear}}
<!-- Do not add anything beneath this line, except categories.-->

Revision as of 14:19, 16 April 2022


The Game WorldItemsWeaponsMelee WeaponsElectric Guitar
Electric Guitar
Electric Guitar
Black Electric Guitar Blue Electric Guitar Red Electric Guitar
General
Category Instrument
Encumbrance
Heavy Load
2.8
Equipped One-handed
Condition max. 10
Skill Long Blunt
Attachment Back
Damage
Type Blunt
Attack speed 1.1
Range 0.61–1.35 tiles
Damage 0.8–1.2
Crit chance 55%
Tree damage 0
Door damage 10
Knockback 0.3
Knockdown 1.5
Technical details
Base ID Base.GuitarElectricBlack
Base.GuitarElectricBlue
Base.GuitarElectricRed

An electric guitar is a long blunt melee weapon.

Usage

Weapon

The electric guitar can attack up to 3 enemies at a time dealing a maximum of 1.2 damage to enemies (unless a critical hit) from up to 1.35 tiles away at an attack speed of 1.1.

Breaking doors

It is effective at bashing down doors, dealing 10 damage per hit.

Condition

The electric guitar has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (7 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and long blunt levels.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/7 (14%)
0 4 1/9 (11%)
0 8 1/11 (9%)
4 0 1/11 (9%)
8 0 1/15 (7%)
4 4 1/13 (8%)
4 8 1/15 (7%)
8 8 1/19 (5%)
10 10 1/21 (5%)

Repairing

Materials that can be used to repair the electric guitar, based on first time repairing. Repairing the electric guitar makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Distribution

TODO

Gallery

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/)

Image.png Black Electric Guitar Retrieved: Build 41.68

    item GuitarElectricBlack
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricBlack,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	7,
        Weight	=	2.8,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Black Electric Guitar,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	GuitarElectricBlack,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
	HitSound = ElectricGuitarHit,
	HitFloorSound = ElectricGuitarHit,
	ImpactSound = ElectricGuitarHit,
	SwingSound = ElectricGuitarSwing,
        TreeDamage  =   0,
        CriticalChance	=	55,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }

Image.png Blue Electric Guitar Retrieved: Build 41.68

    item GuitarElectricBlue
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricBlue,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	7,
        Weight	=	2.8,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Blue Electric Guitar,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	GuitarElectricBlue,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
	HitSound = ElectricGuitarHit,
	HitFloorSound = ElectricGuitarHit,
	ImpactSound = ElectricGuitarHit,
	SwingSound = ElectricGuitarSwing,
        TreeDamage  =   0,
        CriticalChance	=	55,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }

Image.png Red Electric Guitar Retrieved: Build 41.68

    item GuitarElectricRed
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricRed,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	7,
        Weight	=	2.8,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Red Electric Guitar,
        MinRange	=	0.61,
        SwingTime	=	3.0, 
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	GuitarElectricRed,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
	HitSound = ElectricGuitarHit,
	HitFloorSound = ElectricGuitarHit,
	ImpactSound = ElectricGuitarHit,
	SwingSound = ElectricGuitarSwing,
        TreeDamage  =   0,
        CriticalChance	=	55,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }

See also