Flashlight: Difference between revisions
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==Usage== | ==Usage== | ||
The flashlight is an item that can be used to provide light for the [[player]] when it is dark. To use it, the player must first equip it in either their primary or secondary hand. If the player has an [[Item|item]] such as a [[weapon]] already equipped, equipping the flashlight will make the player hold the item [[weapons#Two-Handed|one-handed]] if possible, otherwise it will be unequipped. | |||
Flashlights require a [[battery]] to function. | The light can be toggled by pressing {{key|F}}. The light will shine in a cone reaching up to 25 tiles in front of the player. The flashlight is significantly brighter than the [[Hand Torch|hand torch]] and is the strongest equippable light source in the game. | ||
Flashlights require a [[battery]] to function. There is a chance that the flashlight will spawn with one already installed. While the light is turned on the battery will gradually drain. When the battery is low, the light will begin to flicker and once completely drained the battery will be consumed. If the player has another battery they can install it to continue using the flashlight. A full battery can also be taken out of a flashlight if needed for another device. | |||
The Flashlight is also used in the [[Carpentry|carpentry]] recipe [[Lamp_on_Pillar|lamp on pillar]]. | |||
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Revision as of 15:05, 10 January 2024
Template:Infobox drainable Flashlight is a drainable item that provide a source of light.
Usage
The flashlight is an item that can be used to provide light for the player when it is dark. To use it, the player must first equip it in either their primary or secondary hand. If the player has an item such as a weapon already equipped, equipping the flashlight will make the player hold the item one-handed if possible, otherwise it will be unequipped.
The light can be toggled by pressing F. The light will shine in a cone reaching up to 25 tiles in front of the player. The flashlight is significantly brighter than the hand torch and is the strongest equippable light source in the game.
Flashlights require a battery to function. There is a chance that the flashlight will spawn with one already installed. While the light is turned on the battery will gradually drain. When the battery is low, the light will begin to flicker and once completely drained the battery will be consumed. If the player has another battery they can install it to continue using the flashlight. A full battery can also be taken out of a flashlight if needed for another device.
The Flashlight is also used in the carpentry recipe lamp on pillar.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Flashlight |
0 XP | none | Flashlight (consumed) |
Battery (consumed) | |
Battery |
0 XP | none | (keep) |
Carpentry
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Ingredient 5 |
---|---|---|---|---|---|---|---|---|
Lamp on Pillar |
1.25 Carpentry | Carpentry 4 | Hammer (tag) (keep) |
Plank x2 (consumed) |
Nails x4 (consumed) |
Rope x1 (consumed) |
Flashlight x1 (consumed) |
Code
Source: ProjectZomboid\media\scripts\items.txt
item Torch
{
DisplayCategory = LightSource,
LightDistance = 25,
Weight = 1,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0009,
LightStrength = 2,
TorchDot = 0.66,
DisplayName = Flashlight,
ActivatedItem = TRUE,
Icon = Flashlight,
MetalValue = 10,
cantBeConsolided = TRUE,
StaticModel = FlashLight,
primaryAnimMask = HoldingTorchRight,
secondaryAnimMask = HoldingTorchLeft,
WorldStaticModel = FlashLightGround,
}