Golf Club: Difference between revisions
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*[[Hockey Stick]] | *[[Hockey Stick]] | ||
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{{Navbox/Weapons}}{{Navbox_weapons}} | {{Navbox/Weapons}}{{Navbox_weapons}} |
Revision as of 12:32, 28 February 2021
Golf Club | ||
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| ||
General | ||
Category | Weapon | |
Encumbrance | 2 | |
Equipped | Two-handed | |
Condition max. | 5 | |
Skill | Long Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 3 | |
Range | 0.61–1.42 tiles | |
Damage | 0.5–1.0 | |
Knockback | 0.6 | |
Knockdown | 0 | |
Technical details | ||
Base ID | Base.Golfclub | |
A golf club is a blunt melee weapon.
Usage
Weapon
The golf club has a long range, however can only hit one enemy per swing, making it difficult to keep back a larger group of zombies. The golf club has difficulty knocking a zombie to the ground and will instead knock them back.
Breaking doors
It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The golf club is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (15 + maintenance x 2)
Repairing
Materials that can be used to repair the golf club, based on first time repairing.
Repair Golf club |
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Potentially repairs: 20%
Chance of success: 95% Needs:
Duct Tape (2 units) |
Potentially repairs: 10%
Chance of success: 95% Needs:
Adhesive Tape (3 units) |
Distribution
Golf clubs can be found in storage boxes and can be found specifically at the warehouses and the train station warehouses SE of Muldraugh.
Code
Item
From Items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item Golfclub { MaxRange = 1.42, WeaponSprite = GolfClub, MinAngle = 0.8, Type = Weapon, MinimumSwingTime = 3, SwingAmountBeforeImpact = 0.02, Categories = Blunt, Weight = 2, ConditionLowerChanceOneIn = 15, PushBackMod = 0.6, SubCategory = Swinging, ConditionMax = 5, MaxHitCount = 1, DoorDamage = 5, IdleAnim = Idle_Weapon2, SwingAnim = Bat, DisplayName = Golfclub, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, KnockdownMod = 0, Icon = Golfclub, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, TreeDamage = 0, EnduranceMod = 0.6, MetalValue = 90, BreakSound = BreakMetalItem, CriticalChance = 25, CritDmgMultiplier = 2, MinDamage = 0.5, MaxDamage = 1, BaseSpeed = 1, AttachmentType = BigBlade, }
Repair
From fixing.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
fixing Fix Golf club Require : Golfclub, Fixer : DuctTape=2, Fixer : Scotchtape=3,