Keytar: Difference between revisions

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<!-- This page has been auto-generated using ItemZed with a custom Lua script -->
{{Languages}}
{{Languages}}
{{Header|The Game World|Items|Weapons|Melee weapons|version=Version 41|incver=68}}
{{Header|The Game World|Items|Weapons|Melee weapons|version=Version 41|incver=78.16}}
{{Infobox weapon
{{Infobox weapon
|display_name=Keytar
|display_name=Keytar
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<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|ingredients=
|class_name=Base.Keytar
|class_name=Base.Keytar
}}
}}
A <b>keytar</b> is a long blunt melee [[weapon]].
A '''keytar''' is a long blunt melee [[weapon]].
 
==Usage==
==Usage==
===Weapon===
===Weapon===
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===Repairing===
===Repairing===
The keytar cannot be repaired.
The keytar cannot be repaired.
==Distribution==
==Distribution==
It can sometimes be found in wardrobes.
It can sometimes be found in wardrobes.
<!-- ==Trivia== -->
 
==Gallery==
==Gallery==
<gallery>
<gallery>
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File:Keytar_Model.png|Item model
File:Keytar_Model.png|Item model
</gallery>
</gallery>
==Code==
==Code==
<b><i>From items_weapons.txt (Project Zomboid directory/media/scripts/)</i></b>
{{CodeBox
{{Retrieved|version=41|incver=68}}
| {{CodeSnip
<pre>    item Keytar
  | lang = java
  | line = true
  | start = 3098
  | source = weapons.txt
  | retrieved = true
  | version = 41
  | incver = 78.16
  | code =
    item Keytar
     {
     {
         DisplayCategory = Instrument,
         DisplayCategory = Instrument,
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         BreakSound  =  KeytarBreak,
         BreakSound  =  KeytarBreak,
         DoorHitSound = KeytarHit,
         DoorHitSound = KeytarHit,
HitSound = KeytarHit,
HitSound = KeytarHit,
HitFloorSound = KeytarHit,
HitFloorSound = KeytarHit,
SwingSound = KeytarSwing,
SwingSound = KeytarSwing,
         TreeDamage  =  10,
         TreeDamage  =  10,
         CriticalChance = 20,
         CriticalChance = 20,
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         BaseSpeed = 1.2,
         BaseSpeed = 1.2,
         AttachmentType = Guitar,
         AttachmentType = Guitar,
     }</pre>
     }
}}
}}


==See also==
==See also==
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{{Navbox weapons}}
{{Navbox weapons}}
{{clear}}
<!-- Do not add anything beneath this line, except categories.-->

Revision as of 14:00, 28 December 2023

Keytar
Keytar
Keytar
General
Category Instrument
Encumbrance
Heavy Load
2
Equipped One-handed
Condition max. 2
Skill Long Blunt
Attachment Back
Damage
Type Blunt
Attack speed 1.2
Range 0.58–1.25 tiles
Damage 0.2–0.7
Crit chance 20%
Tree damage 10
Door damage 3
Knockback 0.3
Knockdown 1.9
Technical details
Base ID Base.Keytar

A keytar is a long blunt melee weapon.

Usage

Weapon

The keytar can attack up to 2 enemies at a time dealing a maximum of 0.7 damage to enemies (unless a critical hit) from up to 1.25 tiles away at an attack speed of 1.2.

Breaking doors

It can be used to bash down doors, but it is ineffective, dealing only 3 damage per hit.

Chopping trees

It is not very effective at chopping down trees, dealing 10 damage per hit. Note: Even if you wanted to chop down trees with a keytar, you'll likely going to break it even with max skills relating with it (From my testing its 6 hits to one tree being chopped Including some crazy 32 hits which chopped two trees down. The average is 15)

Condition

The keytar has a maximum condition of 2. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (3 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and long blunt levels.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Durability lower chance
0 0 1/3 (33%)
0 4 1/5 (20%)
0 8 1/7 (14%)
4 0 1/7 (14%)
8 0 1/11 (9%)
4 4 1/9 (11%)
4 8 1/11 (9%)
8 8 1/15 (7%)
10 10 1/17 (6%)

Repairing

The keytar cannot be repaired.

Distribution

It can sometimes be found in wardrobes.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\weapons.txt

Retrieved: Build 41.78.16
item Keytar
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.25,
        MinAngle	=	0.72,
        WeaponSprite	=	Keytar,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	2,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	2,
        MaxHitCount	=	2,
        DoorDamage	=	3,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	Keytar,
        MinRange	=	0.58,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Keytar,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   KeytarBreak,
        DoorHitSound = KeytarHit,
		HitSound = KeytarHit,
		HitFloorSound = KeytarHit,
		SwingSound = KeytarSwing,
        TreeDamage  =   10,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.2,
        MaxDamage	=	0.7,
        BaseSpeed = 1.2,
        AttachmentType = Guitar,
    }

See also