Machete: Difference between revisions
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{{ | {{Languages}}{{Header|The Game World|Items|Tools|type=Tool|version=Version 41|incver=78.16}}{{Infobox weapon | ||
{{ | |||
{{Infobox weapon | |||
|display_name=Machete | |display_name=Machete | ||
|name_colour=Weapon | |name_colour=Weapon | ||
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<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|class_name=Machete | |class_name=Machete | ||
}} | }}A '''machete''' is a one-handed long blade weapon. The weapon can be attached to the character's back for quick access and weight reduction. | ||
A '''machete''' is a one-handed long blade weapon. The weapon can be attached to the character's back for quick access and weight reduction. | |||
== Usage == | ==Usage== | ||
{{pros-cons | {{pros-cons | ||
<!-- #PROS# - below this line --> | <!-- #PROS# - below this line --> | ||
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|cons2 = Quite difficult to find. | |cons2 = Quite difficult to find. | ||
}} | }} | ||
===Tool-usage=== | ===Tool-usage=== | ||
Can be used to remove bushes. | Can be used to remove bushes. | ||
===Multi-hit=== | ===Multi-hit=== | ||
In modes with multi-hit enabled, machetes can hit a maximum of two targets in one swing. | In modes with multi-hit enabled, machetes can hit a maximum of two targets in one swing. | ||
==Distribution== | ==Distribution== | ||
===Buildings=== | ===Buildings=== | ||
*The best method of finding a machete is looting hardware stores. The [[West Point]] and [[Riverside]] shopping district each have a hardware store. | *The best method of finding a machete is looting hardware stores. The [[West Point]] and [[Riverside]] shopping district each have a hardware store. | ||
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File:HoldingMachete.jpg|Survivor wielding the machete. | File:HoldingMachete.jpg|Survivor wielding the machete. | ||
</gallery> | </gallery> | ||
== Code == | |||
==Code== | |||
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver=56}} | {{Retrieved|version=41|incver=56}} | ||
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*[[Katana]] | *[[Katana]] | ||
{{ | {{Navbox weapons}} |
Revision as of 10:45, 19 February 2023
Machete | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 2 | |
Equipped | One-handed | |
Condition max. | 13 | |
Skill | Long Blade | |
Damage | ||
Type | Long Blade | |
Attack speed | 4 | |
Range | 0.61–1.23 tiles | |
Damage | 2–3 | |
Knockback | 0.3 | |
Knockdown | 2 | |
Technical details | ||
Base ID | Machete | |
A machete is a one-handed long blade weapon. The weapon can be attached to the character's back for quick access and weight reduction.
Usage
Pros | Cons |
---|---|
|
|
Tool-usage
Can be used to remove bushes.
Multi-hit
In modes with multi-hit enabled, machetes can hit a maximum of two targets in one swing.
Distribution
Buildings
- The best method of finding a machete is looting hardware stores. The West Point and Riverside shopping district each have a hardware store.
- Pawn shops and military surplus stores have a high chance of spawning machetes. Both can be found in Louisville.
- Machetes can also be found inside of barricaded buildings.
Zombies
- After 20 days survived, a machete can be rarely found impaled in some zombies.
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.56
item Machete { MaxRange = 1.23, WeaponSprite = Machete, MinAngle = 0.7, Type = Weapon, SwingSound = MacheteSwing, HitFloorSound = MacheteHit, ImpactSound = MacheteHit, DoorHitSound = MacheteHit, HitSound = MacheteHit, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = LongBlade, ConditionLowerChanceOneIn = 25, Weight = 2, SplatNumber = 2, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 13, MaxHitCount = 2, DoorDamage = 10, SwingAnim = Bat, DisplayName = Machete, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = Machete, TreeDamage = 10, CriticalChance = 20, CritDmgMultiplier = 5, MinDamage = 2, MaxDamage = 3, BaseSpeed = 1, WeaponLength = 0.3, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = BigBlade, Tags = CutPlant, DoorHitSound = MacheteHit, HitSound = MacheteHit, HitFloorSound = MacheteHit, BreakSound = MacheteBreak, SwingSound = MacheteSwing, }