Machete: Difference between revisions
(Created page with "{{languages}} {{Testing|build=Build 41}} {{header|The Game World|Items|Tools|type=Tool|version=Version 41|incver=50}} {{Infobox weapon |display_name=Machete |name_colour=W...") |
(added model image + added navbox + updated to 41.53) |
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{{languages}} | {{languages}} | ||
{{Testing|build=[[Build 41]]}} | {{Testing|build=[[Build 41]]}} | ||
{{header|The Game World|Items|Tools|type=Tool|version=Version 41|incver= | {{header|The Game World|Items|Tools|type=Tool|version=Version 41|incver=53}} | ||
{{Infobox weapon | {{Infobox weapon | ||
|display_name=Machete | |display_name=Machete | ||
|name_colour=Weapon | |name_colour=Weapon | ||
|name_text_colour=Weapon | |name_text_colour=Weapon | ||
|image= | |image=Machete_Model.png | ||
|image_width=200px | |image_width=200px | ||
|alternate_image=Machete.png | |||
|alternate_name=Machete | |||
|alternate_link= | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Weapon | |category=Weapon | ||
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|max_damage=3 | |max_damage=3 | ||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown= | |knockdown=2 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|class_name= | |class_name=Machete | ||
}} | }} | ||
A ''' | A '''machete''' is a one-handed long blade weapon. The weapon can be attached to the character's back for quick access and weight reduction. | ||
== Usage == | == Usage == | ||
{{pros-cons | {{pros-cons | ||
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== Code == | == Code == | ||
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=53}} | ||
<pre> item Machete | <pre> item Machete | ||
{ | |||
MaxRange = 1.23, | MaxRange = 1.23, | ||
WeaponSprite = Machete, | WeaponSprite = Machete, | ||
MinAngle = 0.7, | MinAngle = 0.7, | ||
Type = Weapon, | Type = Weapon, | ||
HitFloorSound = BladeHit, | |||
HitFloorSound = | ImpactSound = BladeHit, | ||
ImpactSound = | HitSound = BladeHit, | ||
HitSound = | |||
MinimumSwingTime = 4, | MinimumSwingTime = 4, | ||
KnockBackOnNoDeath = FALSE, | KnockBackOnNoDeath = FALSE, | ||
Line 93: | Line 94: | ||
AttachmentType = BigBlade, | AttachmentType = BigBlade, | ||
Tags = CutPlant, | Tags = CutPlant, | ||
}</pre> | |||
</pre> | |||
==See also== | |||
*[[Katana]] | |||
{{Navbox_weapons}} |
Revision as of 06:43, 31 July 2021
This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.
Machete | ||
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| ||
General | ||
Category | Weapon | |
Encumbrance | 2 | |
Equipped | One-handed | |
Condition max. | 13 | |
Skill | Long Blade | |
Damage | ||
Type | Long Blade | |
Attack speed | 4 | |
Range | 0.61–1.23 tiles | |
Damage | 2–3 | |
Knockback | 0.3 | |
Knockdown | 2 | |
Technical details | ||
Base ID | Machete | |
A machete is a one-handed long blade weapon. The weapon can be attached to the character's back for quick access and weight reduction.
Usage
Pros | Cons |
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|
|
Distribution
Buildings
- The best method of finding a wood axe is looting hardware stores. The West Point and Riverside shopping district each have a hardware store.
- Machetes can also be found inside of barricaded buildings.
Zombies
- After 20 days survived, a machete can be rarely found impaled in some zombies.
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.53
item Machete { MaxRange = 1.23, WeaponSprite = Machete, MinAngle = 0.7, Type = Weapon, HitFloorSound = BladeHit, ImpactSound = BladeHit, HitSound = BladeHit, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = LongBlade, ConditionLowerChanceOneIn = 25, Weight = 2, SplatNumber = 2, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 13, MaxHitCount = 2, DoorDamage = 10, SwingAnim = Bat, DisplayName = Machete, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = Machete, BreakSound = BreakMetalItem, TreeDamage = 10, CriticalChance = 20, CritDmgMultiplier = 5, MinDamage = 2, MaxDamage = 3, BaseSpeed = 1, WeaponLength = 0.3, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = BigBlade, Tags = CutPlant, }