Pipe Bomb: Difference between revisions
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You may attach a [[ | You may attach a [[Timer]]s, [[Motion Sensor]]s, or [[Crafted Trigger]]s for a variety of effects. | ||
{{Crafting header|ing=4}}<!-- Automatically generated by ReLookup. Subject RecipeLookup: 7026 --> | {{Crafting header|ing=4}}<!-- Automatically generated by ReLookup. Subject RecipeLookup: 7026 --> |
Revision as of 05:57, 4 April 2022
Pipe Bomb | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 1.5 | |
Equipped | One-handed | |
Damage | ||
Attack speed | 1.5 | |
Explosion power | 90 | |
Explosion range | 7 tiles | |
Technical details | ||
Ingredients |
3 × Scrap Electronics 1 × Metal Pipe 20 × Gunpowder 1 × Twine 1 × Saw | |
Base ID | PipeBomb | |
The Pipe Bomb, a thrown improvised explosive device, created only by the engineer will cause devastating explosions with common items found in residential, commercial, or industrial areas.
Usage
Once thrown, Pipe Bombs will cover an average area of 15x15 tiles and start a few fires in the process. The fires themselves will last for about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames. Damages to zombies will be minor, but the exact opposite for players; injuries to players can range from scratches, lacerations, deep wounds, and burns from shrapnel. These will more often than not cause massive bleeding, mind-shattering pain, and death.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Ingredient 5 |
---|---|---|---|---|---|---|---|---|
Pipe Bomb x1 |
none | Engineer | Scrap Electronics x3 (consumed) |
Metal Pipe x1 (consumed) |
Gunpowder (20 units) (consumed) |
Twine (1 unit) (consumed) |
Saw Saw x1 |
You may attach a Timers, Motion Sensors, or Crafted Triggers for a variety of effects.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Pipe Bomb w/ Timer x1 |
none | Pipe Bomb x1 (consumed) |
Crafted Timer x1 (consumed) |
Scrap Electronics x2 (consumed) |
Duct Tape (1 unit) (consumed) | ||
Pipe Bomb w/ Sensor x1 |
Electrical 2 | Pipe Bomb x1 (consumed) |
Motion Sensor x1 (consumed) |
Scrap Electronics x2 (consumed) |
Duct Tape (1 unit) (consumed) | ||
Remote Controlled Pipe Bomb x1 |
Electrical 2 | Pipe Bomb x1 (consumed) |
Crafted Trigger x1 (consumed) |
Scrap Electronics x2 (consumed) |
Duct Tape (1 unit) (consumed) |
Code
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item PipeBomb MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Pipe Bomb, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = PipeBomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = PipeBomb, ExplosionPower = 90, ExplosionRange = 7, ExplosionSound = BigExplosion, PlacedSprite = constructedobjects_01_32, Tooltip = Tooltip_Trap,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item PipeBombTriggered MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Pipe Bomb with Timer, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = PipeBomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = PipeBombTimer, ExplosionPower = 90, ExplosionRange = 7, ExplosionTimer = 10, CanBePlaced = TRUE, ExplosionSound = BigExplosion, PlacedSprite = constructedobjects_01_32,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item PipeBombSensorV1 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Pipe Bomb with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = PipeBomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = PipeBombTimer, ExplosionPower = 90, ExplosionRange = 7, ExplosionTimer = 5, SensorRange = 3, CanBePlaced = TRUE, ExplosionSound = BigExplosion, PlacedSprite = constructedobjects_01_32,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item PipeBombSensorV2 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Pipe Bomb with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = PipeBomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = PipeBombTimer, ExplosionPower = 90, ExplosionRange = 7, ExplosionTimer = 5, SensorRange = 4, CanBePlaced = TRUE, ExplosionSound = BigExplosion, PlacedSprite = constructedobjects_01_32,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item PipeBombSensorV3 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Pipe Bomb with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = PipeBomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = PipeBombTimer, ExplosionPower = 90, ExplosionRange = 7, ExplosionTimer = 5, SensorRange = 6, CanBePlaced = TRUE, ExplosionSound = BigExplosion, PlacedSprite = constructedobjects_01_32,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item PipeBombRemote MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Remote Pipe Bomb, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = PipeBomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = PipeBombTimer, ExplosionPower = 90, ExplosionRange = 7, CanBePlaced = TRUE, CanBeRemote = TRUE, ExplosionSound = BigExplosion, PlacedSprite = constructedobjects_01_32,