Pipe Bomb: Difference between revisions
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Ingredients: | Ingredients: | ||
Ammonium Nitrate (not less than 32% nitrogen) | Ammonium Nitrate (not less than 32% nitrogen) | ||
Fuel oil or gasoline and motor oil 1:1 ratio | Fuel oil or gasoline and motor oil 1:1 ratio | ||
Two flat boards | Two flat boards | ||
Bucket or other container for mixing ingredients | Bucket or other container for mixing ingredients | ||
Iron, steel pipe or bottle | Iron, steel pipe or bottle | ||
Blasting cap | Blasting cap | ||
Wooden rod - 1/4 inch diameter | Wooden rod - 1/4 inch diameter | ||
Spoon or similar measuring container | Spoon or similar measuring container | ||
Step 1: | Step 1: |
Revision as of 23:21, 29 December 2022
Pipe Bomb | ||
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| ||
General | ||
Category | Weapon | |
Encumbrance | 1.5 | |
Equipped | One-handed | |
Damage | ||
Attack speed | 1.5 | |
Explosion power | 90 | |
Explosion range | 7 tiles | |
Technical details | ||
Ingredients |
3 × Scrap Electronics 1 × Metal Pipe 20 × Gunpowder 1 × Twine 1 × Saw | |
Base ID | PipeBomb | |
The Pipe Bomb, a thrown improvised explosive device, created only by the engineer will cause devastating explosions with common items found in residential, commercial, or industrial areas.
Usage
Once thrown, Pipe Bombs will cover an average area of 15x15 tiles and start a few fires in the process. The fires themselves will last for about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames. Damages to zombies will be minor, but the exact opposite for players; injuries to players can range from scratches, lacerations, deep wounds, and burns from shrapnel. These will more often than not cause massive bleeding, mind-shattering pain, and death.
Crafting
Ingredients: Ammonium Nitrate (not less than 32% nitrogen)
Fuel oil or gasoline and motor oil 1:1 ratio
Two flat boards
Bucket or other container for mixing ingredients
Iron, steel pipe or bottle
Blasting cap
Wooden rod - 1/4 inch diameter
Spoon or similar measuring container
Step 1:
Spread a handful of the ammonium nitrate on the large flat board and rub vigorously with the other board until the large particles are crushed into a very fine powder that looks like flour. (approx. 10 minutes)
Step 2: Mix one measure(cup, tablespoon etc.) of fuel oil with 16 measures of the finely ground ammonium nitrate in a dry bucket or other suitable container and stir the wooden rod. If fuel oil is not available use one half measure of gasoline and one half measure of motor oil. Store in a water container until ready for use.
Step 3: Spoon this mixture into an iron or steel pipe which has an end cap threaded on one end. If a pipe is not available, you may use a dry tin can, a glass jar, or a heavy walled cardboard tube.
Note: Take care to not tamp or shake the mixture in a pipe. If mixture becomes tightly packed, one cap will not be efficient enough to initiate the explosive.
Step 4: Insert blasting cap just beneath the surface of the explosive mix.
Note: confining the open end of the container will add to the effectiveness of the explosion.
Upgrades
You may attach a Timers, Motion Sensors, or Crafted Triggers for a variety of effects.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Pipe Bomb w/ Timer x1 |
none | none | Pipe Bomb x1 (consumed) |
Crafted Timer x1 (consumed) |
Scrap Electronics x2 (consumed) |
Duct Tape (1 unit) (consumed) | |
Pipe Bomb w/ Sensor x1 |
none | Electrical 2 | Pipe Bomb x1 (consumed) |
Motion Sensor x1 (consumed) |
Scrap Electronics x2 (consumed) |
Duct Tape (1 unit) (consumed) | |
Remote Controlled Pipe Bomb x1 |
none | Electrical 2 | Pipe Bomb x1 (consumed) |
Crafted Trigger x1 (consumed) |
Scrap Electronics x2 (consumed) |
Duct Tape (1 unit) (consumed) |
Code
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item PipeBomb DisplayCategory = Devices, MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Pipe Bomb, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = PipeBomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = PipeBomb, ExplosionPower = 90, ExplosionRange = 7, ExplosionSound = PipeBombExplode, SwingSound = PipeBombThrow, PlacedSprite = constructedobjects_01_32, Tooltip = Tooltip_Trap, WorldStaticModel = PipeBomb,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
tem PipeBombTriggered DisplayCategory = Devices, MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Pipe Bomb with Timer, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = PipeBomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = PipeBombTimer, ExplosionPower = 90, ExplosionRange = 7, ExplosionTimer = 10, CanBePlaced = TRUE, ExplosionSound = PipeBombExplode, SwingSound = PipeBombThrow, PlacedSprite = constructedobjects_01_32, WorldStaticModel = PipeBombSensor,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item PipeBombSensorV1 DisplayCategory = Devices, MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Pipe Bomb with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = PipeBomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = PipeBombTimer, ExplosionPower = 90, ExplosionRange = 7, ExplosionTimer = 5, SensorRange = 3, CanBePlaced = TRUE, ExplosionSound = PipeBombExplode, SwingSound = PipeBombThrow, PlacedSprite = constructedobjects_01_32, WorldStaticModel = PipeBombSensor,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item PipeBombSensorV2 DisplayCategory = Devices, MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Pipe Bomb with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = PipeBomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = PipeBombTimer, ExplosionPower = 90, ExplosionRange = 7, ExplosionTimer = 5, SensorRange = 4, CanBePlaced = TRUE, ExplosionSound = PipeBombExplode, SwingSound = PipeBombThrow, PlacedSprite = constructedobjects_01_32, WorldStaticModel = PipeBombSensor,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item PipeBombSensorV3 DisplayCategory = Devices, MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Pipe Bomb with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = PipeBomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = PipeBombTimer, ExplosionPower = 90, ExplosionRange = 7, ExplosionTimer = 5, SensorRange = 6, CanBePlaced = TRUE, ExplosionSound = PipeBombExplode, SwingSound = PipeBombThrow, PlacedSprite = constructedobjects_01_32, WorldStaticModel = PipeBombSensor,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item PipeBombRemote DisplayCategory = Devices, MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Remote Pipe Bomb, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = PipeBomb, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = PipeBombTimer, ExplosionPower = 90, ExplosionRange = 7, CanBePlaced = TRUE, CanBeRemote = TRUE, ExplosionSound = PipeBombExplode, SwingSound = PipeBombThrow, PlacedSprite = constructedobjects_01_32, WorldStaticModel = PipeBombSensor,