Plunger: Difference between revisions
(added condition, CodeBox, see also) |
m (base speed) |
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<!--DAMAGE--> | <!--DAMAGE--> | ||
|type=Short Blunt | |type=Short Blunt | ||
| | |base_speed=1.2 | ||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=1.1 | |max_range=1.1 |
Revision as of 04:54, 29 December 2023
Plunger | ||
---|---|---|
| ||
General | ||
Category | Household | |
Encumbrance | 0.5 | |
Equipped | One-handed | |
Condition max. | 3 | |
Skill | Short Blunt | |
Attachment | Belt | |
Damage | ||
Type | Short Blunt | |
Attack speed | 1.2 | |
Range | 0.61–1.1 tiles | |
Damage | 0.3–0.5 | |
Door damage | 2 | |
Knockback | 0.3 | |
Knockdown | 2 | |
Technical details | ||
Base ID | Base.Plunger | |
A plunger is an improvised short blunt weapon.
Usage
A plunger is a short blunt weapon with a low durability and damage.
Condition
The plunger has a maximum condition of 3. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/2 (50%) |
0 | 4 | 1/4 (25%) |
0 | 8 | 1/6 (17%) |
4 | 0 | 1/6 (17%) |
8 | 0 | 1/10 (10%) |
4 | 4 | 1/8 (13%) |
4 | 8 | 1/10 (10%) |
8 | 8 | 1/14 (7%) |
10 | 10 | 1/16 (6%) |
Code
Source: ProjectZomboid\media\scripts\weapons.txt
item Plunger
{
DisplayCategory = Household,
MaxRange = 1.1,
WeaponSprite = Plunger,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;SmallBlunt,
ConditionLowerChanceOneIn = 2,
Weight = 0.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 3,
MaxHitCount = 2,
DoorDamage = 2,
SwingAnim = Bat,
DisplayName = Plunger,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Plunger,
BreakSound = PlungerBreak,
DoorHitSound = PlungerHit,
HitSound = PlungerHit,
HitFloorSound = PlungerHit,
SwingSound = PlungerSwing,
TreeDamage = 0,
CriticalChance = 5,
CritDmgMultiplier = 2,
MinDamage = 0.3,
MaxDamage = 0.5,
BaseSpeed = 1.2,
AttachmentType = Knife,
}