Plunger: Difference between revisions
m (base speed) |
m (→Condition) |
||
Line 35: | Line 35: | ||
==Condition== | ==Condition== | ||
The plunger has a maximum condition of 3. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (2 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br> | The plunger has a maximum condition of 3. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (2 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br> | ||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills| | Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blunt]] skills. | ||
{{Durability weapon|2}} | {{Durability weapon|2}} | ||
Revision as of 05:12, 29 December 2023
Plunger | ||
---|---|---|
| ||
General | ||
Category | Household | |
Encumbrance | 0.5 | |
Equipped | One-handed | |
Condition max. | 3 | |
Skill | Short Blunt | |
Attachment | Belt | |
Damage | ||
Type | Short Blunt | |
Attack speed | 1.2 | |
Range | 0.61–1.1 tiles | |
Damage | 0.3–0.5 | |
Door damage | 2 | |
Knockback | 0.3 | |
Knockdown | 2 | |
Technical details | ||
Base ID | Base.Plunger | |
A plunger is an improvised short blunt weapon.
Usage
A plunger is a short blunt weapon with a low durability and damage.
Condition
The plunger has a maximum condition of 3. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/2 (50%) |
0 | 4 | 1/4 (25%) |
0 | 8 | 1/6 (17%) |
4 | 0 | 1/6 (17%) |
8 | 0 | 1/10 (10%) |
4 | 4 | 1/8 (13%) |
4 | 8 | 1/10 (10%) |
8 | 8 | 1/14 (7%) |
10 | 10 | 1/16 (6%) |
Code
Source: ProjectZomboid\media\scripts\weapons.txt
item Plunger
{
DisplayCategory = Household,
MaxRange = 1.1,
WeaponSprite = Plunger,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;SmallBlunt,
ConditionLowerChanceOneIn = 2,
Weight = 0.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 3,
MaxHitCount = 2,
DoorDamage = 2,
SwingAnim = Bat,
DisplayName = Plunger,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Plunger,
BreakSound = PlungerBreak,
DoorHitSound = PlungerHit,
HitSound = PlungerHit,
HitFloorSound = PlungerHit,
SwingSound = PlungerSwing,
TreeDamage = 0,
CriticalChance = 5,
CritDmgMultiplier = 2,
MinDamage = 0.3,
MaxDamage = 0.5,
BaseSpeed = 1.2,
AttachmentType = Knife,
}