Sawed-off Double Barrel Shotgun: Difference between revisions
m (Added links and a bit more information from what was here before. I haven't thought to saw off the barrel of a DB before so I can't write much about it.) |
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{{ | <!-- This page has been auto-generated using ItemZed with a custom Lua script --> | ||
A sawed off version of the [[Double Barrel Shotgun | {{Languages}} | ||
{{Header|The Game World|Items|Weapons|Firearms|version=Version 41|incver=68}} | |||
== Code == | {{Infobox weapon | ||
|display_name=Sawed-off Double Barrel Shotgun | |||
{{Retrieved|version=41|incver= | |image=ShotgunDoubleBarrelSawn_Model.png | ||
|image_width=200px | |||
|alternate_image=ShotgunDoublebarrel.png | |||
|alternate_name=Sawn Off Double Barrel Shotgun | |||
|alternate_link= | |||
<!--GENERAL--> | |||
|category=Weapon | |||
|weight=4 | |||
|equipped=Two-handed | |||
|condition_max=10 | |||
|attachment_type=Rifle | |||
<!--CHARACTERISTICS--> | |||
|ammo=ShotgunShells | |||
|clip_size=2 | |||
|sound_radius=100 | |||
|recoil_delay=50 | |||
|reload_time=25 | |||
|aiming_time=20 | |||
<!--DAMAGE--> | |||
|type=Gunshot | |||
|skill_type=Firearm | |||
|min_range=0.67 | |||
|max_range=8 | |||
|hit_chance=80 | |||
|min_damage=2 | |||
|max_damage=2.7 | |||
|crit_chance=80 | |||
|crit_multiplier=2 | |||
|door_damage=30 | |||
|push_back=0.8 | |||
|knockdown=8 | |||
<!--TECHNICAL DETAILS--> | |||
|ingredients= | |||
|class_name=Base.DoubleBarrelShotgunSawnoff | |||
}} | |||
A <b>sawed-off double barrel shotgun</b> is a firearm [[weapon]]. | |||
==Usage== | |||
===Weapon=== | |||
This version has less range, but packs a bit more kick. | |||
===Breaking doors=== | |||
It is very effective at bashing down [[Door|doors]], dealing 30 damage per hit. | |||
==Condition== | |||
Below is an example of the chance of losing durability at different levels of [[Skills|maintenance]] and [[Skills|firearm]] levels. | |||
{{Durability weapon|60}} | |||
===Repairing=== | |||
Materials that can be used to repair the sawed-off double barrel shotgun, based on first time repairing. Repairing the sawed-off double barrel shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased. | |||
<!-- {{Fixing weapon | |||
|item=Sawed-off Double Barrel Shotgun | |||
|woodglue=2 | |||
|woodgluerepairs=20 | |||
|woodgluechance=35 | |||
|woodwork=2 | |||
|ducttape=2 | |||
|ducttaperepairs=10 | |||
|ducttapechance=95 | |||
|glue=2 | |||
|gluerepairs=10 | |||
|gluechance=95 | |||
|scotchtape=4 | |||
|scotchtaperepairs=10 | |||
|scotchtapechance=95 | |||
}}--> | |||
==Distribution== | |||
==Crafting== | |||
Can be crafted using a [[Double Barrel Shotgun|double barrel shotgun]] and a [[saw]]. | |||
{{Crafting header|ing=2}} | |||
{{Crafting general|046|ing=2}} | |||
|} | |||
<!-- ==Trivia== --> | |||
==Gallery== | |||
<gallery> | |||
File:ShotgunDoublebarrel.png|Item icon | |||
File:ShotgunDoubleBarrelSawn_Model.png|Item model | |||
</gallery> | |||
==Code== | |||
<b><i>From items_weapons.txt (Project Zomboid directory/media/scripts/)</i></b> | |||
{{Retrieved|version=41|incver=68}} | |||
<pre> item DoubleBarrelShotgunSawnoff | <pre> item DoubleBarrelShotgunSawnoff | ||
{ | { | ||
DisplayCategory | DisplayCategory = Weapon, | ||
ImpactSound | ImpactSound = null, | ||
MaxRange | MaxRange = 8, | ||
RangeFalloff | RangeFalloff = TRUE, | ||
WeaponSprite | WeaponSprite = ShotgunDoubleBarrelSawn, | ||
SoundVolume | SoundVolume = 200, | ||
MinAngle | MinAngle = 0.657, | ||
Type | Type = Weapon, | ||
KnockBackOnNoDeath | KnockBackOnNoDeath = TRUE, | ||
Ranged | Ranged = TRUE, | ||
ProjectileCount | ProjectileCount = 5, | ||
ConditionLowerChanceOneIn = 60, | ConditionLowerChanceOneIn = 60, | ||
Weight | Weight = 4, | ||
SplatNumber | SplatNumber = 5, | ||
PushBackMod | PushBackMod = 0.8, | ||
SubCategory | SubCategory = Firearm, | ||
AimingMod | AimingMod = 2, | ||
ConditionMax | ConditionMax = 10, | ||
ShareDamage | ShareDamage = FALSE, | ||
MaxHitCount | MaxHitCount = 4, | ||
IsAimedHandWeapon | IsAimedHandWeapon = TRUE, | ||
IsAimedFirearm | IsAimedFirearm = TRUE, | ||
DoorDamage | DoorDamage = 30, | ||
UseEndurance | UseEndurance = FALSE, | ||
DisplayName | DisplayName = Sawn Off Double Barrel Shotgun, | ||
MinRange | MinRange = 0.67, | ||
SwingTime | SwingTime = 2, | ||
AngleFalloff | AngleFalloff = TRUE, | ||
MultipleHitConditionAffected = FALSE, | MultipleHitConditionAffected = FALSE, | ||
SwingSound | SwingSound = SawnOffDoubleBarrelShotgunShoot, | ||
ClickSound | ClickSound = SawnOffDoubleBarrelShotgunJam, | ||
SoundRadius | SoundRadius = 100, | ||
MinDamage | MinDamage = 2, | ||
MaxDamage | MaxDamage = 2.7, | ||
KnockdownMod | KnockdownMod = 8, | ||
SplatBloodOnNoDeath | SplatBloodOnNoDeath = TRUE, | ||
Icon | Icon = ShotgunDoublebarrel, | ||
RunAnim | RunAnim = Run_Weapon2, | ||
CriticalChance | CriticalChance = 80, | ||
CritDmgMultiplier | CritDmgMultiplier = 2, | ||
AimingPerkCritModifier | AimingPerkCritModifier = 4, | ||
HitChance | HitChance = 80, | ||
AimingPerkHitChanceModifier | AimingPerkHitChanceModifier = 5, | ||
RecoilDelay | RecoilDelay = 50, | ||
SoundGain | SoundGain = 2, | ||
ReloadTime | ReloadTime = 25, | ||
AimingTime | AimingTime = 20, | ||
RequiresEquippedBothHands | RequiresEquippedBothHands = TRUE, | ||
BreakSound | BreakSound = SawnOffDoubleBarrelShotgunBreak, | ||
MetalValue | MetalValue = 45, | ||
TwoHandWeapon | TwoHandWeapon = TRUE, | ||
AmmoBox | AmmoBox = ShotgunShellsBox, | ||
MaxAmmo | MaxAmmo = 2, | ||
EquipSound | EquipSound = SawnOffDoubleBarrelShotgunEquip, | ||
UnequipSound | UnequipSound = SawnOffDoubleBarrelShotgunUnEquip, | ||
InsertAmmoSound | InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo, | ||
EjectAmmoSound | EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo, | ||
InsertAmmoStartSound | InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart, | ||
InsertAmmoStopSound | InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop, | ||
EjectAmmoStartSound | EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart, | ||
EjectAmmoStopSound | EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop, | ||
ShellFallSound | ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall, | ||
AmmoType | AmmoType = Base.ShotgunShells, | ||
WeaponReloadType | WeaponReloadType = doublebarrelshotgunsawn, | ||
JamGunChance | JamGunChance = 0, | ||
AttachmentType | AttachmentType = Rifle, | ||
InsertAllBulletsReload | InsertAllBulletsReload = TRUE, | ||
RackAfterShoot | RackAfterShoot = FALSE, | ||
haveChamber | haveChamber = FALSE, | ||
StopPower | StopPower = 40, | ||
} | }</pre> | ||
</pre> | |||
==See also== | ==See also== | ||
* [[JS-2000 Shotgun]] | * [[JS-2000 Shotgun]] | ||
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* [[Sawed-off JS-2000 Shotgun]] | * [[Sawed-off JS-2000 Shotgun]] | ||
{{ | {{Navbox weapons}} | ||
{{clear}} |
Revision as of 13:38, 16 April 2022
Sawed-off Double Barrel Shotgun | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 4 | |
Equipped | Two-handed | |
Condition max. | 10 | |
Skill | Firearm | |
Attachment | Back | |
Characteristics | ||
Ammo type | ||
Magazine size | 2 | |
Noise radius | 100 tiles | |
Recoil delay | 50 | |
Reload time | 25 | |
Aiming time | 20 | |
Damage | ||
Type | Gunshot | |
Range | 0.67–8 tiles | |
Damage | 2–2.7 | |
Crit chance | 80% | |
Door damage | 30 | |
Accuracy | 80 | |
Knockback | 0.8 | |
Knockdown | 8 | |
Technical details | ||
Base ID | Base.DoubleBarrelShotgunSawnoff | |
A sawed-off double barrel shotgun is a firearm weapon.
Usage
Weapon
This version has less range, but packs a bit more kick.
Breaking doors
It is very effective at bashing down doors, dealing 30 damage per hit.
Condition
Below is an example of the chance of losing durability at different levels of maintenance and firearm levels.
Maintenance skill | Weapon skill | Durability lower chance |
---|---|---|
0 | 0 | 1/60 (2%) |
0 | 4 | 1/62 (2%) |
0 | 8 | 1/64 (2%) |
4 | 0 | 1/64 (2%) |
8 | 0 | 1/68 (1%) |
4 | 4 | 1/66 (2%) |
4 | 8 | 1/68 (1%) |
8 | 8 | 1/72 (1%) |
10 | 10 | 1/74 (1%) |
Repairing
Materials that can be used to repair the sawed-off double barrel shotgun, based on first time repairing. Repairing the sawed-off double barrel shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Distribution
Crafting
Can be crafted using a double barrel shotgun and a saw.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Sawed-off Double Barrel Shotgun |
0 XP | none | (keep) |
Double Barrel Shotgun (consumed) |
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item DoubleBarrelShotgunSawnoff { DisplayCategory = Weapon, ImpactSound = null, MaxRange = 8, RangeFalloff = TRUE, WeaponSprite = ShotgunDoubleBarrelSawn, SoundVolume = 200, MinAngle = 0.657, Type = Weapon, KnockBackOnNoDeath = TRUE, Ranged = TRUE, ProjectileCount = 5, ConditionLowerChanceOneIn = 60, Weight = 4, SplatNumber = 5, PushBackMod = 0.8, SubCategory = Firearm, AimingMod = 2, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 4, IsAimedHandWeapon = TRUE, IsAimedFirearm = TRUE, DoorDamage = 30, UseEndurance = FALSE, DisplayName = Sawn Off Double Barrel Shotgun, MinRange = 0.67, SwingTime = 2, AngleFalloff = TRUE, MultipleHitConditionAffected = FALSE, SwingSound = SawnOffDoubleBarrelShotgunShoot, ClickSound = SawnOffDoubleBarrelShotgunJam, SoundRadius = 100, MinDamage = 2, MaxDamage = 2.7, KnockdownMod = 8, SplatBloodOnNoDeath = TRUE, Icon = ShotgunDoublebarrel, RunAnim = Run_Weapon2, CriticalChance = 80, CritDmgMultiplier = 2, AimingPerkCritModifier = 4, HitChance = 80, AimingPerkHitChanceModifier = 5, RecoilDelay = 50, SoundGain = 2, ReloadTime = 25, AimingTime = 20, RequiresEquippedBothHands = TRUE, BreakSound = SawnOffDoubleBarrelShotgunBreak, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = ShotgunShellsBox, MaxAmmo = 2, EquipSound = SawnOffDoubleBarrelShotgunEquip, UnequipSound = SawnOffDoubleBarrelShotgunUnEquip, InsertAmmoSound = SawnOffDoubleBarrelShotgunInsertAmmo, EjectAmmoSound = SawnOffDoubleBarrelShotgunEjectAmmo, InsertAmmoStartSound = SawnOffDoubleBarrelShotgunInsertAmmoStart, InsertAmmoStopSound = SawnOffDoubleBarrelShotgunInsertAmmoStop, EjectAmmoStartSound = SawnOffDoubleBarrelShotgunEjectAmmoStart, EjectAmmoStopSound = SawnOffDoubleBarrelShotgunEjectAmmoStop, ShellFallSound = SawnOffDoubleBarrelShotgunCartridgeFall, AmmoType = Base.ShotgunShells, WeaponReloadType = doublebarrelshotgunsawn, JamGunChance = 0, AttachmentType = Rifle, InsertAllBulletsReload = TRUE, RackAfterShoot = FALSE, haveChamber = FALSE, StopPower = 40, }