Sawed-off JS-2000 Shotgun

From PZwiki
Revision as of 15:21, 25 July 2021 by Vaileasys (talk | contribs) (Updated to build 41.52 - almost complete re-write, derived from the JS-2000 Shotgun page)
The Game WorldItemsWeaponsFirearmsSawed-off JS-2000 Shotgun
Profession engineer.png
This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.
PlushSpiffo.pngThis article is about the pump-action single barrelled shotgun. For the break-action double barrelled shotgun, see [[Sawed-off Double Barrel Shotgun]].

Template:Infobox weaponA sawed-off JS-2000 shotgun, previously just sawn off shotgun, is a JS-2000 shotgun that has had its barrels shortened.

Usage

The sawed-off JS-2000 uses shotgun shells as its ammunition, which fires 6 pellets in a spread pattern. These pellets have the potential to kill multiple targets in a single shot. Due to this spread, the sawed-off JS-2000 shotgun will generally kill zombies in one or two hits, regardless of the player's skill. The closer the target is to the player, the more damage that will be inflicted. Shotgun shells aren't required to be in the secondary slot and can remain in the player's inventory. This makes the sawed-off JS-2000 the ideal weapon for quickly killing a large group of zombies and blasting an opening to escape.

The sawed-off JS-2000 can be attached to the player's back for quick access and weight reduction.

Sawed-off vs regular

Pros Cons
  • Wider pellet spread - allowing it to hit more targets at closer range.
  • Lower weight.
  • Higher knockback.
  • Lower damage to individual enemies - due to the large spread.
  • Higher chance of losing durability.
  • Slightly shorter range.
  • Larger sound radius - causing zombies to hear from farther away.
  • Cannot use any weapon mods to further increase stats.

Reloading

Sawed-off JS-2000 shotguns can hold 6 shells, +1 after being racked. After each shot, the shotgun needs to be racked. This is done automatically, however if the player isn't given enough time to rack the shotgun, this will need to be done manually (default: X). Like other firearms, the shotgun can be reloaded with R. To avoid using the contextual menu in the inventory, the shotgun can be reloaded, racked or unloaded by holding R and selecting the desired action.

Special Ability: Drive-by Shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Condition

The sawed-off JS-2000 shotgun is a firearm, therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: 1 in (50 + aiming x 2).

Repairing

Sawed-off JS-2000 shotgun requires a minimum of 2 aiming, and either another sawed-off JS-2000, or a JS-2000. The aiming skill determines how much will be repaired and chance of being successful.

It should be noted that repairing the sawed-off JS-2000 shotgun makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Distribution

Sawed-off JS-2000 shotguns can only be very rarely found in duffel bags.

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Shotgun.png
Sawed-off JS-2000 Shotgun
0 XP none
One of:
Hacksaw.png Saw
Handsaw.png Garden Saw

(keep)
Shotgun2.png
JS-2000 Shotgun
(consumed)

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.52

	item ShotgunSawnoff
	{
	ImpactSound	=	null,
	MaxRange	=	6,
	RangeFalloff	=	TRUE,
	WeaponSprite	=	ShotgunSawnOff,
	SoundVolume	=	250,
	MinAngle	=	0.657,
	Type	=	Weapon,
	MinimumSwingTime	=	2,
	ToHitModifier	=	2.5,
	NPCSoundBoost	=	1.5,
	KnockBackOnNoDeath	=	TRUE,
	Ranged	=	TRUE,
	SwingAmountBeforeImpact	=	0,
	ProjectileCount	=	6,
	ConditionLowerChanceOneIn	=	50,
	Weight	=	3.5,
	SplatNumber	=	5,
	PushBackMod	=	0.9,
	MaxDamage	=	2.2,
	SubCategory	=	Firearm,
	ConditionMax	=	10,
	ShareDamage	=	FALSE,
	MaxHitCount	=	4,
	IsAimedFirearm	=	TRUE,
	DoorDamage	=	20,
	IdleAnim	=	Idle_Weapon2,
	UseEndurance	=	FALSE,
	SwingAnim	=	Rifle,
	DisplayName	=	Sawn Off JS-2000 Shotgun,
	MinRange	=	0.61,
	SwingTime	=	2,
	AngleFalloff	=	TRUE,
	MultipleHitConditionAffected	=	FALSE,
	SwingSound	=	FirearmShotgunSawnoff,
	SoundRadius	=	250,
	MinDamage	=	1.5,
	KnockdownMod	=	8,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	Shotgun,
	RunAnim	=	Run_Weapon2,
	CriticalChance	=	60,
        CritDmgMultiplier = 2,
        AimingPerkCritModifier = 4,
        HitChance = 100,
        AimingPerkHitChanceModifier = 0,
        RecoilDelay = 50,
        SoundGain = 2,
        ClipSize = 6,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   BreakMetalItem,
        BulletOutSound = ShotgunPumpAction,
        ShellFallSound = ShotgunShellHitGround,
        MetalValue = 35,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 6,
        InsertAmmoSound = StormyShotgunInsertRound,
        EjectAmmoSound = Stormy9mmClipEject,
        RackSound = stormyShotgunPump,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = shotgun,
        RackAfterShoot = TRUE,
        JamGunChance = 2,
        AttachmentType = Rifle,
        StopPower = 20,
	}

See also