Stake: Difference between revisions
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item Stake | item Stake | ||
{ | { | ||
DisplayCategory = WeaponCrafted, | |||
MaxRange = 0.85, | |||
WeaponSprite = Stake, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = SmallBlade, | |||
ConditionLowerChanceOneIn = 1, | |||
Weight = 0.3, | |||
SplatNumber = 2, | |||
PushBackMod = 0.3, | |||
SubCategory = Stab, | |||
AimingMod = 0.8, | |||
CloseKillMove = Jaw_Stab, | |||
ConditionMax = 5, | |||
MaxHitCount = 1, | |||
IsAimedHandWeapon = TRUE, | |||
DoorDamage = 1, | |||
SwingAnim = Stab, | |||
DisplayName = Stake, | |||
MinRange = 0.61, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = Stake, | |||
RunAnim = Run_Weapon2, | |||
IdleAnim = Idle_Weapon2, | |||
BreakSound = StakeBreak, | |||
TreeDamage = 0, | |||
EnduranceMod = 0.5, | |||
CriticalChance = 10, | |||
CritDmgMultiplier = 10, | |||
MinDamage = 0.25, | |||
MaxDamage = 0.53, | |||
WeaponLength = 0.18, | |||
HitFloorSound = StakeHit, | |||
ImpactSound = StakeHit, | |||
DoorHitSound = StakeHit, | |||
HitSound = StakeHit, | |||
SwingSound = StakeSwing, | |||
AttachmentType = Screwdriver, | |||
} | } | ||
}} | |||
}} | }} | ||
Revision as of 13:44, 26 March 2024
A stake is a craftable, short blade melee weapon also used for camping.
Usage
Weapon
Pros | Cons |
---|---|
|
|
Breaking doors
It is very ineffective at bashing down doors, dealing only 1 damage per hit. For comparison, an axe deals 35 damage to that structure type.
Condition
The Stake has a maximum condition of 5 and the chance to lose condition is influenced by the Maintenance and Short Blade skills. With level 0 Maintenance and Short Blade skill the there is a 100% chance to lose condition each hit, and it will break after 5 hits.
Repairing
A stake cannot be repaired.
Crafting
The stake is a craftable weapon that can be used as an alternative to tent pegs to make a tent kit.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Stake |
1.25 Carpentry | none | Tree Branch |
(keep) |
||
Tent Kit |
0 XP | none | Tarp (consumed) |
Stake x4 (consumed) |
Sturdy Stick x2 (consumed) |
Distribution
Stakes can randomly be found impaled in zombies or in self-storage lots.
Trivia
- The stake was added to the game in build 41.
- The stake being embedded in a zombie might be a reference to how vampires are killed, which obviously didn't help in the zombie apocalypse.
Gallery
Stake held by a player.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Stake
{
DisplayCategory = WeaponCrafted,
MaxRange = 0.85,
WeaponSprite = Stake,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 1,
Weight = 0.3,
SplatNumber = 2,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
CloseKillMove = Jaw_Stab,
ConditionMax = 5,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
DisplayName = Stake,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Stake,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = StakeBreak,
TreeDamage = 0,
EnduranceMod = 0.5,
CriticalChance = 10,
CritDmgMultiplier = 10,
MinDamage = 0.25,
MaxDamage = 0.53,
WeaponLength = 0.18,
HitFloorSound = StakeHit,
ImpactSound = StakeHit,
DoorHitSound = StakeHit,
HitSound = StakeHit,
SwingSound = StakeSwing,
AttachmentType = Screwdriver,
}