Stake: Difference between revisions

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   | code =
   | code =
item Stake
item Stake
{
{
  DisplayCategory       = WeaponCrafted,
    DisplayCategory = WeaponCrafted,
  MaxRange             = 0.85,
MaxRange = 0.85,
  WeaponSprite         = Stake,
WeaponSprite = Stake,
  MinAngle             = 0.65,
MinAngle = 0.65,
  Type                 = Weapon,
Type = Weapon,
  MinimumSwingTime     = 2,
MinimumSwingTime = 2,
  KnockBackOnNoDeath   = FALSE,
KnockBackOnNoDeath = FALSE,
  SwingAmountBeforeImpact = 0.02,
SwingAmountBeforeImpact = 0.02,
  Categories           = SmallBlade,
Categories = SmallBlade,
  ConditionLowerChanceOneIn = 1,
ConditionLowerChanceOneIn = 1,
  Weight               = 0.3,
Weight = 0.3,
  SplatNumber           = 2,
SplatNumber = 2,
  PushBackMod           = 0.3,
PushBackMod = 0.3,
  SubCategory           = Stab,
SubCategory = Stab,
  AimingMod             = 0.8,
AimingMod = 0.8,
  CloseKillMove         = Jaw_Stab,
CloseKillMove = Jaw_Stab,
  ConditionMax         = 5,
ConditionMax = 5,
  MaxHitCount           = 1,
MaxHitCount = 1,
  IsAimedHandWeapon     = TRUE,
IsAimedHandWeapon = TRUE,
  DoorDamage           = 1,
DoorDamage = 1,
  SwingAnim             = Stab,
SwingAnim = Stab,
  DisplayName           = Stake,
DisplayName = Stake,
  MinRange             = 0.61,
MinRange = 0.61,
  SwingTime             = 2,
SwingTime = 2,
  KnockdownMod         = 0,
KnockdownMod = 0,
  SplatBloodOnNoDeath   = FALSE,
SplatBloodOnNoDeath = FALSE,
  Icon                 = Stake,
Icon = Stake,
  RunAnim               = Run_Weapon2,
RunAnim = Run_Weapon2,
  IdleAnim             = Idle_Weapon2,
        IdleAnim = Idle_Weapon2,
  BreakSound           = StakeBreak,
        BreakSound =   StakeBreak,
  TreeDamage           = 0,
        TreeDamage =   0,
  EnduranceMod         = 0.5,
        EnduranceMod = 0.5,
  CriticalChance       = 10,
        CriticalChance = 10,
  CritDmgMultiplier     = 10,
        CritDmgMultiplier = 10,
  MinDamage             = 0.25,
        MinDamage = 0.25,
  MaxDamage             = 0.53,
        MaxDamage = 0.53,
  WeaponLength         = 0.18,
WeaponLength = 0.18,
  HitFloorSound         = StakeHit,
HitFloorSound = StakeHit,
  ImpactSound           = StakeHit,
        ImpactSound = StakeHit,
  DoorHitSound         = StakeHit,
        DoorHitSound = StakeHit,
  HitSound             = StakeHit,
HitSound = StakeHit,
  SwingSound           = StakeSwing,
SwingSound = StakeSwing,
  AttachmentType       = Screwdriver,
AttachmentType = Screwdriver,
}
}  
  }}
}}
}}
}}



Revision as of 13:44, 26 March 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Stake
Stake Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Equipped
One-handed
Slot attached
Belt
Function
Properties
Max condition
5
Performance
Damage
0.25–0.53
Range
0.61–0.85
Knockback
0.3
Special ability
Jaw Stab
Crafting
Ingredients
Technical
Item ID
Base.Stake

A stake is a craftable, short blade melee weapon also used for camping.

Usage

Weapon

Pros Cons
  • Capable of dealing a one shot kill on zombies with the jaw stab animation.
  • Lightweight, fast attack rate.
  • Easy to craft.
  • A bag can be held in the other hand as it is a one-handed weapon.
  • Short attack range, low damage.
  • Can only hit 1 target at a time.
  • Can get stuck inside a zombie after a jaw stab.
  • Very low jaw stab chance.
  • Very low durability.

Breaking doors

It is very ineffective at bashing down doors, dealing only 1 damage per hit. For comparison, an axe deals 35 damage to that structure type.

Condition

The Stake has a maximum condition of 5 and the chance to lose condition is influenced by the Maintenance and Short Blade skills. With level 0 Maintenance and Short Blade skill the there is a 100% chance to lose condition each hit, and it will break after 5 hits.

Repairing

A stake cannot be repaired.

Crafting

The stake is a craftable weapon that can be used as an alternative to tent pegs to make a tent kit.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
Stake.png
Stake
1.25 Carpentry none Branch.png
Tree Branch

(keep)

TZ TentKit.png
Tent Kit
0 XP none TentMaterial.png
Tarp
(consumed)
Stake.png
Stake x4
(consumed)
TZ WoodenStick.png
Sturdy Stick x2
(consumed)

Distribution

Stakes can randomly be found impaled in zombies or in self-storage lots.

Trivia

  • The stake was added to the game in build 41.
  • The stake being embedded in a zombie might be a reference to how vampires are killed, which obviously didn't help in the zombie apocalypse.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Stake
	{
	    DisplayCategory = WeaponCrafted,
		MaxRange	=	0.85,
		WeaponSprite	=	Stake,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.3,
		SplatNumber	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		CloseKillMove = Jaw_Stab,
		ConditionMax	=	5,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Stake,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Stake,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   StakeBreak,
        TreeDamage  =   0,
        EnduranceMod = 0.5,
        CriticalChance	=	10,
        CritDmgMultiplier = 10,
        MinDamage	=	0.25,
        MaxDamage	=	0.53,
		WeaponLength = 0.18,
		HitFloorSound	=	StakeHit,
        ImpactSound	=	StakeHit,
        DoorHitSound = StakeHit,
		HitSound	=	StakeHit,
		SwingSound = StakeSwing,
		AttachmentType = Screwdriver,
 	}

See also