Stake

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Revision as of 16:05, 3 April 2022 by Per (talk | contribs) (Fix minor typos)
Stake
Stake
Stake
General
Category Weapon
Encumbrance
Heavy Load
0.3
Function Weapons
Equipped One-handed
Condition max. 5
Skill Short Blade
Attachment Belt
Damage
Type SmallBlade
Attack speed 2
Range 0.61–0.85 tiles
Damage 0.25–0.53
Knockback 0.3
Execution Jaw Stab
Technical details
Ingredients 1 × Tree Branch
1 × Knife
Base ID Base.Stake

A stake is a craftable melee weapon categorized as a short blade

Usage

Weapon

Pros Cons
  • The stake is a one handed blade weapon which is capable of dealing a one shot kill on zombies when the player performs a jaw stab animation.
  • Since it's a one handed weapon the player can carry a bag in the other hand but it is advised to have enough strength to do so.
  • Easy to make.
  • Lightweight.
  • Despite its fast attack rate, it has a short attack range and it inflicts low damage to the zombies if the player can't jaw stab the target, making it a weapon hard to master.
  • This weapon can only hit 1 target at a time.
  • The player should make sure other zombies are far enough in order to engage the closest one in case of a jaw stab with the weapon or else by the time this kind of attack is finished the player can't move making him an easy prey for the close zombies.
  • The chance of a jaw stab happening with this weapon is very small, which means the player has to heavily rely on their Short blade, Fitness and Strength skill.
  • 100% chance of losing durability unless the player has at least 1 Maintenance or 2 Short Blade skill.

Breaking doors

It is very ineffective at bashing down doors, dealing only 1 damage per hit. For comparison, an axe deals 35 damage to that structure type.

Condition

The condition of the stake is influenced by the maintenance skill. It has a maximum condition of 5 and will be damaged depending on the player's maintenance skill.
The chance of losing durability is: 1 in (1 + maintenance x 2)

Repairing

A stake cannot be repaired.

Crafting

The stake is a craftable weapon that can be used as an alternative to tent pegs to make a tent kit.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
Stake.png
Stake
1.25 Carpentry none Branch.png
Tree Branch

(keep)
-
TZ TentKit.png
Tent Kit
0 XP none TentMaterial.png
Tarp
(consumed)
Stake.png
Stake x4
(consumed)
TZ WoodenStick.png
Sturdy Stick x2
(consumed)
|-

Distribution

Stakes can randomly be found impaled in a zombie.

Trivia

  • The stake was added to the game in build 41 (also known as animation build).

Gallery

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.53

    item Stake
	{
	MaxRange	=	0.85,
	WeaponSprite	=	Stake,
	MinAngle	=	0.65,
	Type	=	Weapon,
	MinimumSwingTime	=	2,
	KnockBackOnNoDeath	=	FALSE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	ConditionLowerChanceOneIn	=	1,
	Weight	=	0.3,
	SplatNumber	=	2,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	CloseKillMove = Jaw_Stab,
	ConditionMax	=	5,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	DisplayName	=	Stake,
	MinRange	=	0.61,
	SwingTime	=	2,
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	FALSE,
	Icon	=	Stake,
	RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        EnduranceMod = 0.5,
        CriticalChance	=	10,
        CritDmgMultiplier = 10,
        MinDamage	=	0.25,
        MaxDamage	=	0.53,
	WeaponLength = 0.18,
	HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
	HitSound	=	BladeHit,
	AttachmentType = Screwdriver,
 	}

See also