Trumpet: Difference between revisions
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{{ | {{header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}} | ||
{{page version|41.78.16}} | |||
{{Infobox weapon | {{Infobox weapon | ||
|display_name=Trumpet | |display_name=Trumpet |
Revision as of 07:28, 25 January 2024
Trumpet | ||
---|---|---|
| ||
General | ||
Category | Instrument | |
Encumbrance | 1 | |
Equipped | One-handed | |
Condition max. | 5 | |
Skill | Long Blunt | |
Attachment | Back | |
Damage | ||
Type | Blunt | |
Attack speed | 1 | |
Range | 0.61–1.15 tiles | |
Damage | 0.4–0.8 | |
Crit chance | 20% | |
Tree damage | 0 | |
Door damage | 5 | |
Knockback | 0.3 | |
Knockdown | 2 | |
Technical details | ||
Base ID | Base.Trumpet | |
A trumpet is a long blunt melee weapon.
Usage
Weapon
The trumpet can attack up to 2 enemies at a time dealing a maximum of 0.8 damage to enemies (unless a critical hit) from up to 1.15 tiles away at an attack speed of 1.
Breaking doors
It can be used to bash down doors, dealing 5 damage per hit.
Condition
The trumpet has a maximum condition of 5. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and long blunt levels.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/2 (50%) |
0 | 4 | 1/4 (25%) |
0 | 8 | 1/6 (17%) |
4 | 0 | 1/6 (17%) |
8 | 0 | 1/10 (10%) |
4 | 4 | 1/8 (13%) |
4 | 8 | 1/10 (10%) |
8 | 8 | 1/14 (7%) |
10 | 10 | 1/16 (6%) |
Distribution
Possible places to find trumpets are storage units and music stores (in Louisville and malls).
Gallery
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Trumpet
{
DisplayCategory = Instrument,
MaxRange = 1.15,
WeaponSprite = Trumpet,
MinAngle = 0.67,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Blunt,
ConditionLowerChanceOneIn = 2,
Weight = 1,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 5,
MaxHitCount = 2,
DoorDamage = 5,
SwingAnim = Bat,
DisplayName = Trumpet,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Trumpet,
BreakSound = TrumpetBreak,
DoorHitSound = TrumpetHit,
HitSound = TrumpetHit,
HitFloorSound = TrumpetHit,
SwingSound = TrumpetSwing,
TreeDamage = 0,
CriticalChance = 20,
CritDmgMultiplier = 2,
MinDamage = 0.4,
MaxDamage = 0.8,
BaseSpeed = 1,
AttachmentType = BigWeapon,
}