Violin: Difference between revisions

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<!-- This page has been auto-generated using ItemZed with a custom Lua script -->
{{Languages}}
{{Languages}}
{{Header|The Game World|Items|Weapons|Melee weapons|version=Version 41|incver=68}}
{{Header|The Game World|Items|Weapons|Melee weapons|version=Version 41|incver=78.16}}
{{Infobox weapon
{{Infobox weapon
|display_name=Violin
|display_name=Violin
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|class_name=Base.Violin
|class_name=Base.Violin
}}
}}
A <b>violin</b> is a short blunt melee [[weapon]].
A '''violin''' is a short blunt melee [[weapon]].
 
==Usage==
==Usage==
===Weapon===
===Weapon===
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===Breaking doors===
===Breaking doors===
It can be used to bash down [[Door|doors]], dealing 5 damage per hit.  
It can be used to bash down [[Door|doors]], dealing 5 damage per hit.  
==Condition==
==Condition==
The violin has a maximum condition of 1. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (1 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br>
The violin has a maximum condition of 1. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (1 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of [[Skills|maintenance]] and [[Skills|short blunt]] levels.
Below is an example of the chance of losing durability at varying levels of [[Skills|maintenance]] and [[Skills|short blunt]] levels.
{{Durability weapon|1}}
{{Durability weapon|1}}
===Repairing===
 
Materials that can be used to repair the violin, based on first time repairing. Repairing the violin makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
<!-- {{Fixing weapon
|item=Violin
|woodglue=2
|woodgluerepairs=20
|woodgluechance=35
|woodwork=2
|ducttape=2
|ducttaperepairs=10
|ducttapechance=95
|glue=2
|gluerepairs=10
|gluechance=95
|scotchtape=4
|scotchtaperepairs=10
|scotchtapechance=95
}}-->
==Distribution==
==Distribution==
TODO
{{Stub}}
<!-- ==Trivia== -->
 
==Gallery==
==Gallery==
<gallery>
<gallery>
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File:Violin_Model.png|Item model
File:Violin_Model.png|Item model
</gallery>
</gallery>
==Code==
==Code==
<b><i>From items_weapons.txt (Project Zomboid directory/media/scripts/)</i></b>
{{CodeBox
{{Retrieved|version=41|incver=68}}
| {{CodeSnip
<pre>    item Violin
  | lang = java
  | line = true
  | start = 542
  | source = weapons.txt
  | retrieved = true
  | version = 41
  | incver = 78.16
  | code =
    item Violin
     {
     {
         DisplayCategory = Instrument,
         DisplayCategory = Instrument,
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         BreakSound  =  ViolinBreak,
         BreakSound  =  ViolinBreak,
         DoorHitSound = ViolinHit,
         DoorHitSound = ViolinHit,
HitSound = ViolinHit,
HitSound = ViolinHit,
HitFloorSound = ViolinHit,
HitFloorSound = ViolinHit,
SwingSound = ViolinSwing,
SwingSound = ViolinSwing,
         TreeDamage  =  0,
         TreeDamage  =  0,
         CriticalChance = 5,
         CriticalChance = 5,
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         MaxDamage = 0.4,
         MaxDamage = 0.4,
         BaseSpeed = 1.2,
         BaseSpeed = 1.2,
     }</pre>
     }
}}
}}
 
==See also==
==See also==
*[[Keytar]]
*[[Keytar]]

Revision as of 15:36, 28 December 2023

Violin
Violin
Violin
General
Category Instrument
Encumbrance
Heavy Load
0.7
Equipped One-handed
Condition max. 1
Skill Short Blunt
Damage
Type Blunt
Attack speed 1.2
Range 0.61–1 tiles
Damage 0.2–0.4
Crit chance 5%
Tree damage 0
Door damage 5
Knockback 0.3
Knockdown 2
Technical details
Base ID Base.Violin

A violin is a short blunt melee weapon.

Usage

Weapon

The violin can attack up to 2 enemies at a time dealing a maximum of 0.4 damage to enemies (unless a critical hit) from up to 1 tiles away at an attack speed of 1.2.

Breaking doors

It can be used to bash down doors, dealing 5 damage per hit.

Condition

The violin has a maximum condition of 1. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and short blunt levels.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Durability lower chance
0 0 1/1 (100%)
0 4 1/3 (33%)
0 8 1/5 (20%)
4 0 1/5 (20%)
8 0 1/9 (11%)
4 4 1/7 (14%)
4 8 1/9 (11%)
8 8 1/13 (8%)
10 10 1/15 (7%)

Distribution

Notebook.png
This article may need more content.
Editors are encouraged to add new material to the page while expanding upon current topics.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\weapons.txt

Retrieved: Build 41.78.16
item Violin
    {
        DisplayCategory = Instrument,
        MaxRange	=	1,
        WeaponSprite	=	Violin,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	1,
        Weight	=	0.7,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	1,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Violin,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Violin,
        BreakSound  =   ViolinBreak,
        DoorHitSound = ViolinHit,
		HitSound = ViolinHit,
		HitFloorSound = ViolinHit,
		SwingSound = ViolinSwing,
        TreeDamage  =   0,
        CriticalChance	=	5,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
        BaseSpeed = 1.2,
    }

See also