Violin: Difference between revisions

From PZwiki
(added CodeBox, removed some autogenerated content)
m (→‎Code: fix code source)
Line 58: Line 58:
   | line = true
   | line = true
   | start = 542
   | start = 542
   | source = weapons.txt
   | source = items_weapons.txt
   | retrieved = true
   | retrieved = true
   | version = 41
   | version = 41

Revision as of 13:43, 29 December 2023

Violin
Violin
Violin
General
Category Instrument
Encumbrance
Heavy Load
0.7
Equipped One-handed
Condition max. 1
Skill Short Blunt
Damage
Type Blunt
Attack speed 1.2
Range 0.61–1 tiles
Damage 0.2–0.4
Crit chance 5%
Tree damage 0
Door damage 5
Knockback 0.3
Knockdown 2
Technical details
Base ID Base.Violin

A violin is a short blunt melee weapon.

Usage

Weapon

The violin can attack up to 2 enemies at a time dealing a maximum of 0.4 damage to enemies (unless a critical hit) from up to 1 tiles away at an attack speed of 1.2.

Breaking doors

It can be used to bash down doors, dealing 5 damage per hit.

Condition

The violin has a maximum condition of 1. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and short blunt levels.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/1 (100%)
0 4 1/3 (33%)
0 8 1/5 (20%)
4 0 1/5 (20%)
8 0 1/9 (11%)
4 4 1/7 (14%)
4 8 1/9 (11%)
8 8 1/13 (8%)
10 10 1/15 (7%)

Distribution

Notebook.png
This article may need more content.
Editors are encouraged to add new material to the page while expanding upon current topics.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Violin
    {
        DisplayCategory = Instrument,
        MaxRange	=	1,
        WeaponSprite	=	Violin,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	1,
        Weight	=	0.7,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	1,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Violin,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Violin,
        BreakSound  =   ViolinBreak,
        DoorHitSound = ViolinHit,
		HitSound = ViolinHit,
		HitFloorSound = ViolinHit,
		SwingSound = ViolinSwing,
        TreeDamage  =   0,
        CriticalChance	=	5,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
        BaseSpeed = 1.2,
    }

See also