Violin: Difference between revisions
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{{ | {{Languages}} | ||
{{ | {{Header|The Game World|Items|Weapons|Melee Weapons|version=Version 41|incver=68}} | ||
{{Infobox weapon | {{Infobox weapon | ||
|display_name=Violin | |display_name=Violin | ||
|image=Violin_Model.png | |||
|image_width=200px | |||
|image= | |||
|image_width= | |||
|alternate_image=Violin.png | |alternate_image=Violin.png | ||
|alternate_name=Violin | |||
|alternate_link= | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category= | |category=Instrument | ||
|weight=0.7 | |weight=0.7 | ||
|equipped=One-handed | |equipped=One-handed | ||
|condition_max=1 | |condition_max=1 | ||
<!--DAMAGE--> | <!--DAMAGE--> | ||
|type= | |type=Blunt | ||
| | |skill_type=Short Blunt | ||
|base_speed=1.2 | |||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=1 | |max_range=1 | ||
|min_damage=0.2 | |min_damage=0.2 | ||
|max_damage=0.4 | |max_damage=0.4 | ||
|crit_chance=5 | |||
|tree_damage=0 | |||
|door_damage=5 | |door_damage=5 | ||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown=2 | |knockdown=2 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|class_name=Violin | |ingredients= | ||
|class_name=Base.Violin | |||
}} | }} | ||
A | A <b>violin</b> is a short blunt melee [[weapon]]. | ||
==Usage== | |||
===Weapon=== | |||
The violin can attack up to 2 enemies at a time dealing a maximum of 0.4 damage to enemies (unless a critical hit) from up to 1 [[tiles]] away at an attack speed of 1.2. | |||
===Breaking doors=== | |||
It can be used to bash down [[Door|doors]], dealing 5 damage per hit. | |||
==Condition== | |||
The violin has a maximum condition of 1. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (1 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br> | |||
Below is an example of the chance of losing durability at varying levels of [[Skills|maintenance]] and [[Skills|short blunt]] levels. | |||
{{Durability weapon|1}} | |||
===Repairing=== | |||
Materials that can be used to repair the violin, based on first time repairing. Repairing the violin makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased. | |||
<!-- {{Fixing weapon | |||
|item=Violin | |||
|woodglue=2 | |||
|woodgluerepairs=20 | |||
|woodgluechance=35 | |||
|woodwork=2 | |||
|ducttape=2 | |||
|ducttaperepairs=10 | |||
|ducttapechance=95 | |||
|glue=2 | |||
|gluerepairs=10 | |||
|gluechance=95 | |||
|scotchtape=4 | |||
|scotchtaperepairs=10 | |||
|scotchtapechance=95 | |||
}}--> | |||
==Distribution== | |||
TODO | |||
<!-- ==Trivia== --> | |||
==Gallery== | |||
<gallery> | |||
File:Violin.png|Item icon | |||
File:Violin_Model.png|Item model | |||
</gallery> | |||
==Code== | |||
<b><i>From items_weapons.txt (Project Zomboid directory/media/scripts/)</i></b> | |||
{{Retrieved|version=41|incver=68}} | |||
<pre> item Violin | |||
{ | |||
DisplayCategory = Instrument, | |||
MaxRange = 1, | |||
WeaponSprite = Violin, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 4, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = SmallBlunt, | |||
ConditionLowerChanceOneIn = 1, | |||
Weight = 0.7, | |||
SplatNumber = 1, | |||
PushBackMod = 0.3, | |||
SubCategory = Swinging, | |||
ConditionMax = 1, | |||
MaxHitCount = 2, | |||
DoorDamage = 5, | |||
SwingAnim = Bat, | |||
DisplayName = Violin, | |||
MinRange = 0.61, | |||
SwingTime = 4, | |||
KnockdownMod = 2, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = Violin, | |||
BreakSound = ViolinBreak, | |||
DoorHitSound = ViolinHit, | |||
HitSound = ViolinHit, | |||
HitFloorSound = ViolinHit, | |||
SwingSound = ViolinSwing, | |||
TreeDamage = 0, | |||
CriticalChance = 5, | |||
MinDamage = 0.2, | |||
MaxDamage = 0.4, | |||
BaseSpeed = 1.2, | |||
}</pre> | |||
==See also== | |||
*[[Keytar]] | |||
*[[Banjo]] | |||
*[[Trumpet]] | |||
{{Navbox weapons}} | |||
{{clear}} | |||
<!-- Do not add anything beneath this line, except categories.--> | |||
{{ | |||
< | |||
Revision as of 14:34, 16 April 2022
Violin | ||
---|---|---|
| ||
General | ||
Category | Instrument | |
Encumbrance | 0.7 | |
Equipped | One-handed | |
Condition max. | 1 | |
Skill | Short Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 1.2 | |
Range | 0.61–1 tiles | |
Damage | 0.2–0.4 | |
Crit chance | 5% | |
Tree damage | 0 | |
Door damage | 5 | |
Knockback | 0.3 | |
Knockdown | 2 | |
Technical details | ||
Base ID | Base.Violin | |
A violin is a short blunt melee weapon.
Usage
Weapon
The violin can attack up to 2 enemies at a time dealing a maximum of 0.4 damage to enemies (unless a critical hit) from up to 1 tiles away at an attack speed of 1.2.
Breaking doors
It can be used to bash down doors, dealing 5 damage per hit.
Condition
The violin has a maximum condition of 1. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of maintenance and short blunt levels.
Maintenance skill | Weapon skill | Durability lower chance |
---|---|---|
0 | 0 | 1/1 (100%) |
0 | 4 | 1/3 (33%) |
0 | 8 | 1/5 (20%) |
4 | 0 | 1/5 (20%) |
8 | 0 | 1/9 (11%) |
4 | 4 | 1/7 (14%) |
4 | 8 | 1/9 (11%) |
8 | 8 | 1/13 (8%) |
10 | 10 | 1/15 (7%) |
Repairing
Materials that can be used to repair the violin, based on first time repairing. Repairing the violin makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Distribution
TODO
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item Violin { DisplayCategory = Instrument, MaxRange = 1, WeaponSprite = Violin, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlunt, ConditionLowerChanceOneIn = 1, Weight = 0.7, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 1, MaxHitCount = 2, DoorDamage = 5, SwingAnim = Bat, DisplayName = Violin, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = Violin, BreakSound = ViolinBreak, DoorHitSound = ViolinHit, HitSound = ViolinHit, HitFloorSound = ViolinHit, SwingSound = ViolinSwing, TreeDamage = 0, CriticalChance = 5, MinDamage = 0.2, MaxDamage = 0.4, BaseSpeed = 1.2, }