Barbell: Difference between revisions

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== Usage ==
== Usage ==
=== Fitness ===
===Fitness===
{{Main|Exercise}}
{{Main|Exercise}}
While the player has a barbell in their inventory, they can perform the [[Exercise#Barbell Curl|barbell curl]] exercise. This exercise is 20% more effective than its weightless alternative, [[Exercise#Pushups|pushups]].
While the player has a barbell in their inventory, they can perform the [[Exercise#Barbell curls|barbell curl]] exercise. This exercise is 20% more effective than its weightless alternative, [[Exercise#Pushups|pushups]].


=== Weapon ===
=== Weapon ===

Revision as of 22:36, 22 January 2024

Barbell
Barbell
Barbell.png
General
Category Sports
Encumbrance
Heavy Load
6
Function Exercise
Equipped Two-handed
Condition max. 15
Skill Long Blunt
Attachment N/A
Damage
Type Blunt
Attack speed 0.7
Range 0.61–1.35 tiles
Damage 1.8–2.8
Tree damage 55
Door damage 35
Knockback 0.3
Knockdown 2
Technical details
Base ID Base.BarBell

A barbell is a fitness item and heavy weapon.

Usage

Fitness

Main article: Exercise

While the player has a barbell in their inventory, they can perform the barbell curl exercise. This exercise is 20% more effective than its weightless alternative, pushups.

Weapon

A barbell is considered a heavy weapon and requires two hands to use at all. It has high damage to doors, trees and enemies, always knocking them over, along with a high durability, making it seem a desirable weapon. This is offset, however, by the high exhaustion rate of the weapon and its incredibly high weight.

It is one of the only weapons that cannot be attached anywhere (belt, back, or holster).

Condition

The barbell has a maximum condition of 15. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (25 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/25 (4%)
0 4 1/27 (4%)
0 8 1/29 (3%)
4 0 1/29 (3%)
8 0 1/33 (3%)
4 4 1/31 (3%)
4 8 1/33 (3%)
8 8 1/37 (3%)
10 10 1/39 (3%)

Repairing

The barbell cannot be repaired. However, once broken it can still be used for exercise.

Gallery=

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item BarBell
    {
        DisplayCategory = Sports,
        MaxRange	=	1.35,
        WeaponSprite	=	BarBell,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.002,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	6,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        EnduranceMod	=	3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	3,
        DoorDamage	=	35,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Barbell,
        MinRange	=	0.61,
        SwingTime	=	2,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Barbell,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        SwingSound = BarbellSwing,
        DoorHitSound = BarbellHit,
        HitSound = BarbellHit,
        HitFloorSound = BarbellHit,
        BreakSound = BarbellBreak,
        TreeDamage = 55,
        MetalValue = 120,
        CritDmgMultiplier = 2,
        MinDamage	=	1.8,
        MaxDamage	=	2.8,
        BaseSpeed = 0.7,
  		WeaponLength = 0.5,
  		RequiresEquippedBothHands = TRUE,
  		AlwaysKnockdown = TRUE,
  }

See also