Canoe Paddle: Difference between revisions
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{{Languages}} | {{Languages}} | ||
{{Header|The Game World|Items|Weapons|Melee weapons|Blunt weapons|Long blunt weapons|version=Version 41|incver= | {{Header|The Game World|Items|Weapons|Melee weapons|Blunt weapons|Long blunt weapons|version=Version 41|incver=78.16}} | ||
{{Infobox weapon | {{Infobox weapon | ||
|display_name=Canoe Paddle | |display_name=Canoe Paddle | ||
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|knockdown=0 | |knockdown=0 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|class_name=Base.CanoePadel | |class_name=Base.CanoePadel | ||
}} | }} | ||
A | A '''canoe paddle''' is a long blunt melee [[Weapons|weapon]]. | ||
==Usage== | ==Usage== | ||
===Weapon=== | ===Weapon=== | ||
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===Breaking doors=== | ===Breaking doors=== | ||
It can be used to bash down [[Door|doors]], dealing 1 damage per hit. | It can be used to bash down [[Door|doors]], dealing 1 damage per hit. | ||
==Condition== | ==Condition== | ||
The canoe paddle has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (10 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.<br> | The canoe paddle has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (10 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.<br> | ||
Below is an example of the chance of losing durability at different levels of [[Skills|maintenance]] and [[Skills|long blunt]] levels. | Below is an example of the chance of losing durability at different levels of [[Skills|maintenance]] and [[Skills|long blunt]] levels. | ||
{{Durability weapon|10}} | {{Durability weapon|10}} | ||
==Distribution== | ==Distribution== | ||
{{Stub}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
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File:CanoePadel_Model.png|Item model | File:CanoePadel_Model.png|Item model | ||
</gallery> | </gallery> | ||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 2224 | |||
| source = weapons.txt | |||
| retrieved = true | |||
| version = 41 | |||
| incver = 78.16 | |||
| code = | |||
item CanoePadel | |||
{ | { | ||
DisplayCategory = Sports, | DisplayCategory = Sports, | ||
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BreakSound = CanoePaddleBreak, | BreakSound = CanoePaddleBreak, | ||
DoorHitSound = CanoePaddleHit, | DoorHitSound = CanoePaddleHit, | ||
HitSound = CanoePaddleHit, | |||
HitFloorSound = CanoePaddleHit, | |||
SwingSound = CanoePaddleSwing, | |||
TreeDamage = 0, | TreeDamage = 0, | ||
TwoHandWeapon = TRUE, | TwoHandWeapon = TRUE, | ||
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BaseSpeed = 0.85, | BaseSpeed = 0.85, | ||
AttachmentType = Shovel, | AttachmentType = Shovel, | ||
} | } | ||
}} | |||
}} | |||
==See also== | ==See also== | ||
*[[Canoe Paddle - Double-bladed]] | *[[Canoe Paddle - Double-bladed]] | ||
{{Navbox weapons}} | {{Navbox weapons}} | ||
Revision as of 13:42, 28 December 2023
Canoe Paddle | ||
---|---|---|
| ||
General | ||
Category | Sports | |
Encumbrance | 2 | |
Equipped | One-handed | |
Condition max. | 10 | |
Skill | Long Blunt | |
Attachment | Back | |
Damage | ||
Type | Blunt | |
Attack speed | 0.85 | |
Range | 0.61–1.6 tiles | |
Damage | 0.5–1.3 | |
Crit chance | 40% | |
Tree damage | 0 | |
Door damage | 1 | |
Knockback | 0.3 | |
Knockdown | 0 | |
Technical details | ||
Base ID | Base.CanoePadel | |
A canoe paddle is a long blunt melee weapon.
Usage
Weapon
The canoe paddle can attack up to 3 enemies at a time dealing a maximum of 1.3 damage to enemies (unless a critical hit) from up to 1.6 tiles away at an attack speed of 0.85.
Breaking doors
It can be used to bash down doors, dealing 1 damage per hit.
Condition
The canoe paddle has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (10 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at different levels of maintenance and long blunt levels.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/10 (10%) |
0 | 4 | 1/12 (8%) |
0 | 8 | 1/14 (7%) |
4 | 0 | 1/14 (7%) |
8 | 0 | 1/18 (6%) |
4 | 4 | 1/16 (6%) |
4 | 8 | 1/18 (6%) |
8 | 8 | 1/22 (5%) |
10 | 10 | 1/24 (4%) |
Distribution
Gallery
Code
Source: ProjectZomboid\media\scripts\weapons.txt
item CanoePadel
{
DisplayCategory = Sports,
MaxRange = 1.6,
WeaponSprite = CanoePadel,
MinAngle = 0.85,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 10,
Weight = 2,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 3,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Canoe Paddle,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Paddle,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = CanoePaddleBreak,
DoorHitSound = CanoePaddleHit,
HitSound = CanoePaddleHit,
HitFloorSound = CanoePaddleHit,
SwingSound = CanoePaddleSwing,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 40,
CritDmgMultiplier = 2,
MinDamage = 0.5,
MaxDamage = 1.3,
BaseSpeed = 0.85,
AttachmentType = Shovel,
}