Magazine (firearms): Difference between revisions
(→Types) |
(Updated to 41.78.16: magazine names, corrected mistakes/typos and rewrote some parts) |
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{{languages}} | {{languages}} | ||
{{header|The Game World|Items|Weapons|Firearms|Weapon Parts|type=Weapon|version=Version 41|incver= | {{header|The Game World|Items|Weapons|Firearms|Weapon Parts|type=Weapon|version=Version 41|incver=78.16}} | ||
{{Infobox weapon mod | {{Infobox weapon mod | ||
|display_name = Magazine (firearms) | |display_name = Magazine (firearms) | ||
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|alternate_name = Magazine (icon) | |alternate_name = Magazine (icon) | ||
<!--GENERAL--> | <!--GENERAL--> | ||
|category = | |category = Ammo | ||
|weight = 0.2 | |weight = 0.2 | ||
|part_type = Magazine | |part_type = Magazine | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|class_name = ''See [[#Types|Types]]'' | |class_name = ''See [[#Types|Types]]'' | ||
}}A '''magazine''' stores [[ | }}A '''magazine''' stores [[ammo]] to feed into a [[Weapons#Firearms|firearm]]. | ||
==Usage== | ==Usage== | ||
A magazine is required in many firearms to load more than one round at a time. Firearms that use magazines are much quicker to reload, as | A magazine is required in many firearms to load more than one round at a time. Firearms that use magazines are much quicker to fully reload, as only a single magazine needs to be inserted, whereas non-magazine firearms need to have each round loaded separately. Each magazine can only be inserted into certain firearms, and loaded with specific rounds. | ||
===Reloading=== | ===Reloading=== | ||
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*equipping the firearm and holding {{key|R}}, then selecting "Load Bullets into Spare Magazine". | *equipping the firearm and holding {{key|R}}, then selecting "Load Bullets into Spare Magazine". | ||
Both options will result in the player inserting one round at a time until the magazine is filled, unless interrupted. | Both options will result in the player inserting one round at a time until the magazine is filled, unless interrupted. | ||
<br>Once filled, the magazine can then be inserted into the firearm. This can done by either: | <br>Once filled, the magazine can then be inserted into the firearm. This can be done by either: | ||
*equipping the firearm and tapping {{key|R}} (the fullest magazine will be inserted). | *equipping the firearm and tapping {{key|R}} (the fullest magazine will be inserted). | ||
*equipping the firearm and holding {{key|R}}, then selecting "Insert Magazine". | *equipping the firearm and holding {{key|R}}, then selecting "Insert Magazine". | ||
*right- | *right-clicking the magazine or firearm in the player's inventory, then selecting "Insert Magazine". | ||
A magazine can be filled with rounds while walking (upright or crouched), but not running or sprinting. | A magazine can be filled with rounds while walking (upright or crouched), but not running or sprinting. | ||
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|- | |- | ||
| {{Img_item|item=9mmClip}} | | {{Img_item|item=9mmClip}} | ||
| ''' | | '''{{Img_item/name|item=9mmClip}}''' | ||
| {{Img_item|item=Pistol}} | | {{Img_item|item=Pistol}} | ||
| {{Img_item|item=Bullets9mm}} | | {{Img_item|item=Bullets9mm}} | ||
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|- | |- | ||
| {{Img_item|item=45Clip}} | | {{Img_item|item=45Clip}} | ||
| ''' | | '''{{Img_item/name|item=45Clip}}''' | ||
| {{Img_item|item=Pistol2}} | | {{Img_item|item=Pistol2}} | ||
| {{Img_item|item=Bullets45}} | | {{Img_item|item=Bullets45}} | ||
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|- | |- | ||
| {{Img_item|item=44Clip}} | | {{Img_item|item=44Clip}} | ||
| ''' | | '''{{Img_item/name|item=44Clip}}''' | ||
| {{Img_item|item=Pistol3}} | | {{Img_item|item=Pistol3}} | ||
| {{Img_item|item=Bullets44}} | | {{Img_item|item=Bullets44}} | ||
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|- | |- | ||
| {{Img_item|item=223Clip}} | | {{Img_item|item=223Clip}} | ||
| ''' | | '''{{Img_item/name|item=223Clip}}''' | ||
| ''none''<!--{{Img_item|item=VarmintRifle}}--> | | ''none''<!--{{Img_item|item=VarmintRifle}}--> | ||
| {{Img_item|item=223Bullets}} | | {{Img_item|item=223Bullets}} | ||
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|- | |- | ||
| {{Img_item|item=308Clip}} | | {{Img_item|item=308Clip}} | ||
| ''' | | '''{{Img_item/name|item=308Clip}}''' | ||
| {{Img_item|item=HuntingRifle}} | | {{Img_item|item=HuntingRifle}} | ||
| {{Img_item|item=308Bullets}} | | {{Img_item|item=308Bullets}} | ||
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|- | |- | ||
| {{Img_item|item=556Clip}} | | {{Img_item|item=556Clip}} | ||
| ''' | | '''{{Img_item/name|item=556Clip}}''' | ||
| {{Img_item|item=AssaultRifle}} | | {{Img_item|item=AssaultRifle}} | ||
| {{Img_item|item=556Bullets}} | | {{Img_item|item=556Bullets}} | ||
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|- | |- | ||
| {{Img_item|item=M14Clip}} | | {{Img_item|item=M14Clip}} | ||
| ''' | | '''{{Img_item/name|item=M14Clip}}''' | ||
| {{Img_item|item=AssaultRifle2}} | | {{Img_item|item=AssaultRifle2}} | ||
| {{Img_item|item=308Bullets}} | | {{Img_item|item=308Bullets}} | ||
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'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Img_item|item=9mmClip}} ''''' | {{Img_item|item=9mmClip}} '''''{{Img_item/name|item=9mmClip}}''''' | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=78.16}} | ||
<pre> item 9mmClip | <pre> item 9mmClip | ||
{ | { | ||
DisplayCategory = Ammo, | |||
CanStack = FALSE, | CanStack = FALSE, | ||
Weight = 0.2, | Weight = 0.2, | ||
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StaticModel = GunMagazine, | StaticModel = GunMagazine, | ||
GunType = Base.Pistol, | GunType = Base.Pistol, | ||
WorldStaticModel = Gun_Magazine_Ground, | |||
}</pre> | }</pre> | ||
{{Img_item|item= | {{Img_item|item=45Clip}} '''''{{Img_item/name|item=45Clip}}''''' | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=78.16}} | ||
<pre> item 45Clip | <pre> item 45Clip | ||
{ | { | ||
DisplayCategory = Ammo, | |||
CanStack = FALSE, | CanStack = FALSE, | ||
Weight = 0.2, | Weight = 0.2, | ||
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StaticModel = GunMagazine, | StaticModel = GunMagazine, | ||
GunType = Base.Pistol2, | GunType = Base.Pistol2, | ||
WorldStaticModel = Gun_Magazine_Ground, | |||
}</pre> | }</pre> | ||
{{Img_item|item= | {{Img_item|item=44Clip}} '''''{{Img_item/name|item=44Clip}}''''' | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=78.16}} | ||
<pre> item 44Clip | <pre> item 44Clip | ||
{ | { | ||
DisplayCategory = Ammo, | |||
CanStack = FALSE, | CanStack = FALSE, | ||
Weight = 0.2, | Weight = 0.2, | ||
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StaticModel = GunMagazine, | StaticModel = GunMagazine, | ||
GunType = Base.Pistol3, | GunType = Base.Pistol3, | ||
WorldStaticModel = Gun_Magazine_Ground, | |||
}</pre> | }</pre> | ||
{{Img_item|item= | {{Img_item|item=223Clip}} '''''{{Img_item/name|item=223Clip}}''''' | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=78.16}} | ||
<pre> item 223Clip | <pre> item 223Clip | ||
{ | { | ||
DisplayCategory = Ammo, | |||
CanStack = FALSE, | CanStack = FALSE, | ||
Weight = 0.2, | Weight = 0.2, | ||
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StaticModel = GunMagazine, | StaticModel = GunMagazine, | ||
/*GunType = Base.VarmintRifle,*/ | /*GunType = Base.VarmintRifle,*/ | ||
WorldStaticModel = Gun_Magazine_Ground, | |||
}</pre> | }</pre> | ||
{{Img_item|item= | {{Img_item|item=308Clip}} '''''{{Img_item/name|item=308Clip}}''''' | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=78.16}} | ||
<pre> item 308Clip | <pre> item 308Clip | ||
{ | { | ||
DisplayCategory = Ammo, | |||
CanStack = FALSE, | CanStack = FALSE, | ||
Weight = 0.2, | Weight = 0.2, | ||
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StaticModel = GunMagazine, | StaticModel = GunMagazine, | ||
GunType = Base.HuntingRifle, | GunType = Base.HuntingRifle, | ||
}</pre> | WorldStaticModel = Gun_Magazine_Ground, | ||
} | |||
</pre> | |||
{{Img_item|item= | {{Img_item|item=556Clip}} '''''{{Img_item/name|item=556Clip}}''''' | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=78.16}} | ||
<pre> item 556Clip | <pre> item 556Clip | ||
{ | { | ||
DisplayCategory = Ammo, | |||
CanStack = FALSE, | CanStack = FALSE, | ||
Weight = 0.2, | Weight = 0.2, | ||
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StaticModel = GunMagazine, | StaticModel = GunMagazine, | ||
GunType = Base.AssaultRifle, | GunType = Base.AssaultRifle, | ||
WorldStaticModel = Gun_Magazine_Ground, | |||
}</pre> | }</pre> | ||
{{Img_item|item= | {{Img_item|item=M14Clip}} '''''{{Img_item/name|item=M14Clip}}''''' | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=78.16}} | ||
<pre> item M14Clip | <pre> item M14Clip | ||
{ | { | ||
DisplayCategory = Ammo, | |||
CanStack = FALSE, | CanStack = FALSE, | ||
Weight = 0.2, | Weight = 0.2, | ||
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StaticModel = GunMagazine, | StaticModel = GunMagazine, | ||
GunType = Base.AssaultRifle2, | GunType = Base.AssaultRifle2, | ||
WorldStaticModel = Gun_Magazine_Ground, | |||
}</pre> | }</pre> | ||
Revision as of 13:19, 8 July 2023
Magazine (firearms) | ||
---|---|---|
| ||
General | ||
Category | Ammo | |
Encumbrance | 0.2 | |
Part type | Magazine | |
Technical details | ||
Item ID | See Types |
A magazine stores ammo to feed into a firearm.
Usage
A magazine is required in many firearms to load more than one round at a time. Firearms that use magazines are much quicker to fully reload, as only a single magazine needs to be inserted, whereas non-magazine firearms need to have each round loaded separately. Each magazine can only be inserted into certain firearms, and loaded with specific rounds.
Reloading
A magazine can be reloaded by either:
- right-clicking the magazine in the player's inventory, then selecting "Insert X Bullets in Magazine".
- equipping the firearm and holding R, then selecting "Load Bullets into Spare Magazine".
Both options will result in the player inserting one round at a time until the magazine is filled, unless interrupted.
Once filled, the magazine can then be inserted into the firearm. This can be done by either:
- equipping the firearm and tapping R (the fullest magazine will be inserted).
- equipping the firearm and holding R, then selecting "Insert Magazine".
- right-clicking the magazine or firearm in the player's inventory, then selecting "Insert Magazine".
A magazine can be filled with rounds while walking (upright or crouched), but not running or sprinting.
Types
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/)
M9 Magazine Retrieved: Build 41.78.16
item 9mmClip { DisplayCategory = Ammo, CanStack = FALSE, Weight = 0.2, Type = Normal, DisplayName = 9mm Magazine, Icon = BerettaClip, MaxAmmo = 15, AmmoType = Base.Bullets9mm, StaticModel = GunMagazine, GunType = Base.Pistol, WorldStaticModel = Gun_Magazine_Ground, }
M1911 Auto Magazine
Retrieved: Build 41.78.16
item 45Clip { DisplayCategory = Ammo, CanStack = FALSE, Weight = 0.2, Type = Normal, DisplayName = .45 Auto Magazine, Icon = BerettaClip, MaxAmmo = 7, AmmoType = Base.Bullets45, StaticModel = GunMagazine, GunType = Base.Pistol2, WorldStaticModel = Gun_Magazine_Ground, }
D-E Magazine
Retrieved: Build 41.78.16
item 44Clip { DisplayCategory = Ammo, CanStack = FALSE, Weight = 0.2, Type = Normal, DisplayName = .44 Magazine, Icon = BerettaClip, MaxAmmo = 8, AmmoType = Base.Bullets44, StaticModel = GunMagazine, GunType = Base.Pistol3, WorldStaticModel = Gun_Magazine_Ground, }
MSR700 Magazine
Retrieved: Build 41.78.16
item 223Clip { DisplayCategory = Ammo, CanStack = FALSE, Weight = 0.2, Type = Normal, DisplayName = .223 Magazine, Icon = BerettaClip, MaxAmmo = 3, AmmoType = Base.223Bullets, StaticModel = GunMagazine, /*GunType = Base.VarmintRifle,*/ WorldStaticModel = Gun_Magazine_Ground, }
MSR788 Magazine
Retrieved: Build 41.78.16
item 308Clip { DisplayCategory = Ammo, CanStack = FALSE, Weight = 0.2, Type = Normal, DisplayName = .308 Magazine, Icon = BerettaClip, MaxAmmo = 3, AmmoType = Base.308Bullets, StaticModel = GunMagazine, GunType = Base.HuntingRifle, WorldStaticModel = Gun_Magazine_Ground, }
M16 Magazine
Retrieved: Build 41.78.16
item 556Clip { DisplayCategory = Ammo, CanStack = FALSE, Weight = 0.2, Type = Normal, DisplayName = .556 Magazine, Icon = BerettaClip, MaxAmmo = 30, AmmoType = Base.556Bullets, StaticModel = GunMagazine, GunType = Base.AssaultRifle, WorldStaticModel = Gun_Magazine_Ground, }
M14 Magazine
Retrieved: Build 41.78.16
item M14Clip { DisplayCategory = Ammo, CanStack = FALSE, Weight = 0.2, Type = Normal, DisplayName = .308 Magazine, Icon = BerettaClip, MaxAmmo = 20, AmmoType = Base.308Bullets, StaticModel = GunMagazine, GunType = Base.AssaultRifle2, WorldStaticModel = Gun_Magazine_Ground, }