Molotov Cocktail: Difference between revisions

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{{Weapons
{{Header|Project Zomboid|Items|Weapons|Explosives}}
|image = Image.png  
{{Page version|41.50}}
|weapontype = Ranged
{{Infobox item
|name=Molotov Cocktail
|model=Molotov_Model.png
|icon=Molotov.png
|icon_name=Molotov
|category=Weapon
|weight=1.5
|equipped=One-handed
|secondary_item=Lighter
|type=Fire
|min_range=0
|max_range=8
|swing_time=1.5
|effect_power=90
|effect_range=4
|effect_type=Fire
<!--TECHNICAL-->
|item_id=Base.Molotov
}}
}}
Nothing burns [[Zombies]] like a Molotov Cocktail. An offensive item that the player needs to craft from an empty [[bottle]], a piece of [[cloth]] and some [[kerosene]].


Throw the Molotov Cocktail on to the ground to start a 3x3 area of [[Fire]] which will burn any [[Zombie]] or [[structure]] which it comes into contact with.
A '''Molotov cocktail''' is a hand-made incendiary weapon which can be thrown by the player.


Must be lit with a [[Lighter]].
==Usage==
Molotov cocktails do not cause any damage upon impact. They will, however, spark a fire in their area of effect, allowing them to be useful for dispatching a medium to large group of [[zombie]]s. Care must be taken though, as the fire can spread and even engulf the thrower in flames.


A [[lighter]] must be in the secondary slot in order to use it. After throwing, another Molotov will be chosen as the current weapon if the player has one.


== Crafting ==
It is recommended to read more about the dangers of [[fire]].
{| class="wikitable" width="550" style="text-align:center;"


==Crafting==
Molotov cocktails can be crafted from a full [[bourbon]] and a [[Ripped Sheet|ripped sheet]], or from a [[Gas Can|gas can]], an [[Empty Bottle|empty bottle]], and a [[Ripped Sheet|ripped sheet]].
{{Crafting header|ing=3}}
{{Crafting general|007|ing=3}}
{{Crafting general|008|ing=3}}
|}
==Code==
{{CodeBox|
{{CodeSnip
  | lang = java
  | line = true
  | start = 6264
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Molotov
    {
        DisplayCategory = Explosives,
        OtherHandUse = TRUE,
        MaxRange = 8,
        WeaponSprite = Molotov,
        Type = Weapon,
        MinimumSwingTime = 1.5,
        SwingAnim = Throw,
        UseSelf = TRUE,
        DisplayName = Molotov Cocktail,
        SwingTime = 1.5,
        SwingAmountBeforeImpact = 0.1,
        PhysicsObject = MolotovCocktail,
        MinDamage = 0,
        Weight = 1.5,
        MaxDamage = 0,
        OtherHandRequire = Lighter,
        MaxHitCount = 0,
        FirePower  =  90,
        FireRange  =  4,
        Icon = Molotov,
        EquipSound = MolotovCocktailEquip,
        ExplosionSound = MolotovCocktailExplode,
        SwingSound = MolotovCocktailThrow,
    }
}}
}}
==History==
{| class="wikitable theme-red" width="550" style="text-align:left;"
|-
! colspan="2"| Pre Alpha
|-
| style="text-align: center;"| Initial|| Added into the game
|-
! colspan="2"| Alpha
|-
| style="text-align: center;"| 0.2.0i|| Fire temporarily taken out. Fires are invisible from this point on.
|-
|-
! Ingredients || Other Items || Output
| style="text-align: center;"| RC 2.9 || Fire re-added but doesn't work in certain builds of this version
|-
|-
| [[Bottle]] + [[Cloth]] + [[Kerosene]] || A [[Lighter]] || Molotov Cocktail
| style="text-align: center;"| 2.9.9.17 || Changes to molotov flying visuals. After throwing, another molotov will be chosen as the current weapon if the player has one rather than switching to some other weapon.
|}
|}


==See also==
*[[Fire]]
*[[Items#Bomb & Throwing Item|Throwable weapons]]
*[[Bourbon]]


[[Category:weapons]]
{{Navbox weapons|explosives}}

Revision as of 11:07, 26 March 2024

Project ZomboidItemsWeaponsExplosivesMolotov Cocktail
Spiffo controlyourself.png
This page was last updated for an older version (41.50).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
Molotov Cocktail
Molotov Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
One-handed
Secondary
Lighter
Performance
Range
0–8
Fire power
90
Fire range
4 tiles
Technical
Item ID
Base.Molotov

A Molotov cocktail is a hand-made incendiary weapon which can be thrown by the player.

Usage

Molotov cocktails do not cause any damage upon impact. They will, however, spark a fire in their area of effect, allowing them to be useful for dispatching a medium to large group of zombies. Care must be taken though, as the fire can spread and even engulf the thrower in flames.

A lighter must be in the secondary slot in order to use it. After throwing, another Molotov will be chosen as the current weapon if the player has one.

It is recommended to read more about the dangers of fire.

Crafting

Molotov cocktails can be crafted from a full bourbon and a ripped sheet, or from a gas can, an empty bottle, and a ripped sheet.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
Molotov.png
Molotov Cocktail
0 XP none Bourbon
Bourbon
(consumed)

(consumed)

Molotov.png
Molotov Cocktail
0 XP none
(consumed)
Petrol.png
Gas Can
(1 unit)

(consumed)

(consumed)

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Molotov
    {
        DisplayCategory = Explosives,
        OtherHandUse	=	TRUE,
        MaxRange	=	8,
        WeaponSprite = Molotov,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
        SwingAnim	=	Throw,
        UseSelf	=	TRUE,
        DisplayName	=	Molotov Cocktail,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	MolotovCocktail,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        OtherHandRequire	=	Lighter,
        MaxHitCount	=	0,
        FirePower  =   90,
        FireRange  =   4,
        Icon	=	Molotov,
        EquipSound = MolotovCocktailEquip,
        ExplosionSound = MolotovCocktailExplode,
        SwingSound = MolotovCocktailThrow,
    }

History

Pre Alpha
Initial Added into the game
Alpha
0.2.0i Fire temporarily taken out. Fires are invisible from this point on.
RC 2.9 Fire re-added but doesn't work in certain builds of this version
2.9.9.17 Changes to molotov flying visuals. After throwing, another molotov will be chosen as the current weapon if the player has one rather than switching to some other weapon.

See also