Smashed Bottle

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Revision as of 10:39, 14 February 2024 by Vaileasys (talk | contribs) (updated category & infobox + added crafting and see also)

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Smashed Bottle
SmashedBottle Model.png
General
Category
Weapon - Crafted
Encumbrance
Moodle Icon HeavyLoad.png
1
Equipped
One-handed
Skill
Properties
Max condition
3
Condition lower chance
1
Performance
Damage type
Slash
Damage
0.2–0.5
Range
0.61–0.8
Attack speed
1.4
Knockback
0.3
Knockdown
2
Special ability
Jaw Stab
Technical
Tags
BrokenGlass
Item ID
Base.SmashedBottle

A smashed bottle is a short blade weapon.

Usage

A smashed bottle is a short blade weapon with low durability and damage. Like many short bladed weapons, it can perform the jaw stab attack which will instantly kill a zombie when attacking from close proximity.

Crafting

Product XP gained Skill(s) Recipe Ingredient 1
BrokenBottle.png
Smashed Bottle
0 XP none
(consumed)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
bar bin 4 4
motelroomoccupied bin 4 1

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item SmashedBottle
	{
	    DisplayCategory = WeaponCrafted,
		MaxRange	=	0.8,
		WeaponSprite	=	SmashedBottle,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	1,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
        CloseKillMove = Jaw_Stab,
		ConditionMax	=	3,
		MaxHitCount	=	1,
		DoorDamage	=	0,
		SwingAnim	=	Stab,
		DisplayName	=	Smashed Bottle,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	BrokenBottle,
        BreakSound  =   SmashedBottleBreak,
        TreeDamage  =   0,
        CriticalChance	=	5,
        CritDmgMultiplier = 5,
        MinDamage	=	0.2,
        MaxDamage	=	0.5,
        BaseSpeed = 1.4,
      	WeaponLength = 0.2,
      	DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	SmashedBottleHit,
        ImpactSound	=	SmashedBottleHit,
        DoorHitSound = SmashedBottleHit,
        HitSound	=	SmashedBottleHit,
		SwingSound = SmashedBottleSwing,
		Tags = BrokenGlass,
  	}

See also