Spiked Baseball Bat: Difference between revisions
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== Crafting == | == Crafting == | ||
{| | {{Crafting header|ing=3}}<!-- Automatically generated by ReLookup. Subject RecipeLookup: 3001 --> | ||
| | {{Crafting/core|ing=3 | ||
! | | product_image = [[File:BaseballBatNails.png|link=Spiked Baseball Bat|Spiked Baseball Bat]] | product_name = [[Spiked Baseball Bat]] | product_quantity = x1 | ||
| xp = <!-- Not present in the old template. Please fill in manually. --> | |||
| sl = ''none'' | |||
| req = | |||
| f1 = [[File:BaseballBat.png|link=Baseball Bat|Baseball Bat]] | i1 = [[Baseball Bat]] | q1 = x1 | tag1 = (consumed) | |||
| f2 = [[File:Nails.png|link=Nails|Nails]] | i2 = [[Nails]] | q2 = x5 | tag2 = (consumed) | |||
| f3 = [[File:Hammer.png|link=Hammer|Hammer]] | i3 = [[Hammer]] | q3 = x1 | |||
}} | |||
|} | |} | ||
== Materials to Repair == | == Materials to Repair == | ||
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{{Navbox/Weapons}} | {{Navbox/Weapons}} | ||
{{Navbox_weapons}} |
Revision as of 04:36, 26 March 2022
Spiked Baseball Bat | |||
---|---|---|---|
| |||
General | |||
Category | Weapon | ||
Encumbrance | 2 | ||
Equipped | Two-handed | ||
Condition max. | 15 | ||
Skill | Long Blunt | ||
Damage | |||
Type | Blunt | ||
Attack speed | 3 | ||
Range | 0.61–1.5 tiles | ||
Damage | 1–1.5 | ||
Knockback | 0.5 | ||
Knockdown | 2 | ||
Technical details | |||
Base ID | Base.BaseballBat | ||
A spiked baseball bat is a two-handed melee weapon.
A craftable improvement on the basic baseball bat which does more damage, generally killing Zombie with one well-charged hit. Since it has good range, pushes zombies away, and deals above average damage, it is an excellent weapon that is relatively easy to find the components for.
However, it has lower durability than a standard baseball bat, and one should only expect it to survive two to three dozen battles. It is recommended to have a backup weapon on long trips, as the spiked baseball bat is likely to break during repeat confrontations.
The spiked baseball bat is not for the unfit, any user should prioritize putting a point or two in swinging skills if not already done so to benefit from the output of the bat.
It can also be used to bash down doors, causing 7 damage per swing. They are not found naturally but can be found on the bodies of dead survivors, although it is more reliable to craft one, as the unmodified bat spawns in many locations in the world.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Spiked Baseball Bat x1 |
none | Baseball Bat x1 (consumed) |
Nails x5 (consumed) |
Hammer x1 |
Materials to Repair
Item Repaired | 1st Repair Materials = 55% Repaired, 100% Success |
20% Repaired, 95% Success |
10% Repaired, 95% Success |
10% Repaired, 95% Success |
5% Repaired, 95% Success |
---|---|---|---|---|---|
Spiked Baseball Bat |
Wood Glue (2 Uses) |
Duct Tape (2 Uses) |
Glue (2 Uses) |
Adhesive Tape (4 Uses) |
Nails (1 Use) |
It should be noted that repairing the spiked baseball bat makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Repair Code
fixing Fix Spiked Baseball Bat Require : BaseballBatNails, Fixer : Woodglue=2; Woodwork=2, Fixer : DuctTape=2, Fixer : Glue=2, Fixer : Scotchtape=4, Fixer : Nails,
Code
item BaseballBatNails MaxRange = 1.5, WeaponSprite = BaseballbatSpiked, MinAngle = 0.2, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = Blunt, ConditionLowerChanceOneIn = 10, Weight = 2, SplatN.umber = 1, PushBackMod = 0.5, MaxDamage = 1.5, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 7, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 15, WeaponWeight = 2, DisplayName = Spiked Baseball Bat, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, MinDamage = 1, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = BaseballBatNails, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = PZ_WoodSnap, TreeDamage = 1, MetalValue = 5,