Spiked Plank: Difference between revisions
VaileasysBot (talk | contribs) m (→top: Category update: "Melee weapons") |
(added CodeBox, Condition and other fixes/updates/adjustments) |
||
Line 1: | Line 1: | ||
{{Languages}} | {{Languages}} | ||
{{Header|The Game World|Items|Weapons|Melee weapons|version=Version 41|incver= | {{Header|The Game World|Items|Weapons|Melee weapons|version=Version 41|incver=78.16}} | ||
{{Infobox weapon | {{Infobox weapon | ||
|display_name=Spiked Plank | |display_name=Spiked Plank | ||
Line 10: | Line 10: | ||
|alternate_name=Spiked Plank | |alternate_name=Spiked Plank | ||
|alternate_link= | |alternate_link= | ||
|category=Weapon | <!--GENERAL--> | ||
|category=Weapon - Crafted | |||
|weight=3.1 | |weight=3.1 | ||
|equipped=Two-handed | |equipped=Two-handed | ||
|condition_max=10 | |||
|attachment_type=Shovel | |||
|skill_type=Blunt | |||
<!--DAMAGE--> | |||
|type=Slash | |type=Slash | ||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=1.32 | |max_range=1.32 | ||
| | |base_speed=0.85 | ||
|min_damage=0.5 | |min_damage=0.5 | ||
|max_damage=0.8 | |max_damage=0.8 | ||
|push_back=0.5 | |push_back=0.5 | ||
|knockdown=2 | |knockdown=2 | ||
<!--TECHNICAL--> | |||
|class_name=Base.PlankNail | |class_name=Base.PlankNail | ||
}} | }} | ||
A '''spiked plank''' is a crafted [[Weapons|weapon]]. It's just a [[plank]] with [[nail]]s [[hammer]]ed into it. | |||
==Usage== | ==Usage== | ||
===Weapon=== | ===Weapon=== | ||
The | The spiked plank has a very slow attack speed, but compensates with a longer range and damage than many other [[weapons]]. Its durability is similar to the [[Kitchen Knife|kitchen knife]], and is quite fragile in comparison to more sturdily built weapons. | ||
The | The spiked plank, despite its flaws, is a multi-hit weapon, hitting 2 zombies at once (if multi-hit is enabled). It also has a good chance of knocking zombies down so they can be finished off. | ||
===Breaking doors=== | ===Breaking doors=== | ||
It | It can cause 8 door damage per swing. For comparison, an [[axe]] does 35 damage. | ||
==Condition== | |||
The spiked plank has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|long blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (2 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.<br> | |||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|long blunt]] skills. | |||
{{Durability weapon|2}} | |||
===Repairing=== | |||
A spiked plank cannot be repaired. | |||
==Crafting== | ==Crafting== | ||
Line 41: | Line 54: | ||
==Trivia== | ==Trivia== | ||
*Strangely, the | *Strangely, the spiked plank has 0.02 increased range from a regular [[Plank]]. This may be due to the nails at the end adding a little bit more reach. | ||
==Code== | ==Code== | ||
{{CodeBox| | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1914 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41 | |||
| incver = 78.16 | |||
| code = | |||
item PlankNail | item PlankNail | ||
MaxRange | { | ||
WeaponSprite | DisplayCategory = WeaponCrafted, | ||
MinAngle | MaxRange = 1.32, | ||
Type | WeaponSprite = NailedPlank, | ||
MinimumSwingTime = 4, | MinAngle = 0.75, | ||
KnockBackOnNoDeath = FALSE, | Type = Weapon, | ||
SwingAmountBeforeImpact = 0.02, | MinimumSwingTime = 4, | ||
Categories | KnockBackOnNoDeath = FALSE, | ||
Weight | SwingAmountBeforeImpact = 0.02, | ||
SplatNumber | Categories = Improvised;Blunt, | ||
ConditionLowerChanceOneIn = 2, | Weight = 3.1, | ||
PushBackMod | SplatNumber = 2, | ||
SubCategory | ConditionLowerChanceOneIn = 2, | ||
ConditionMax | PushBackMod = 0.3, | ||
MaxHitCount | SubCategory = Swinging, | ||
DoorDamage | ConditionMax = 10, | ||
SwingAnim | MaxHitCount = 2, | ||
MinRange | DoorDamage = 8, | ||
SwingAnim = Bat, | |||
SwingTime | MinRange = 0.61, | ||
KnockdownMod | DisplayName = Spiked Plank, | ||
SplatBloodOnNoDeath = TRUE, | SwingTime = 4, | ||
Icon | KnockdownMod = 2, | ||
RunAnim | SplatBloodOnNoDeath = TRUE, | ||
Icon = PlankNail, | |||
RunAnim = Run_Weapon2, | |||
TreeDamage | IdleAnim = Idle_Weapon2, | ||
BreakSound = SpikedPlankBreak, | |||
DoorHitSound = SpikedPlankHit, | |||
HitSound = SpikedPlankHit, | |||
HitFloorSound = SpikedPlankHit, | |||
SwingSound = SpikedPlankSwing, | |||
TreeDamage = 0, | |||
MetalValue = 5, | |||
TwoHandWeapon = TRUE, | |||
CriticalChance = 25, | |||
CritDmgMultiplier = 5, | |||
MinDamage = 0.5, | |||
MaxDamage = 0.8, | |||
BaseSpeed = 0.85, | |||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
AttachmentType = Shovel, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Spiked Baseball Bat]] | |||
*[[Spiked Pickaxe Handle]] | |||
{{Navbox weapons}} | {{Navbox weapons}} |
Revision as of 16:31, 31 December 2023
Spiked Plank | ||
---|---|---|
| ||
General | ||
Category | Weapon - Crafted | |
Encumbrance | 3.1 | |
Equipped | Two-handed | |
Condition max. | 10 | |
Skill | Long Blunt | |
Attachment | Back | |
Damage | ||
Type | Slash | |
Attack speed | 0.85 | |
Range | 0.61–1.32 tiles | |
Damage | 0.5–0.8 | |
Knockback | 0.5 | |
Knockdown | 2 | |
Technical details | ||
Base ID | Base.PlankNail | |
A spiked plank is a crafted weapon. It's just a plank with nails hammered into it.
Usage
Weapon
The spiked plank has a very slow attack speed, but compensates with a longer range and damage than many other weapons. Its durability is similar to the kitchen knife, and is quite fragile in comparison to more sturdily built weapons.
The spiked plank, despite its flaws, is a multi-hit weapon, hitting 2 zombies at once (if multi-hit is enabled). It also has a good chance of knocking zombies down so they can be finished off.
Breaking doors
It can cause 8 door damage per swing. For comparison, an axe does 35 damage.
Condition
The spiked plank has a maximum condition of 10. Its rate of degradation is influenced by the long blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the long blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/2 (50%) |
0 | 4 | 1/4 (25%) |
0 | 8 | 1/6 (17%) |
4 | 0 | 1/6 (17%) |
8 | 0 | 1/10 (10%) |
4 | 4 | 1/8 (13%) |
4 | 8 | 1/10 (10%) |
8 | 8 | 1/14 (7%) |
10 | 10 | 1/16 (6%) |
Repairing
A spiked plank cannot be repaired.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Spiked Plank |
0.25 Carpentry | none | Hammer (tag) (keep) |
Plank (consumed) |
Nails x5 (consumed) |
Trivia
- Strangely, the spiked plank has 0.02 increased range from a regular Plank. This may be due to the nails at the end adding a little bit more reach.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item PlankNail
{
DisplayCategory = WeaponCrafted,
MaxRange = 1.32,
WeaponSprite = NailedPlank,
MinAngle = 0.75,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
Weight = 3.1,
SplatNumber = 2,
ConditionLowerChanceOneIn = 2,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 8,
SwingAnim = Bat,
MinRange = 0.61,
DisplayName = Spiked Plank,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
Icon = PlankNail,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = SpikedPlankBreak,
DoorHitSound = SpikedPlankHit,
HitSound = SpikedPlankHit,
HitFloorSound = SpikedPlankHit,
SwingSound = SpikedPlankSwing,
TreeDamage = 0,
MetalValue = 5,
TwoHandWeapon = TRUE,
CriticalChance = 25,
CritDmgMultiplier = 5,
MinDamage = 0.5,
MaxDamage = 0.8,
BaseSpeed = 0.85,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = Shovel,
}