Magazine (firearms): Difference between revisions

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Magazine (firearms)
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{{header/sandbox2|Project Zomboid|Items|Weapons|Firearms|Weapon parts}}
{{Header/sandbox2|Project Zomboid|Items|Weapons|Firearms|Weapon parts}}
{{page version|41.78.16}}
{{Page version|41.78.16}}
{{Split|M9 Magazine|M1911 Auto Magazine|D-E Magazine|MSR700 Magazine|MSR788 Magazine|M16 Magazine|M14 Magazine}}
{{Split|M9 Magazine|M1911 Auto Magazine|D-E Magazine|MSR700 Magazine|MSR788 Magazine|M16 Magazine|M14 Magazine}}
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|item_id=''See [[#Types|Types]]''
|item_id=''See [[#Types|Types]]''
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A '''magazine''' stores [[ammo]] to feed into a [[Weapons#Firearms|firearm]].  
A '''magazine''' stores [[ammo]] to feed into a [[Firearms|firearm]].  


==Usage==
==Usage==

Revision as of 00:59, 22 February 2024

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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
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It has been suggested that this article should be split into M9 Magazine, M1911 Auto Magazine, D-E Magazine, MSR700 Magazine, MSR788 Magazine.
Magazine (disambiguation)
GunMagazine Model.png
General
Category
Ammo
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Part type
Magazine
Technical
Item ID
See Types

A magazine stores ammo to feed into a firearm.

Usage

A magazine is required in many firearms to load more than one round at a time. Firearms that use magazines are much quicker to fully reload, as only a single magazine needs to be inserted, whereas non-magazine firearms need to have each round loaded separately. Each magazine can only be inserted into certain firearms, and loaded with specific rounds.

Reloading

A magazine can be reloaded by either:

  • right-clicking the magazine in the player's inventory, then selecting "Insert X Bullets in Magazine".
  • equipping the firearm and holding R, then selecting "Load Bullets into Spare Magazine".

Both options will result in the player inserting one round at a time until the magazine is filled, unless interrupted.
Once filled, the magazine can then be inserted into the firearm. This can be done by either:

  • equipping the firearm and tapping R (the fullest magazine will be inserted).
  • equipping the firearm and holding R, then selecting "Insert Magazine".
  • right-clicking the magazine or firearm in the player's inventory, then selecting "Insert Magazine".

A magazine can be filled with rounds while walking (upright or crouched), but not running or sprinting.

Types

Icon Name Encumbrance Weapon Ammo Capacity Item ID
M9 Magazine M9 Magazine 0.2 M9 Pistol 9mm Round 15 Base.9mmClip
M1911 Auto Magazine M1911 Auto Magazine 0.2 M1911 Pistol .45 Auto Round 7 Base.45Clip
D-E Magazine D-E Magazine 0.2 D-E Pistol .44 Magnum Round 8 Base.44Clip
MSR700 Magazine MSR700 Magazine 0.2 MSR700 Rifle .223 Round 3 Base.223Clip
MSR788 Magazine MSR788 Magazine 0.2 MSR788 Rifle .308 Round 3 Base.308Clip
M16 Magazine M16 Magazine 0.2 M16 Assault Rifle 5.56mm Round 30 Base.556Clip
M14 Magazine M14 Magazine 0.2 M14 Rifle .308 Round 20 Base.M14Clip

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

BerettaClip.png M9 Magazine
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item 9mmClip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	9mm Magazine,
        Icon	=	BerettaClip,
        MaxAmmo = 15,
        AmmoType = Base.Bullets9mm,
        StaticModel = GunMagazine,
        GunType = Base.Pistol,
        WorldStaticModel = Gun_Magazine_Ground,
    }

BerettaClip.png M1911 Auto Magazine
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item 45Clip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	.45 Auto Magazine,
        Icon	=	BerettaClip,
        MaxAmmo = 7,
        AmmoType = Base.Bullets45,
        StaticModel = GunMagazine,
        GunType = Base.Pistol2,
        WorldStaticModel = Gun_Magazine_Ground,
    }

BerettaClip.png D-E Magazine
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item 44Clip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	.44 Magazine,
        Icon	=	BerettaClip,
        MaxAmmo = 8,
        AmmoType = Base.Bullets44,
        StaticModel = GunMagazine,
        GunType = Base.Pistol3,
        WorldStaticModel = Gun_Magazine_Ground,
    }

BerettaClip.png MSR700 Magazine
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item 223Clip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	.223 Magazine,
        Icon	=	BerettaClip,
        MaxAmmo = 3,
        AmmoType = Base.223Bullets,
        StaticModel = GunMagazine,
        /*GunType = Base.VarmintRifle,*/
        WorldStaticModel = Gun_Magazine_Ground,
    }

BerettaClip.png MSR788 Magazine
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item 308Clip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	.308 Magazine,
        Icon	=	BerettaClip,
        MaxAmmo = 3,
        AmmoType = Base.308Bullets,
        StaticModel = GunMagazine,
        GunType = Base.HuntingRifle,
        WorldStaticModel = Gun_Magazine_Ground,
    }

BerettaClip.png M16 Magazine
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item 556Clip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	.556 Magazine,
        Icon	=	BerettaClip,
        MaxAmmo = 30,
        AmmoType = Base.556Bullets,
        StaticModel = GunMagazine,
        GunType = Base.AssaultRifle,
        WorldStaticModel = Gun_Magazine_Ground,
    }

BerettaClip.png M14 Magazine
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item M14Clip
    {
        DisplayCategory = Ammo,
        CanStack	=	FALSE,
        Weight	=	0.2,
        Type	=	Normal,
        DisplayName	=	.308 Magazine,
        Icon	=	BerettaClip,
        MaxAmmo = 20,
        AmmoType = Base.308Bullets,
        StaticModel = GunMagazine,
        GunType = Base.AssaultRifle2,
        WorldStaticModel = Gun_Magazine_Ground,
    }

See also