Molotov Cocktail: Difference between revisions
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== Crafting == | == Crafting == | ||
Molotov cocktails can be crafted from one [[Whiskey Bottle (Full)|whiskey bottle (full)]], and a [[Ripped Sheet|ripped sheet]]. Or a [[Gas Can|gas can]] and [[Empty Bottle|empty bottle (alcohol)]] instead of a whiskey bottle (full). | Molotov cocktails can be crafted from one [[Whiskey Bottle (Full)|whiskey bottle (full)]], and a [[Ripped Sheet|ripped sheet]]. Or a [[Gas Can|gas can]] and white wine [[Empty Bottle|empty bottle (alcohol)]] instead of a whiskey bottle (full). | ||
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== Code == | == Code == |
Revision as of 18:15, 26 January 2022
Molotov cocktail | |
---|---|
Molotov cocktail | |
General | |
Category | Weapon |
Encumbrance | 1.5 |
Equipped | One-handed |
Secondary | |
Skill | Fire |
Damage | |
Type | Fire |
Attack speed | 1.5 |
Range | 0–8 tiles |
Damage | 0–0 |
Fire power | 90 |
Fire range | 4 tiles |
Technical details | |
Base ID | Base.Molotov |
Molotov Cocktails are a hand-made incendiary weapon which can be thrown by the player.
Usage
Molotov cocktails do not cause any damage upon impact. They will, however, spark a fire in its area of effect, allowing them to be useful for dispatching a medium to large group of zombies. Care must be taken though, as the fire created will spread and maybe even engulf the thrower in flames.
A lighter must be in the secondary slot in order to use it. After throwing, another molotov will be chosen as the current weapon if the player has one.
It is recommended to read more about the dangers of fire.
Crafting
Molotov cocktails can be crafted from one whiskey bottle (full), and a ripped sheet. Or a gas can and white wine empty bottle (alcohol) instead of a whiskey bottle (full).
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Molotov Cocktail |
0 XP | none | Bourbon (consumed) |
(consumed) |
||
Molotov Cocktail |
0 XP | none | (consumed) |
Gas Can (1 unit) (consumed) |
(consumed) |
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item Molotov OtherHandUse = TRUE, MaxRange = 8, WeaponSprite = Molotov, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, UseSelf = TRUE, DisplayName = Molotov Cocktail, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = MolotovCocktail, MinDamage = 0, Weight = 1.5, MaxDamage = 0, OtherHandRequire = Lighter, MaxHitCount = 0, FirePower = 90, FireRange = 4, Icon = Molotov,
History
Pre Alpha | |
---|---|
Initial | Added into the game |
Alpha | |
0.2.0i | Fire temporarily taken out. Fires are invisible from this point on. |
RC 2.9 | Fire re-added but doesn't work in certain builds of this version |
2.9.9.17 | Changes to molotov flying visuals. After throwing, another molotov will be chosen as the current weapon if the player has one rather than switching to some other weapon. |