Spiked Pickaxe Handle: Difference between revisions
VaileasysBot (talk | contribs) m (→top: Category update: "Melee weapons") |
(updated condition & added CodeBox & see also) |
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{{Header|The Game World|Items|Weapons|Melee weapons|version=Version 41|incver=78.16}} | {{Header|The Game World|Items|Weapons|Melee weapons|version=Version 41|incver=78.16}} | ||
{{Infobox weapon | {{Infobox weapon | ||
|display_name=Spiked | |display_name=Spiked Pickaxe Handle | ||
|name_colour=Weapon | |name_colour=Weapon | ||
|name_text_colour=Weapon | |name_text_colour=Weapon | ||
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<!--DAMAGE--> | <!--DAMAGE--> | ||
|type=Blunt | |type=Blunt | ||
| | |base_speed=1 | ||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=1.1 | |max_range=1.1 | ||
Line 24: | Line 24: | ||
|knockdown=2 | |knockdown=2 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|class_name=PickAxeHandleSpiked | |class_name=Base.PickAxeHandleSpiked | ||
}} | }} | ||
A '''spiked pickaxe handle''' is an improvised short blunt [[Weapons|weapon]]. | |||
==Usage== | ==Usage== | ||
Line 43: | Line 43: | ||
==Condition== | ==Condition== | ||
The | The ice hockey stick has a maximum condition of 4. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (2 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br> | ||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blunt]] skills. | |||
{{Durability weapon|2}} | |||
==Distribution== | ==Distribution== | ||
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==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 2089 | |||
| source = weapons.txt | |||
| retrieved = true | |||
| version = 41 | |||
| incver = 78.16 | |||
| code = | |||
item PickAxeHandleSpiked | |||
{ | |||
DisplayCategory = WeaponCrafted, | |||
MaxRange = 1.1, | |||
WeaponSprite = PickAxeHandleSpiked, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 4, | |||
KnockBackOnNoDeath = FALSE, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = Improvised;SmallBlunt, | |||
ConditionLowerChanceOneIn = 2, | |||
Weight = 3, | |||
SplatNumber = 1, | |||
PushBackMod = 0.3, | |||
SubCategory = Swinging, | |||
ConditionMax = 4, | |||
MaxHitCount = 2, | |||
DoorDamage = 5, | |||
IdleAnim = Idle_Weapon2, | |||
SwingAnim = Bat, | |||
DisplayName = Spiked PickAxe Handle, | |||
MinRange = 0.61, | |||
HitSound | SwingTime = 4, | ||
HitFloorSound | KnockdownMod = 2, | ||
SwingSound | SplatBloodOnNoDeath = FALSE, | ||
Icon = Pickaxe_Nails, | |||
RunAnim = Run_Weapon2, | |||
TwoHandWeapon = TRUE, | |||
BreakSound = SpikedPickAxeHandleBreak, | |||
DoorHitSound = SpikedPickAxeHandleHit, | |||
HitSound = SpikedPickAxeHandleHit, | |||
HitFloorSound = SpikedPickAxeHandleHit, | |||
SwingSound = SpikedPickAxeHandleSwing, | |||
TreeDamage = 0, | |||
CriticalChance = 10, | |||
CritDmgMultiplier = 5, | |||
MinDamage = 0.7, | |||
MaxDamage = 1, | |||
BaseSpeed = 1, | |||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Pickaxe]] | |||
*[[Pickaxe Handle]] | |||
*[[Spiked Baseball Bat]] | |||
*[[Table Leg]] | |||
{{Navbox weapons}} | {{Navbox weapons}} |
Revision as of 05:18, 29 December 2023
Spiked Pickaxe Handle | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 3 | |
Equipped | Two-handed | |
Condition max. | 4 | |
Skill | Long Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 1 | |
Range | 0.61–1.1 tiles | |
Damage | 0.7–1 | |
Knockback | 0.3 | |
Knockdown | 2 | |
Technical details | ||
Base ID | Base.PickAxeHandleSpiked | |
A spiked pickaxe handle is an improvised short blunt weapon.
Usage
Pros | Cons |
---|---|
|
|
Breaking Doors
The spiked pickaxe handle is poor at breaking doors, dealing only 5 damage per hit, as well as the low durability and high condition lower chance means that it is likely to break before destroying a door. For comparison, an axe deals 35 damage, while dealing minimal damage to the axe itself.
Condition
The ice hockey stick has a maximum condition of 4. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (2 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/2 (50%) |
0 | 4 | 1/4 (25%) |
0 | 8 | 1/6 (17%) |
4 | 0 | 1/6 (17%) |
8 | 0 | 1/10 (10%) |
4 | 4 | 1/8 (13%) |
4 | 8 | 1/10 (10%) |
8 | 8 | 1/14 (7%) |
10 | 10 | 1/16 (6%) |
Distribution
The spiked pickaxe handle can currently only be acquired through foraging, in the rare portion of the junk weapons category.
Code
Source: ProjectZomboid\media\scripts\weapons.txt
item PickAxeHandleSpiked
{
DisplayCategory = WeaponCrafted,
MaxRange = 1.1,
WeaponSprite = PickAxeHandleSpiked,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;SmallBlunt,
ConditionLowerChanceOneIn = 2,
Weight = 3,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 4,
MaxHitCount = 2,
DoorDamage = 5,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
DisplayName = Spiked PickAxe Handle,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Pickaxe_Nails,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
BreakSound = SpikedPickAxeHandleBreak,
DoorHitSound = SpikedPickAxeHandleHit,
HitSound = SpikedPickAxeHandleHit,
HitFloorSound = SpikedPickAxeHandleHit,
SwingSound = SpikedPickAxeHandleSwing,
TreeDamage = 0,
CriticalChance = 10,
CritDmgMultiplier = 5,
MinDamage = 0.7,
MaxDamage = 1,
BaseSpeed = 1,
DamageCategory = Slash,
DamageMakeHole = TRUE,
}