An introduction to the item. Include links (example link is to Nails article) to other pages within the wiki where appropriate.
This subsection is about the item's usage as a weapon. You may want to include how many enemies can be hit with a single strike, damage, range and effectiveness.
Include how effective the weapon is at breaking down doors.
Can the item be used to chop down trees? If so, how much damage does it do?
Include here which recipes this item can be used in. Remove this section if it isn't applicable to the weapon/item.
||Smack a few nails into your favourite baseball bat to help bash open some zeds.
||Carpentry Level 0
Gain 3 Cooking XP
|Cooking Level 0
What weapon skill does this weapon apply to? Is it blunt, blade or firearm? The maintenance skill relates to how often the weapon will take damage from being used. The following equation should be used replacing <ConditionLowerChanceOneIn> with the value for the given item:
1 in (<ConditionLowerChanceOneIn> + maintenance x 2)
Materials that can be used to repair the baseball bat, based on first time repairing.
Include here the building types that the weapon can be found in, being sure to include links.
Include here all the vehicle types/areas the weapon can be found.
Include here if the weapon can be found on zombies, and where. I.e. Many weapons can be found on zombies in specific areas. E.g. Police baton found on police zombies are found near police stations/roadblocks.
Once survivor NPCs are added, they will also be added into this section.
Any interesting facts about the weapon should be bullet-pointed
* in this section
Here are a list of images that can be used to show off the weapon. Include screenshots, model variants, or any other images that are relevant to the weapon.
Baseball Bat W.I.P. swing animation
From items.txt (Project Zomboid directory/media/scripts/)
MaxRange = 1.5,
WeaponSprite = Baseballbat,
MinAngle = 0.2,
Type = Weapon,
MinimumSwingTime = 3,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.02,
Categories = Blunt,
ConditionLowerChanceOneIn = 20,
Weight = 2,
SplatNumber = 1,
PushBackMod = 0.5,
MaxDamage = 1.2,
SubCategory = Swinging,
ConditionMax = 15,
MaxHitCount = 2,
DoorDamage = 7,
IdleAnim = Idle_Weapon2,
SwingAnim = Bat,
CriticalChance = 10,
WeaponWeight = 2,
DisplayName = Baseball Bat,
MinRange = 0.61,
SwingTime = 3,
HitAngleMod = -30,
MinDamage = 0.8,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = BaseballBat,
RunAnim = Run_Weapon2,
TwoHandWeapon = TRUE,
BreakSound = PZ_WoodSnap,
TreeDamage = 1,
From fixing.txt (Project Zomboid directory/media/scripts/)
fixing Fix Baseball Bat
Require : BaseballBat,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=2,
Fixer : Scotchtape=4,