Garden Fork: Difference between revisions

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{{Header|The Game World|Items|Tools|Farming Tools|version=Version 41|incver=78.16}}
{{Header|Project Zomboid|Items|Tools|Farming Tools|version=Version 41|incver=78.16}}
{{Infobox weapon
{{Infobox weapon
|display_name=Garden Fork
|display_name=Garden Fork

Revision as of 11:43, 9 January 2024

Garden Fork
Garden Fork
Garden Fork
General
Category Gardening
Encumbrance
Heavy Load
1.5
Function Farming
Condition max. 10
Skill Spear
Attachment Back
Damage
Type Slash
Attack speed 0.9
Range 0.61–1.37 tiles
Damage 1–1.5
Tree damage 0
Door damage 7
Knockback 0.3
Knockdown 0
Technical details
Base ID Base.GardenFork

A garden fork is an improvised spear weapon.

Usage

Farming

The garden fork can be used similar to a shovel or trowel as a way of tilling grass for farming.

Weapon

The garden fork can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.5 damage (unless a critical hit or using the spear charge) from up to 1.37 tiles away at an attack speed of 0.9.

Although it is a two-handed weapon, it can be used one-handed at the cost of reduced impact. It can be attached to the character's back for quick access and weight reduction.

Pros Cons
  • Long reach, great for not getting too close to zombies.
  • Highest durability of any spear.
  • Spear charge ability.
  • Cannot be crafted.

Special ability: spear charge

Every spear has the ability to use a unique spear charge attack. To use the spear charge ability, you must sprint (Left Alt key by default), after a few seconds of sprinting, the character will begin a spear charge and any zombie on the receiving end of the charge will be killed in one blow. Spear charges are best used against lone zombies due to the character being vulnerable during the kill animation. It may also alert nearby zombies from your sprinting, and it is more difficult for the character to turn while sprinting. The character will fall over if they sprint into a wall.

Condition

The garden fork has a maximum condition of 10. Its rate of degradation is influenced by the spear and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (10 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the spear and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and spear skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/10 (10%)
0 4 1/12 (8%)
0 8 1/14 (7%)
4 0 1/14 (7%)
8 0 1/18 (6%)
4 4 1/16 (6%)
4 8 1/18 (6%)
8 8 1/22 (5%)
10 10 1/24 (4%)

Repairing

A garden fork can be repaired with the following:

Distribution

The best locations to find a garden fork are farming stores and industrial areas such as warehouses and storage units. Rarely, they may be found inside survivor houses.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item GardenFork
    {
        DisplayCategory = Gardening,
        MaxRange	=	1.37,
        WeaponSprite	=	GardenFork,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	15,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	7,
        SwingAnim	=	Spear,
        DisplayName	=	Garden Fork,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pitchfork,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1,
        MaxDamage	=	1.5,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =   GardenForkBreak,
        HitFloorSound	=	GardenForkHit,
        ImpactSound	=	GardenForkHit,
        DoorHitSound = GardenForkHit,
        HitSound	=	GardenForkHit,
        SwingSound = GardenForkSwing,
        AttachmentType = Shovel,
        Tags = DigPlow,
    }

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Garden Fork
    {
       Require : GardenFork,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
    }

See also