Machete: Difference between revisions

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{{Languages}}{{Header|The Game World|Items|Tools|type=Tool|version=Version 41|incver=78.16}}{{Infobox weapon
{{Languages}}{{Header|Project Zomboid|Items|Tools|type=Tool|version=Version 41|incver=78.16}}{{Infobox weapon
|display_name=Machete
|display_name=Machete
|name_colour=Weapon
|name_colour=Weapon

Revision as of 11:43, 9 January 2024

Machete
Machete
Machete
General
Category Weapon
Encumbrance
Heavy Load
2
Equipped One-handed
Condition max. 13
Skill Long Blade
Attachment Back
Damage
Type Slash
Attack speed 1
Range 0.61–1.23 tiles
Damage 2–3
Knockback 0.3
Knockdown 2
Technical details
Base ID Base.Machete

A machete is a one-handed long blade weapon.

Usage

Pros Cons
  • Deals more damage than most melee weapons.
  • Good durability.
  • Longer range than most one-handed melee weapons.
  • Hard to level up long blade skill due to the machete and Katana being the only long blade weapons.
  • Quite difficult to find.

Tool-usage

Can be used to remove bushes.

Weapon

The machete can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 3 damage to enemies (unless a critical hit) from up to 1.23 tiles away at an attack speed of 1.

The weapon can be attached to the character's back for quick access and weight reduction.

Condition

The machete has a maximum condition of 13. Its rate of degradation is influenced by the long blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (25 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the long blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and long blade skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/25 (4%)
0 4 1/27 (4%)
0 8 1/29 (3%)
4 0 1/29 (3%)
8 0 1/33 (3%)
4 4 1/31 (3%)
4 8 1/33 (3%)
8 8 1/37 (3%)
10 10 1/39 (3%)

Distribution

Buildings

  • The best method of finding a machete is looting hardware stores. The West Point and Riverside shopping district each have a hardware store.
  • Pawn shops and military surplus stores have a high chance of spawning machetes. Both can be found in Louisville.
  • Machetes can spawn in metal shelves in warehouses.
  • Machetes can also be found inside barricaded buildings.

Zombies

  • After 20 days survived, a machete can be rarely found impaled in some zombies.
  • Can be found impaled in a rare zombie dressed as the Friday the Thirteenth antagonist Jason Voorhees; regardless of days survived.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\weapons.txt

Retrieved: Build 41.78.16
item Machete
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.23,
        WeaponSprite	=	Machete,
        MinAngle	=	0.7,
        Type	=	Weapon,
		SwingSound = MacheteSwing,
        HitFloorSound	=	MacheteHit,
		ImpactSound	=	MacheteHit,
        DoorHitSound = MacheteHit,
		HitSound	=	MacheteHit,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	LongBlade,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	2,
        SplatNumber	=	2,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	13,
        MaxHitCount	=	2,
        DoorDamage	=	10,
        SwingAnim	=	Bat,
        DisplayName	=	Machete,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Machete,
        TreeDamage  =   10,
        CriticalChance	=	20,
        CritDmgMultiplier = 5,
        MinDamage	=	2,
        MaxDamage	=	3,
        BaseSpeed = 1,
        WeaponLength = 0.3,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = BigBlade,
        Tags = CutPlant;SharpKnife,
        DoorHitSound = MacheteHit,
		HitSound = MacheteHit,
		HitFloorSound = MacheteHit,
        BreakSound  =   MacheteBreak,
		SwingSound = MacheteSwing,
     }

See also