Molotov Cocktail: Difference between revisions
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|name_colour=Weapon | |name_colour=Weapon | ||
|name_text_colour=Weapon | |name_text_colour=Weapon | ||
|image= | |image=Molotov.png | ||
|image_width=100px | |image_width=100px | ||
|category=Weapon | |category=Weapon | ||
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|effect_type=Fire | |effect_type=Fire | ||
|class_name=Base.Molotov | |class_name=Base.Molotov | ||
}} | }}[[Molotov Cocktail]]s are a hand-made incendiary weapon which can be thrown by the player. | ||
[[Molotov Cocktail]]s are a hand-made incendiary weapon which can be thrown by the player. | |||
== Usage == | ==Usage== | ||
Molotov cocktails do not cause any damage upon impact. They will, however, spark a fire in its area of effect, allowing them to be useful for dispatching a medium to large group of zombies. Care must be taken though, as the fire created will spread and maybe even engulf the thrower in flames. | Molotov cocktails do not cause any damage upon impact. They will, however, spark a fire in its area of effect, allowing them to be useful for dispatching a medium to large group of zombies. Care must be taken though, as the fire created will spread and maybe even engulf the thrower in flames. | ||
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It is recommended to read more about the dangers of [[fire]]. | It is recommended to read more about the dangers of [[fire]]. | ||
== Crafting == | ==Crafting== | ||
Molotov cocktails can be crafted from a full [[Whiskey Bottle (Full)|whiskey bottle]] and a [[Ripped Sheet|ripped sheet]], or from a [[Gas Can|gas can]], an [[Empty Bottle|empty bottle]], and a [[Ripped Sheet|ripped sheet]]. | Molotov cocktails can be crafted from a full [[Whiskey Bottle (Full)|whiskey bottle]] and a [[Ripped Sheet|ripped sheet]], or from a [[Gas Can|gas can]], an [[Empty Bottle|empty bottle]], and a [[Ripped Sheet|ripped sheet]]. | ||
{{Crafting header|ing=3}} | {{Crafting header|ing=3}} | ||
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|} | |} | ||
== Code == | ==Code== | ||
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver=50}} | {{Retrieved|version=41|incver=50}} | ||
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</pre> | </pre> | ||
==History== | |||
== History == | |||
{| class="pztable" width="550" style="text-align:left;" | {| class="pztable" width="550" style="text-align:left;" | ||
|- | |- | ||
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{{Navbox/Weapons}} | {{Navbox/Weapons}} | ||
{{ | {{Navbox weapons}} | ||
[[Category:Guns and Explosives (Project)]] | [[Category:Guns and Explosives (Project)]] |
Revision as of 20:44, 14 February 2023
Molotov cocktail | |
---|---|
General | |
Category | Weapon |
Encumbrance | 1.5 |
Equipped | One-handed |
Secondary | |
Skill | Fire |
Damage | |
Type | Fire |
Attack speed | 1.5 |
Range | 0–8 tiles |
Damage | 0–0 |
Fire power | 90 |
Fire range | 4 tiles |
Technical details | |
Base ID | Base.Molotov |
Molotov Cocktails are a hand-made incendiary weapon which can be thrown by the player.
Usage
Molotov cocktails do not cause any damage upon impact. They will, however, spark a fire in its area of effect, allowing them to be useful for dispatching a medium to large group of zombies. Care must be taken though, as the fire created will spread and maybe even engulf the thrower in flames.
A lighter must be in the secondary slot in order to use it. After throwing, another molotov will be chosen as the current weapon if the player has one.
It is recommended to read more about the dangers of fire.
Crafting
Molotov cocktails can be crafted from a full whiskey bottle and a ripped sheet, or from a gas can, an empty bottle, and a ripped sheet.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Molotov Cocktail |
0 XP | none | Bourbon (consumed) |
(consumed) |
||
Molotov Cocktail |
0 XP | none | (consumed) |
Gas Can (1 unit) (consumed) |
(consumed) |
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item Molotov OtherHandUse = TRUE, MaxRange = 8, WeaponSprite = Molotov, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, UseSelf = TRUE, DisplayName = Molotov Cocktail, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = MolotovCocktail, MinDamage = 0, Weight = 1.5, MaxDamage = 0, OtherHandRequire = Lighter, MaxHitCount = 0, FirePower = 90, FireRange = 4, Icon = Molotov,
History
Pre Alpha | |
---|---|
Initial | Added into the game |
Alpha | |
0.2.0i | Fire temporarily taken out. Fires are invisible from this point on. |
RC 2.9 | Fire re-added but doesn't work in certain builds of this version |
2.9.9.17 | Changes to molotov flying visuals. After throwing, another molotov will be chosen as the current weapon if the player has one rather than switching to some other weapon. |