Pistol
Pistol
M9 Pistol | ||||
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M9 Pistol | ||||
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General | ||||
Category | Weapon | |||
Encumbrance | 1.5 | |||
Equipped | One-handed | |||
Condition max. | 10 | |||
Skill | Gunshot | |||
Attachment | Holster | |||
Characteristics | ||||
Ammo type | ||||
Magazine size | 15 | |||
Noise radius | 50 tiles | |||
Recoil delay | 20 | |||
Reload time | 30 | |||
Aiming time | 15 | |||
Damage | ||||
Type | Gunshot | |||
Range | 0.61–10 tiles | |||
Damage | 0.6–1 | |||
Accuracy | 50 | |||
Knockback | 0.3 | |||
Knockdown | 2 | |||
Technical details | ||||
Base ID | Base.Pistol | |||
A M9 pistol, previously just pistol, is a type of weapon in Project Zomboid.
Usage
The M9 Pistol is a 9mm caliber pistol, with good accuracy and low noise for a firearm.
Reloading
The M9 pistol requires using a 15 round capacity 9mm magazine. Like other firearms, the M9 pistol can be reloaded with R. If given enough time, the player will automatically rack the firearm, thus transferring a round into the chamber. If not, the firearm must be racked manually (default: X). Once racked once, the firearm will not need to be racked again, until a new magazine is inserted. If racked while a round is already in the chamber, the round will be ejected and placed into player's inventory. To avoid using the contextual menu in the inventory, the M9 pistol can be reloaded, racked or unloaded by holding R and selecting the desired action.
Pre-build 41
Reloading difficulty can be set to either Easy, Normal, or Hardcore. It is not possible to fire the weapon with the magazine removed. The trigger and hammer click when the last round in the magazine is fired, as if to indicate to the user that they are out of ammunition.
Easy Mode
In-game description: Reloading handguns refills the weapon provided there is ammunition available.
Reloading the Pistol on Easy is accomplished simply by having 9mm Round in the character's inventory and pressing R while having the handgun equipped. Magazines are unavailable on Easy mode. The Pistol can also be reloaded by selecting the "Reload" option after right-clicking it.
Normal Mode
In-game description: Reloading ejects or inserts a magazine. Magazines must be reloaded separately.
Hardcore Mode
In-game description: Reloading ejects or inserts a magazine. Magazines must be reloaded separately. Weapons must be racked before firing to ensure a round is chambered. This allows the pistol to hold one additional round, as when you rack it it becomes 14+1, and if you eject the magazine you can load in another bullet, reinsert it, and have 15+1 rounds.
Attachments
Attachments can be attached to shotguns with the use of a Screwdriver. When you have the screwdriver and desired attachment, right click the JS-2000 in your inventory, select "Upgrade" and select the attachment you want to use. There are four different types of attachments that can be added to shotguns.
- Red Dot: Increased firearm aiming speed.
- Iron Sight: Increased firearm's maximum range.
- Laser: Increases firearm accuracy.
- Gun Light: Not yet functional or obtainable (Build 41.52).
Condition
The M9 pistol is a firearm, therefore being influenced by the firearm skills: aiming and reloading. It has a maximum condition of 10 and will be damaged depending on the player's aiming skill. The chance of losing durability is: 1 in (60 + aiming x 2)
.
Repairing
M9 pistol requires a minimum of 3 aiming, and another M9 pistol. The aiming skill determines how much will be repaired and chance of being successful.
It should be noted that repairing the M9 pistol makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Distribution
The M9 pistol can be found almost anywhere, albeit rarely. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.52
item Pistol { ImpactSound = null, MaxRange = 7, WeaponSprite = Handgun03, SoundVolume = 30, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = M9 Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SwingSound = Firearm9mmShot, SoundRadius = 50, MinDamage = 0.6, MaxDamage = 1, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = HandGun3, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 50, AimingPerkHitChanceModifier = 8, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 20, SoundGain = 1.5, ClipSize = 15, ReloadTime = 30, AimingTime = 15, BreakSound = BreakMetalItem, MetalValue = 30, AmmoBox = Bullets9mmBox, MaxAmmo = 15, InsertAmmoSound = Stormy9mmClipLoad, EjectAmmoSound = Stormy9mmClipEject, RackSound = Stormy9mmRack, MagazineType = Base.9mmClip, AmmoType = Base.Bullets9mm, WeaponReloadType = handgun, JamGunChance = 2, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = GunLight GunLight gunlight gunlight, ModelWeaponPart = IronSight IronSight scope scope, ModelWeaponPart = Laser Laser laser laser, AttachmentType = Holster, StopPower = 5, }