Sledgehammer
Sledgehammer | ||
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| ||
General | ||
Category | Weapon | |
Encumbrance | 6 | |
Function | Destroy walls | |
Equipped | Two-handed | |
Condition max. | 10 | |
Skill | Long Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 4 | |
Range | 0.7–1.35 tiles | |
Damage | 2–3 | |
Knockback | 1 | |
Knockdown | 3 | |
Technical details | ||
Base ID | Base.Sledgehammer | |
A sledgehammer is a heavy, two-handed, blunt melee weapon.
Usage
Weapon
The sledgehammer has one of the highest average and maximum damage of all weapons but has the longest swing time among all melee weapons. The sledgehammer is one of the few weapons that can hit 3 zombies at once (for comparison, a baseball bat can only hit 2 zombies at once), but it must be used carefully as it generates a lot of exhaustion. Notably, the character is unable to swing the sledgehammer when exhausted.
Breaking Doors
The sledgehammer is very effective at breaking doors, dealing 40 damage to them, compared to an Axe dealing 35 damage.
Chopping Trees
The sledgehammer is better at chopping down trees that most melee weapons, dealing 10 damage, but still not as effective as the Axe which deals 35 damage.
Destruction of Blocks
Destroying blocks, such as walls, doors and other miscellaneous objects, is a function exclusive to the sledgehammer. To destroy blocks, click "Destroy" on the right-click menu while having the Sledgehammer equipped. A red box will appear, highlighting the block you are about to destroy.
Condition
The sledgehammer is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. The sledgehammer's durability is exceptionally high and it takes a long time to break. The sledgehammer has a 1 in 40 chance of losing durability per hit.
Repairing
Repair Sledgehammer |
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Potentially repairs: 55%
Chance of success: 100% |
Potentially repairs: 20%
Chance of success: 95% Needs:
Duct Tape (2 units) |
Potentially repairs: 10%
Chance of success: 95% Needs:
Glue (3 units) |
Potentially repairs: 10%
Chance of success: 95% Needs:
Adhesive Tape (4 units) |
It should be noted that repairing the sledgehammer makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Distribution
Sledgehammers are usually found in crates and metal shelves. Locations such as warehouses, hardware stores, constrution sites, and industrial facilities are prime locations for finding a sledgehammer. Rarely, a sledgehammer can be found on the road near a pothole and traffic cones.
Crafting
Due to the item being a blunt weapon, it can be used to smash a watermelon.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Watermelon Chunks x5 |
none | Watermelon x1 (consumed) |
Blunt Weapon or Log x1 |
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/)
item Sledgehammer { DisplayCategory = ToolWeapon, MaxRange = 1.35, WeaponSprite = SledgeHammer, MinAngle = 0.8, Type = Weapon, MinimumSwingTime = 4, EnduranceMod = 4, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.04, Categories = Blunt, ConditionLowerChanceOneIn = 40, Weight = 6, SplatNumber = 3, PushBackMod = 1, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 3, DoorDamage = 40, IdleAnim = Idle_Weapon2, CantAttackWithLowestEndurance = TRUE, SwingAnim = Heavy, DisplayName = Sledgehammer, MinRange = 0.7, SwingTime = 2, HitSound = SledgehammerHit, HitFloorSound = SledgehammerHit, SwingSound = SledgehammerSwing, DoorHitSound = SledgehammerHit, KnockdownMod = 3, SplatBloodOnNoDeath = FALSE, Icon = Sledgehamer, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = SledgehammerBreak, TreeDamage = 10, MinDamage = 2, MaxDamage = 3, MetalValue = 120, AlwaysKnockdown = TRUE, CritDmgMultiplier = 2 BaseSpeed = 0.9, WeaponLength = 0.65, RequiresEquippedBothHands = TRUE, AttachmentType = BigBlade, Tags = Sledgehammer, } item Sledgehammer2 { DisplayCategory = ToolWeapon, MaxRange = 1.35, WeaponSprite = SledgeHammer02, MinAngle = 0.8, Type = Weapon, MinimumSwingTime = 4, EnduranceMod = 4, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.04, Categories = Blunt, ConditionLowerChanceOneIn = 40, Weight = 6, SplatNumber = 3, PushBackMod = 1, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 3, DoorDamage = 40, IdleAnim = Idle_Weapon2, CantAttackWithLowestEndurance = TRUE, SwingAnim = Heavy, DisplayName = Sledgehammer, MinRange = 0.7, SwingTime = 2, HitSound = SledgehammerHit, HitFloorSound = SledgehammerHit, SwingSound = SledgehammerSwing, DoorHitSound = SledgehammerHit, KnockdownMod = 3, SplatBloodOnNoDeath = FALSE, Icon = Sledgehammer2, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = SledgehammerBreak, TreeDamage = 10, MetalValue = 120, MinDamage = 2, MaxDamage = 3, AlwaysKnockdown = TRUE, CritDmgMultiplier = 2, BaseSpeed = 0.9, WeaponLength = 0.65, RequiresEquippedBothHands = TRUE, AttachmentType = BigBlade, Tags = Sledgehammer, }
History
Alpha | |
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Build 26 | The sledgehammer will lose condition when used to destroy things. |
RC 2.9.8a | Melee weapons debuffed. |
0.2.0a | Sledgehammer added |