Stake
Stake | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 0.3 | |
Function | Weapons | |
Equipped | One-handed | |
Condition max. | 5 | |
Skill | Short Blade | |
Attachment | Belt | |
Damage | ||
Type | SmallBlade | |
Attack speed | 2 | |
Range | 0.61–0.85 tiles | |
Damage | 0.25–0.53 | |
Knockback | 0.3 | |
Execution | Jaw Stab | |
Technical details | ||
Ingredients |
1 × Tree Branch 1 × Knife | |
Base ID | Base.Stake | |
A stake is a craftable melee weapon categorized as a short blade
Usage
Weapon
Pros | Cons |
---|---|
|
|
Breaking doors
It is very ineffective at bashing down doors, dealing only 1 damage per hit. For comparison, an axe deals 35 damage to that structure type.
Condition
The condition of the fork is influenced by the maintenance skill. It has a maximum condition of 5 and will be damaged depending on the player's maintenance skill.
The chance of losing durability is: 1 in (1 + maintenance x 2)
Repairing
A stake cannot be repaired.
Crafting
The stake is a craftable weapon that can be used as an alternative to tent pegs to make a tent kit.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Stake |
1.25 Carpentry | none | Tree Branch |
(keep) |
- | |
Tent Kit |
0 XP | none | Tarp (consumed) |
Stake x4 (consumed) |
Sturdy Stick x2 (consumed)|- |
Distribution
Stakes cannot be found in Knox Country and only crafted.
Trivia
- The stake was added to the game in build 41 (also known as animation build).
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.53
item Stake { MaxRange = 0.85, WeaponSprite = Stake, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 1, Weight = 0.3, SplatNumber = 2, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, CloseKillMove = Jaw_Stab, ConditionMax = 5, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, DisplayName = Stake, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Stake, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, EnduranceMod = 0.5, CriticalChance = 10, CritDmgMultiplier = 10, MinDamage = 0.25, MaxDamage = 0.53, WeaponLength = 0.18, HitFloorSound = BladeHit, ImpactSound = BladeHit, HitSound = BladeHit, AttachmentType = Screwdriver, }