Stone Axe: Difference between revisions

From PZwiki
(Updated stats, removed Maintenance formula)
(Rewrote condition related text, updated code from file)
Line 46: Line 46:


==Condition==
==Condition==
The stone axe is an [[Skills#Axe|axe]] weapon, therefore being influenced by the axe skills: accuracy, guard and maintenance. It has a maximum condition of 5 and will be damaged depending on the player's Maintenance and Axe skill. With level 0 Maintenance and Axes the chance of losing condition is 1 in 5.
The stone axe has a max condition of 5 and the chance to lose condition is influenced by the [[Skills#Combat|Maintenance and Axe skills]]. With level 0 Maintenance and Axe skill the stone axe has a 1 in 5 chance to lose condition each hit.
=== Repairing ===
=== Repairing ===
The stone axe cannot be repaired, and must be crafted again once broken.  
The stone axe cannot be repaired.  


== Code ==
== Code ==
'''''From Items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
'''''From Items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=41|incver=50}}
{{Retrieved|version=41|incver=78}}
<pre>   item AxeStone
<pre>item AxeStone
    {
{
DisplayCategory = ToolWeapon,
MaxRange = 1.2,
MaxRange = 1.2,
MinAngle = 0.72,
MinAngle = 0.72,
Line 83: Line 84:
TwoHandWeapon = TRUE,
TwoHandWeapon = TRUE,
BreakSound  =  RawAxeBreak,
BreakSound  =  RawAxeBreak,
DoorHitSound = RawAxeHit,
HitSound = RawAxeHit,
HitFloorSound = RawAxeHit,
SwingSound = RawAxeSwing,
TreeDamage  =  10,
TreeDamage  =  10,
CriticalChance = 15,
CriticalChance = 15,
Line 93: Line 98:
AttachmentType = BigWeapon,
AttachmentType = BigWeapon,
Tags = ChopTree;CutPlant,
Tags = ChopTree;CutPlant,
    }</pre>
}</pre>





Revision as of 06:21, 17 January 2023

Stone Axe
Stone Axe
Stone Axe
General
Category Weapon
Encumbrance
Heavy Load
1.2
Function Chop trees
Equipped Two-handed
Condition max. 5
Skill Axe
Damage
Type Axe
Attack speed 3.0
Range 0.61–1.2 tiles
Damage 0.5–1.5
Knockback 0.3
Knockdown 1.5
Technical details
Ingredients 1 × Tree Branch
1 × Chipped Stone
1 × Ripped Sheets
or 1 × Twine
or 1 × Dirty Rag
Base ID Base.AxeStone

A stone axe, previously known as raw axe, is a two-handed craftable melee weapon.

Weapon

The stone axe is a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is a two-handed weapon that has a max damage of 1.5.

The stone axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. Its disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when overwhelmed.

Breaking doors

It is effective at breaking down doors, dealing 15 damage per hit.

Chopping trees

The stone axe is a useful harvesting tool when cutting down trees (10 damage) to collect logs which can be cut with a saw to create wood planks.

Crafting

Stone axes are made up of items which are scavenged via Foraging.Tree branches, chipped stones and ripped sheets (or twine) are required.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
AxeStone.png
Stone Axe
0 XP none Branch.png
Tree Branch
(consumed)
RockSharpened.png
Chipped Stone
(consumed)

(consumed)

Condition

The stone axe has a max condition of 5 and the chance to lose condition is influenced by the Maintenance and Axe skills. With level 0 Maintenance and Axe skill the stone axe has a 1 in 5 chance to lose condition each hit.

Repairing

The stone axe cannot be repaired.

Code

From Items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.78

item AxeStone
{
	DisplayCategory = ToolWeapon,
	MaxRange	=	1.2,
	MinAngle	=	0.72,
	WeaponSprite	=	StoneAxe,
	Type	=	Weapon,
	MinimumSwingTime	=	3.0,
	KnockBackOnNoDeath	=	TRUE,
	Categories	=	Axe,
	ConditionLowerChanceOneIn	=	5,
	Weight	=	1.2,
	SplatNumber	=	3,
	PushBackMod	=	0.3,
	SubCategory	=	Swinging,
	ConditionMax	=	5,
	MaxHitCount	=	3,
	DoorDamage	=	15,
	IdleAnim	=	Idle_Weapon2,
	SwingAnim	=	Bat,
	DisplayName	=	Raw Axe,
	MinRange	=	0.61,
	SwingTime	=	3.0,
	HitAngleMod	=	-30,
	SplatSize	=	5,
	KnockdownMod	=	1.5,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	AxeStone,
	RunAnim	=	Run_Weapon2,
	TwoHandWeapon = TRUE,
	BreakSound  =   RawAxeBreak,
	DoorHitSound = RawAxeHit,
	HitSound = RawAxeHit,
	HitFloorSound = RawAxeHit,
	SwingSound = RawAxeSwing,
	TreeDamage  =   10,
	CriticalChance	=	15,
	CritDmgMultiplier = 5,
	MinDamage	=	0.5,
	MaxDamage	=	1.5,
	BaseSpeed = 1,
	DamageCategory = Slash,
	DamageMakeHole = TRUE,
	AttachmentType = BigWeapon,
	Tags = ChopTree;CutPlant,
}


See also

Template:Navbox/Tools

Template:Navbox/Weapons