Metal Bar: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blunt weapons}} | ||
{{ | {{Page version|41.78.16}} | ||
| | {{Infobox item | ||
|name=Metal Bar | |||
|name_colour=Construction | |name_colour=Construction | ||
|name_text_colour=Construction | |name_text_colour=Construction | ||
| | |model=LeadPipe_Model.png | ||
| | |icon=MetalBar.png | ||
|icon_name=Metal Bar | |||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Weapon | |category=Weapon | ||
Line 15: | Line 14: | ||
|equipped=One-Handed | |equipped=One-Handed | ||
|condition_max=8 | |condition_max=8 | ||
|attachemnt_type=BigWeapon | |||
|skill_type=Short Blunt | |||
<!--DAMAGE--> | <!--DAMAGE--> | ||
|type= | |type=Blunt | ||
| | |base_speed=0.95 | ||
|min_range=0.61 | |min_range=0.61 | ||
|max_range=1.2 | |max_range=1.2 | ||
Line 24: | Line 25: | ||
|door_damage=1 | |door_damage=1 | ||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown= | |knockdown=0 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.MetalBar | ||
}}A '''metal bar''' is a material required in [[metalworking]]. | }} | ||
A '''metal bar''' is a material required in [[metalworking]] and an improvised short blunt [[Weapons|weapon]]. | |||
==Usage== | ==Usage== | ||
Metal bars are required in constructing [[barricade|metal bar barricades]] and [[Metal Wall|metal wall frames]]. This barricade provides a strong transparent structure that can be put on [[window]]s and [[door]]s. | Metal bars are required in constructing [[barricade|metal bar barricades]] and [[Metal Wall|metal wall frames]]. This barricade provides a strong transparent structure that can be put on [[window]]s and [[door]]s. | ||
===Weapon=== | |||
The metal bar can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.1 damage to enemies (unless a critical hit) from up to 1.2 tiles away at an attack speed of 0.95. | |||
==Condition== | |||
The metal bar has a maximum condition of 8. Its rate of degradation is influenced by the [[Skills|short blunt]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (15 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.<br> | |||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blunt]] skills. | |||
{{Durability weapon|15}} | |||
==Crafting== | ==Crafting== | ||
Line 39: | Line 50: | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | |||
! colspan="4" | Containers | |||
|- | |||
! Building/Room | |||
! Container | |||
! style="width: 3.2em;" | Rolls | |||
! style="width: 3.2em;" | Chance | |||
|- | |||
|SafehouseLoot | |||
|[[counter]] | |||
|4 | |||
|1 | |||
|- | |||
|bedroom | |||
|[[crate]] | |||
|1 | |||
|0.6 | |||
|- | |||
|rowspan="2"|factory | |||
|[[crate]] | |||
|4 | |||
|1 | |||
|- | |||
|[[crate]] | |||
|4 | |||
|2 | |||
|- | |||
|rowspan="2"|garagestorage | |||
|[[counter]] | |||
|4 | |||
|1 | |||
|- | |||
|[[counter]] | |||
|4 | |||
|2 | |||
|- | |||
|rowspan="2"|toolstorestorage | |||
|[[metal_shelves]] | |||
|4 | |||
|6 | |||
|- | |||
|[[metal_shelves]] | |||
|4 | |||
|6 | |||
|} | |||
===Buildings=== | ===Buildings=== | ||
Metal bars can be found in garages, sheds, storage units, tool stores and logging factories. | Metal bars can be found in garages, sheds, storage units, tool stores and logging factories. | ||
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==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 138 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item MetalBar | |||
{ | { | ||
DisplayCategory = Weapon, | |||
MaxRange = 1.2, | MaxRange = 1.2, | ||
WeaponSprite = LeadPipe, | WeaponSprite = LeadPipe, | ||
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RunAnim = Run_Weapon2, | RunAnim = Run_Weapon2, | ||
IdleAnim = Idle_Weapon2, | IdleAnim = Idle_Weapon2, | ||
BreakSound = | BreakSound = MetalBarBreak, | ||
DoorHitSound = MetalBarHit, | |||
HitSound = MetalBarHit, | |||
HitFloorSound = MetalBarHit, | |||
SwingSound = MetalBarSwing, | |||
TreeDamage = 0, | TreeDamage = 0, | ||
CriticalChance = 30, | CriticalChance = 30, | ||
Line 84: | Line 154: | ||
WeaponLength = 0.35, | WeaponLength = 0.35, | ||
AttachmentType = BigWeapon, | AttachmentType = BigWeapon, | ||
} | } | ||
}} | |||
}} | |||
==See also== | ==See also== | ||
Line 91: | Line 163: | ||
*[[Metal Tube]] | *[[Metal Tube]] | ||
{{ | {{Navbox weapons|blunt}} |
Revision as of 11:04, 26 March 2024
A metal bar is a material required in metalworking and an improvised short blunt weapon.
Usage
Metal bars are required in constructing metal bar barricades and metal wall frames. This barricade provides a strong transparent structure that can be put on windows and doors.
Weapon
The metal bar can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.1 damage to enemies (unless a critical hit) from up to 1.2 tiles away at an attack speed of 0.95.
Condition
The metal bar has a maximum condition of 8. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.
Maintenance skill | Weapon skill | Durability lower chance |
---|---|---|
0 | 0 | 1/15 (7%) |
0 | 4 | 1/17 (6%) |
0 | 8 | 1/19 (5%) |
4 | 0 | 1/19 (5%) |
8 | 0 | 1/23 (4%) |
4 | 4 | 1/21 (5%) |
4 | 8 | 1/23 (4%) |
8 | 8 | 1/27 (4%) |
10 | 10 | 1/29 (3%) |
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Barricade (Metal Bars) |
1.5 Metalworking | none | Propane Torch (1 units) (keep) |
Welder Mask (keep) |
Metal Bar x3 (consumed) | ||
Metal Wall Frame |
5 Metalworking | Metalworking 3 | Propane Torch (2 units) (keep) |
Welder Mask (keep) |
Welding Rods (1 units) (consumed) |
Metal Bar x3 (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
SafehouseLoot | counter | 4 | 1 |
bedroom | crate | 1 | 0.6 |
factory | crate | 4 | 1 |
crate | 4 | 2 | |
garagestorage | counter | 4 | 1 |
counter | 4 | 2 | |
toolstorestorage | metal_shelves | 4 | 6 |
metal_shelves | 4 | 6 |
Buildings
Metal bars can be found in garages, sheds, storage units, tool stores and logging factories.
Vehicles
Metal bars can be found in the trunk of metalworker, or construction worker's vehicles.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item MetalBar
{
DisplayCategory = Weapon,
MaxRange = 1.2,
WeaponSprite = LeadPipe,
MinAngle = 0.72,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;SmallBlunt,
ConditionLowerChanceOneIn = 15,
Weight = 1.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 8,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Metal Bar,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = MetalBar,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = MetalBarBreak,
DoorHitSound = MetalBarHit,
HitSound = MetalBarHit,
HitFloorSound = MetalBarHit,
SwingSound = MetalBarSwing,
TreeDamage = 0,
CriticalChance = 30,
CritDmgMultiplier = 2,
MinDamage = 0.7,
MaxDamage = 1.1,
BaseSpeed = 0.95,
WeaponLength = 0.35,
AttachmentType = BigWeapon,
}