Molotov Cocktail: Difference between revisions
m (→Usage: Subject-verb agreement (its replaced by their). Clean-up of description of aftermath of a Molotov. Molotov is a name and thus always proper noun.) |
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|max_range=8 | |max_range=8 | ||
|swing_time=1.5 | |swing_time=1.5 | ||
|effect_power=90 | |effect_power=90 | ||
|effect_range=4 | |effect_range=4 | ||
|effect_type=Fire | |effect_type=Fire | ||
<!--TECHNICAL--> | |||
|class_name=Base.Molotov | |class_name=Base.Molotov | ||
}} | }}A '''Molotov cocktail''' is a hand-made incendiary weapon which can be thrown by the player. | ||
==Usage== | ==Usage== | ||
Molotov cocktails do not cause any damage upon impact. They will, however, spark a fire in their area of effect, allowing them to be useful for dispatching a medium to large group of | Molotov cocktails do not cause any damage upon impact. They will, however, spark a fire in their area of effect, allowing them to be useful for dispatching a medium to large group of [[zombie]]s. Care must be taken though, as the fire can spread and even engulf the thrower in flames. | ||
A [[lighter]] must be in the secondary slot in order to use it. After throwing, another Molotov will be chosen as the current weapon if the player has one. | A [[lighter]] must be in the secondary slot in order to use it. After throwing, another Molotov will be chosen as the current weapon if the player has one. | ||
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==Crafting== | ==Crafting== | ||
Molotov cocktails can be crafted from a full [[ | Molotov cocktails can be crafted from a full [[bourbon]] and a [[Ripped Sheet|ripped sheet]], or from a [[Gas Can|gas can]], an [[Empty Bottle|empty bottle]], and a [[Ripped Sheet|ripped sheet]]. | ||
{{Crafting header|ing=3}} | {{Crafting header|ing=3}} | ||
{{Crafting general|007|ing=3}} | {{Crafting general|007|ing=3}} | ||
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==Code== | ==Code== | ||
{{CodeBox| | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 3146 | |||
| source = items_weapons.txt | |||
| retrieved = true | |||
| version = 41 | |||
| incver = 78.16 | |||
| code = | |||
item Molotov | item Molotov | ||
{ | |||
DisplayCategory = Explosives, | |||
OtherHandUse = TRUE, | |||
MaxRange = 8, | |||
WeaponSprite = Molotov, | |||
Type = Weapon, | |||
MinimumSwingTime = 1.5, | |||
SwingAnim = Throw, | |||
UseSelf = TRUE, | |||
DisplayName = Molotov Cocktail, | |||
SwingTime = 1.5, | |||
SwingAmountBeforeImpact = 0.1, | |||
PhysicsObject = MolotovCocktail, | |||
MinDamage = 0, | |||
Weight = 1.5, | |||
MaxDamage = 0, | |||
OtherHandRequire = Lighter, | |||
MaxHitCount = 0, | |||
FirePower = 90, | |||
FireRange = 4, | |||
Icon = Molotov, | |||
EquipSound = MolotovCocktailEquip, | |||
ExplosionSound = MolotovCocktailExplode, | |||
SwingSound = MolotovCocktailThrow, | |||
} | |||
}} | |||
}} | |||
==History== | ==History== | ||
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==See also== | ==See also== | ||
*[[Fire]] | *[[Fire]] | ||
*[[Items#Bomb & Throwing Item| | *[[Items#Bomb & Throwing Item|Throwable weapons]] | ||
*[[ | *[[Bourbon]] | ||
{{Navbox weapons}} | {{Navbox weapons}} |
Revision as of 11:41, 2 January 2024
Molotov cocktail | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 1.5 | |
Equipped | One-handed | |
Secondary | ||
Skill | Fire | |
Damage | ||
Type | Fire | |
Attack speed | 1.5 | |
Range | 0–8 tiles | |
Fire power | 90 | |
Fire range | 4 tiles | |
Technical details | ||
Base ID | Base.Molotov | |
A Molotov cocktail is a hand-made incendiary weapon which can be thrown by the player.
Usage
Molotov cocktails do not cause any damage upon impact. They will, however, spark a fire in their area of effect, allowing them to be useful for dispatching a medium to large group of zombies. Care must be taken though, as the fire can spread and even engulf the thrower in flames.
A lighter must be in the secondary slot in order to use it. After throwing, another Molotov will be chosen as the current weapon if the player has one.
It is recommended to read more about the dangers of fire.
Crafting
Molotov cocktails can be crafted from a full bourbon and a ripped sheet, or from a gas can, an empty bottle, and a ripped sheet.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Molotov Cocktail |
0 XP | none | Bourbon (consumed) |
(consumed) |
||
Molotov Cocktail |
0 XP | none | (consumed) |
Gas Can (1 unit) (consumed) |
(consumed) |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Molotov
{
DisplayCategory = Explosives,
OtherHandUse = TRUE,
MaxRange = 8,
WeaponSprite = Molotov,
Type = Weapon,
MinimumSwingTime = 1.5,
SwingAnim = Throw,
UseSelf = TRUE,
DisplayName = Molotov Cocktail,
SwingTime = 1.5,
SwingAmountBeforeImpact = 0.1,
PhysicsObject = MolotovCocktail,
MinDamage = 0,
Weight = 1.5,
MaxDamage = 0,
OtherHandRequire = Lighter,
MaxHitCount = 0,
FirePower = 90,
FireRange = 4,
Icon = Molotov,
EquipSound = MolotovCocktailEquip,
ExplosionSound = MolotovCocktailExplode,
SwingSound = MolotovCocktailThrow,
}
History
Pre Alpha | |
---|---|
Initial | Added into the game |
Alpha | |
0.2.0i | Fire temporarily taken out. Fires are invisible from this point on. |
RC 2.9 | Fire re-added but doesn't work in certain builds of this version |
2.9.9.17 | Changes to molotov flying visuals. After throwing, another molotov will be chosen as the current weapon if the player has one rather than switching to some other weapon. |