Spiked Baseball Bat: Difference between revisions
m (Previously said that they could not be found naturally, changed to mention survivor houses) |
m (Fixes) |
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{{Languages}}{{Header|The Game World|Items|Weapons|Melee weapons|type=Weapon|version=Version 41|incver=73}}{{Infobox weapon | {{Languages}} | ||
{{Header|The Game World|Items|Weapons|Melee weapons|type=Weapon|version=Version 41|incver=73}} | |||
{{Infobox weapon | |||
|display_name=Spiked Baseball Bat | |display_name=Spiked Baseball Bat | ||
|name_colour=Weapon | |name_colour=Weapon | ||
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|knockdown=2 | |knockdown=2 | ||
|class_name=Base.BaseballBat | |class_name=Base.BaseballBat | ||
}}A '''spiked baseball bat''' is a two-handed melee weapon. | }} | ||
A '''spiked baseball bat''' is a two-handed melee weapon. | |||
A craftable improvement on the basic [[Baseball Bat|baseball bat]] which does more damage, generally killing [[Zombies]] with one well-charged hit. Since it has good range, pushes zombies away, and deals above average damage, it is an excellent weapon that is relatively easy to find the components for. The extra damage does come with the drawback of causing damage to clothing worn by [[Zombies]]. | A craftable improvement on the basic [[Baseball Bat|baseball bat]] which does more damage, generally killing [[Zombies]] with one well-charged hit. Since it has good range, pushes zombies away, and deals above average damage, it is an excellent weapon that is relatively easy to find the components for. The extra damage does come with the drawback of causing damage to clothing worn by [[Zombies]]. | ||
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The spiked baseball bat is not for the unfit, any user should prioritize putting a point or two in swinging skills if not already done so to benefit from the output of the bat. | The spiked baseball bat is not for the unfit, any user should prioritize putting a point or two in swinging skills if not already done so to benefit from the output of the bat. | ||
It can also be used to bash down [[door]]s, causing 7 damage per swing. They | It can also be used to bash down [[door]]s, causing 7 damage per swing. They can only be found on the bodies of dead survivors and in survivor houses, although it is more reliable to craft one, as the unmodified bat spawns in many locations in the world. | ||
==Crafting== | ==Crafting== | ||
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==Materials to repair== | ==Materials to repair== | ||
The {{PAGENAME}} has a 1 in 10 chance of losing condition on hit. | The {{PAGENAME}} has a 1 in 10 chance of losing condition on hit. | ||
{| class="pztable" style="text-align:center;" | {| class="pztable" style="text-align: center;" | ||
|- | |- | ||
! Item Repaired | ! Item Repaired |
Revision as of 20:48, 18 October 2023
Spiked Baseball Bat | |||
---|---|---|---|
| |||
General | |||
Category | Weapon | ||
Encumbrance | 2 | ||
Equipped | Two-handed | ||
Condition max. | 15 | ||
Skill | Long Blunt | ||
Damage | |||
Type | Slash | ||
Attack speed | 3 | ||
Range | 0.61–1.5 tiles | ||
Damage | 1–1.5 | ||
Knockback | 0.5 | ||
Knockdown | 2 | ||
Technical details | |||
Base ID | Base.BaseballBat | ||
A spiked baseball bat is a two-handed melee weapon.
A craftable improvement on the basic baseball bat which does more damage, generally killing Zombie with one well-charged hit. Since it has good range, pushes zombies away, and deals above average damage, it is an excellent weapon that is relatively easy to find the components for. The extra damage does come with the drawback of causing damage to clothing worn by Zombie.
It has lower durability than a standard baseball bat, and as such it is recommended to have a backup weapon for long fights. This lowered durability is counteracted by the ability to repair the weapon with common nails with each nail restoring a full point of condition if successful. This can dramatically extend the life of the bat for not much extra investment.
The spiked baseball bat is not for the unfit, any user should prioritize putting a point or two in swinging skills if not already done so to benefit from the output of the bat.
It can also be used to bash down doors, causing 7 damage per swing. They can only be found on the bodies of dead survivors and in survivor houses, although it is more reliable to craft one, as the unmodified bat spawns in many locations in the world.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Spiked Baseball Bat |
0 XP | none | Hammer (tag) (keep) |
Baseball Bat (consumed) |
Nails x5 (consumed) | |
Watermelon Chunks x5 |
0.75 Cooking | none | (keep) |
Watermelon (consumed) |
Materials to repair
The Spiked Baseball Bat has a 1 in 10 chance of losing condition on hit.
Item Repaired | 1st Repair Materials = 55% Repaired, 100% Success |
20% Repaired, 95% Success |
10% Repaired, 95% Success |
10% Repaired, 95% Success |
5% Repaired, 95% Success |
---|---|---|---|---|---|
Spiked Baseball Bat |
Wood Glue (2 Uses) |
Duct Tape (2 Uses) |
Glue (2 Uses) |
Adhesive Tape (4 Uses) |
Nails (1 Use) |
- At level 7 carpentry, wood glue will repair 75% durability
- Unlike with all weapons, nails can be used to repair the spiked bat.
- Due to how the repair system work in whole numbers, any successful repair will repair the spiked bat by the minimum amount: 1. Meaning that with the lowest success rate with nails being 50% and a low chance to lose condition on failure, a player may repair the spiked bat upwards of 30 times while still gaining more condition than loss.
- The Spiked Baseball Bat has an averaging 150 swings before repair, after 30 repairs via nails, it can easily reach 400+ swings.
Code
item BaseballBatNails DisplayCategory = WeaponCrafted, MaxRange = 1.28, WeaponSprite = BaseballBatSpiked, MinAngle = 0.75, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = Blunt, ConditionLowerChanceOneIn = 10, Weight = 2, SplatNumber = 2, PushBackMod = 0.5, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 7, IdleAnim = Idle_Weapon2, SwingAnim = Bat, DisplayName = Spiked Baseball Bat, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = BaseballBatNails, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = SpikedBaseballBatBreak, DoorHitSound = SpikedBaseballBatHit, HitSound = SpikedBaseballBatHit, HitFloorSound = SpikedBaseballBatHit, SwingSound = SpikedBaseballBatSwing, TreeDamage = 1, MetalValue = 5, CriticalChance = 30, critDmgMultiplier = 5, MinDamage = 1, MaxDamage = 1.5, BaseSpeed = 0.95, WeaponLength = 0.5, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = Shovel,
Repair
fixing Fix Spiked Baseball Bat Require : BaseballBatNails, Fixer : Woodglue=2; Woodwork=2, Fixer : DuctTape=2, Fixer : Glue=2, Fixer : Scotchtape=4, Fixer : Nails,