Fire Bomb: Difference between revisions

From PZwiki
m (→‎See also: Remove project category)
(info about the upgrades usage, CodeBox, Item IDs and infobox info/changes)
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{{Languages}}{{Header|Project Zomboid|Items|Weapons|Throwables|Bombs and Traps|type=Weapon|version=Version 41|incver=51}}{{Infobox weapon
{{Languages}}
{{Header|Project Zomboid|Items|Weapons|Ranged weapons|Throwables|type=Weapon|version=Version 41|incver=78.16}}
{{Infobox weapon
|display_name=Fire Bomb
|display_name=Fire Bomb
|name_colour=Weapon
|name_colour=Weapon
Line 5: Line 7:
|image=FlameTrap_Model.png
|image=FlameTrap_Model.png
|alternate_image=BottleWithGas.png
|alternate_image=BottleWithGas.png
|alternate_name=Fire bomb
|alternate_name=Fire Bomb
|alternate_image2=FireBomb.png
|alternate_image2=FireBomb.png
|alternate_name2=Fire bomb with Upgrade
|alternate_name2=Fire Bomb with Timer
|alternate_image3=FireBomb.png
|alternate_name3=Fire Bomb with Sensor
|alternate_image4=FireBomb.png
|alternate_name4=Remote Fire Bomb
<!--GENERAL-->
<!--GENERAL-->
|category=Weapon
|category=Explosives
|weight=1.5
|weight=1.5
|equipped=One-handed
|equipped=One-handed
Line 17: Line 23:
|min_range=0
|min_range=0
|max_range=10
|max_range=10
|min_damage=0
|max_damage=0
|effect_power=97
|effect_power=97
|effect_range=6
|effect_range=6
|effect_timer=10
|effect_type=Fire
|effect_type=Fire
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|ingredients=1 × [[Empty Bottle (Water)|Empty Bottle]]<br>1 × [[Gas Can]]<br>1 × [[Ripped Sheet]]
|ingredients=1 × [[Empty Bottle (Water)|Empty Bottle]]<br>1 × [[Gas Can]]<br>1 × [[Ripped Sheet]]
|class_name=''See [[#Item IDs|Item IDs]]''
|class_name=Base.FlameTrap<br>Base.FlameTrapTriggered<br>Base.FlameTrapSensorV1<br>Base.FlameTrapSensorV2<br>Base.FlameTrapSensorV3<br>Base.FlameTrapRemote
|no_style=
|no_style=
}}{{quote|text=Equip trap and perform basic attack to throw.|author=In-game tooltip}}A '''fire bomb''' is a [[Items#Throwable|thrown bomb]] that can only be crafted by players with the [[Occupation|Engineer]] profession.
}}{{quote|text=Equip trap and perform basic attack to throw.|author=In-game tooltip}}A '''fire bomb''' is a [[Items#Throwable|thrown bomb]] that can only be crafted by players with the [[Occupation|Engineer]] profession.


==Usage==
==Usage==
Once thrown, a fire bomb will cover an average area of 12x12 squares, starting several [[fire]]s in the process. The fires themselves will last for about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames.
Fire bombs can be thrown by holding {{key|{{abbr|RMB|Right Mouse Button}}}} to aim and pressing {{key|{{abbr|LMB|Left Mouse Button}}}} to release, where it will be thrown at the location of the mouse cursor. Upon landing, the fire bomb will start several [[fire]]s in a radius of 6 tiles. The fires themselves will last about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames.  
 
===Upgrades===
The fire bomb has various upgrades allowing it to be triggered in several ways, rather than just thrown.
====Sensor upgrade====
The fire bomb with sensor has a [[Motion Sensor|motion sensor]] attached. It can be placed by moving to the desired location, then press {{key|{{abbr|RMB|Right Mouse Button}}}} on the item in the player's inventory and selecting "Place Fire Bomb with Sensor" (this is different to "Place Item", which just places the item without arming it). Once placed, it will slowly beep 4 times before beeping rapidly and stopping. Once the beeping stops, the fire bomb is armed, and will be triggered if movement is detected within a certain distance from the fire bomb (without any warning). It's important to note that the character that armed the bomb can also trigger it.
 
There are 3 versions of the sensor upgrade, each with a different range before triggering.
{| class="pztable" style="text-align: center;"
! Version
! Sensor range
|-
| V1
| 3 tiles
|-
| V2
| 4 tiles
|-
| V3
| 5 tiles
|}
 
====Timer upgrade====
The fire bomb with timer has a [[Crafted Timer|crafted timer]] attached. Before placing, the timer can be set by pressing {{key|{{abbr|RMB|Right Mouse Button}}}} on the item in the player's inventory and selecting "Set time before explosion". The time set is in real world seconds. The method of placing is identical to the [[#Sensor upgrade|sensor upgrade]]: move to location, {{key|{{abbr|RMB|Right Mouse Button}}}} on item, and select "Place Fire Bomb with Timer". It will begin to beep slowly, once for every second, and on the last second it will beep rapidly before exploding.
 
====Remote upgrade====
The remote fire bomb has a [[Crafted Trigger|crafted trigger]] attached, allowing it to be detonated remotely. To trigger, a [[Remote Controller|remote controller]] must first be crafted. Then the remote controller and remote fire bomb will need to be linked by having both items in the player's inventory and pressing {{key|{{abbr|RMB|Right Mouse Button}}}} on either the remote or the fire bomb and selecting "Link to ...". "(Linked)" will then appear next to the two items. If the wrong items have been linked, it can be reset by pressing {{key|{{abbr|RMB|Right Mouse Button}}}} and selecting "Reset Remote Frequency" (both items must be reset in order to be linked to a new item). Once linked, the fire bomb can then be placed: move to location, {{key|{{abbr|RMB|Right Mouse Button}}}} on item, and select "Place Remote Fire Bomb". Unlike the other upgrades, there will be no beeps, although it is armed. It is triggered by pressing {{key|{{abbr|RMB|Right Mouse Button}}}} on the linked remote controller and selecting "Trigger".
 
There are 3 versions of the [[Remote Controller|remote controller]], each with a different range that they can be used to trigger the fire bomb.
{| class="pztable" style="text-align: center;"
! Version
! remote range
|-
| V1
| 7 tiles
|-
| V2
| 11 tiles
|-
| V3
| 15 tiles
|}


==Crafting==
==Crafting==
Line 41: Line 85:


===Upgrades===
===Upgrades===
A fire bomb can also be upgraded with a [[Motion Sensor|motion sensor]], [[Crafted Timer|timer]], or [[Remote Controller|remote control]].
The fire bomb can be upgraded by attaching a [[Crafted Timer|crafted timer]], [[Motion Sensor|motion sensor]], or [[Crafted Trigger|crafted trigger]], each with their own method of triggering.  
{{Crafting header|ing=3}}
{{Crafting header|ing=3}}
{{Crafting electrical|406|ing=3}}
{{Crafting electrical|406|ing=3}}
Line 54: Line 98:


==Item IDs==
==Item IDs==
{| class="pztable"
{| class="pztable" style="text-align: center;"
!Item
! Icon
!Class name
! Item
! Item ID
|-
|-
|Flame Trap
| [[File:BottleWithGas.png]]
|{{ID|Base.FlameTrap}}
| Fire Bomb
| {{ID|Base.FlameTrap}}
|-
|-
|Flame Trap with Timer
| [[File:FireBomb.png]]
|{{ID|Base.FlameTrapTriggered}}
| Fire Bomb with Timer
| {{ID|Base.FlameTrapTriggered}}
|-
|-
|Flame Trap with Sensor (V1)
| [[File:FireBomb.png]]
|{{ID|Base.FlameTrapSensorV1}}
| Fire Bomb with Sensor (V1)
| {{ID|Base.FlameTrapSensorV1}}
|-
|-
|Flame Trap with Sensor (V2)
| [[File:FireBomb.png]]
|{{ID|Base.FlameTrapSensorV2}}
| Fire Bomb with Sensor (V2)
| {{ID|Base.FlameTrapSensorV2}}
|-
|-
|Flame Trap with Sensor (V3)
| [[File:FireBomb.png]]
|{{ID|Base.FlameTrapSensorV3}}
| Fire Bomb with Sensor (V3)
| {{ID|Base.FlameTrapSensorV3}}
|-
|-
|Remote Flame Trap
| [[File:FireBomb.png]]
|{{ID|Base.FlameTrapRemote}}
| Remote Fire Bomb
| {{ID|Base.FlameTrapRemote}}
|}
|}


Line 85: Line 136:


==Code==
==Code==
[[File:BottleWithGas.png|32px]] Fire Bomb<br>
{{CodeBox|
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
[[File:BottleWithGas.png]] Fire Bomb ({{ID|Base.FlameTrap}})<br>
{{Retrieved|version=41|incver=51}}
{{CodeSnip
<pre>
  | lang = java
  | line = true
  | start = 3146
  | source = newitems.txt
  | retrieved = true
  | version = 41
  | incver = 78.16
  | code =
item FlameTrap
item FlameTrap
MaxRange = 10,
    {
Type = Weapon,
        DisplayCategory = Explosives,
MinimumSwingTime = 1.5,
        MaxRange = 10,
SwingAnim = Throw,
        Type = Weapon,
WeaponSprite = Molotov,
        MinimumSwingTime = 1.5,
UseSelf = TRUE,
SwingAnim = Throw,
DisplayName = Flame Trap,
        WeaponSprite = Molotov,
SwingTime = 1.5,
        UseSelf = TRUE,
SwingAmountBeforeImpact = 0.1,
        DisplayName = Flame Trap,
PhysicsObject = Molotov,
        SwingTime = 1.5,
MinDamage = 0,
        SwingAmountBeforeImpact = 0.1,
Weight = 1.5,
        PhysicsObject = Molotov,
MaxDamage = 0,
        MinDamage = 0,
MaxHitCount = 0,
        Weight = 1.5,
Icon = BottleWithGas,
        MaxDamage = 0,
FirePower = 97,
        MaxHitCount = 0,
FireRange = 6,
        Icon = BottleWithGas,
ExplosionSound = SmallExplosion,
        FirePower =   97,
Tooltip = Tooltip_Trap,
        FireRange =   6,
        WorldStaticModel = FlameTrap,
        ExplosionSound =  FlameTrapExplode,
</pre>
        SwingSound = FlameTrapThrow,
        Tooltip = Tooltip_Trap,
        WorldStaticModel = FlameTrap,
    }
}}


<!-- Div to make all of the 'extra' code collapsible so it doesn't clutter the page. Perhaps there's better way to go about it. -->
[[File:FireBomb.png]] Fire Bomb with Timer ({{ID|Base.FlameTrapTriggered}})<br>
<div class="mw-collapsible mw-collapsed" style="overflow:auto;">'''Other code'''
{{CodeSnip
<div class="mw-collapsible-content">
  | lang = java
[[File:FireBomb.png|32px]] Flame Trap with Timer<br>
  | line = true
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
  | start = 3172
{{Retrieved|version=41|incver=51}}
  | source = newitems.txt
<pre>
  | retrieved = true
item FlameTrapTriggered
  | version = 41
MaxRange = 3,
  | incver = 78.16
Type = Weapon,
  | code =
MinimumSwingTime = 1.5,
    item FlameTrapTriggered
SwingAnim = Throw,
    {
WeaponSprite = Molotov,
        DisplayCategory = Explosives,
UseSelf = TRUE,
        MaxRange = 3,
DisplayName = Flame Trap with Timer,
        Type = Weapon,
SwingTime = 1.5,
        MinimumSwingTime = 1.5,
SwingAmountBeforeImpact = 0.1,
SwingAnim = Throw,
PhysicsObject = constructedobjects_01_32,
        WeaponSprite = Molotov,
MinDamage = 0,
        UseSelf = TRUE,
Weight = 1.5,
        DisplayName = Flame Trap with Timer,
MaxDamage = 0,
        SwingTime = 1.5,
MaxHitCount = 0,
        SwingAmountBeforeImpact = 0.1,
Icon = FireBomb,
        PhysicsObject = constructedobjects_01_32,
ExplosionTimer = 10,
        MinDamage = 0,
PlacedSprite = constructedobjects_01_32,
        Weight = 1.5,
FirePower = 97,
        MaxDamage = 0,
FireRange = 6,
        MaxHitCount = 0,
CanBePlaced = TRUE,
        Icon = FireBomb,
ExplosionSound = SmallExplosion,
        ExplosionTimer = 10,
        WorldStaticModel = FlameTrapSensor,
        PlacedSprite = constructedobjects_01_32,
</pre>
        FirePower =   97,
[[File:FireBomb.png|32px]] Flame Trap with Sensor (V1)<br>
        FireRange =   6,
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
        CanBePlaced = TRUE,
{{Retrieved|version=41|incver=51}}
        ExplosionSound  =   FlameTrapExplode,
<pre>
        SwingSound = FlameTrapThrow,
item FlameTrapSensorV1
        WorldStaticModel = FlameTrapSensor,
MaxRange = 10,
    }
Type = Weapon,
}}
MinimumSwingTime = 1.5,
SwingAnim = Throw,
WeaponSprite = Molotov,
UseSelf = TRUE,
DisplayName = Flame Trap with Sensor,
SwingTime = 1.5,
SwingAmountBeforeImpact = 0.1,
PhysicsObject = Molotov,
MinDamage = 0,
Weight = 1.5,
MaxDamage = 0,
MaxHitCount = 0,
Icon = FireBomb,
SensorRange = 3,
PlacedSprite = constructedobjects_01_32,
ExplosionTimer = 5,
FirePower = 97,
FireRange = 6,
CanBePlaced = TRUE,
ExplosionSound = SmallExplosion,
        WorldStaticModel = FlameTrapSensor,
</pre>
[[File:FireBomb.png|32px]] Flame Trap with Sensor (V2)<br>
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=41|incver=51}}
<pre> item FlameTrapSensorV2
MaxRange = 10,
Type = Weapon,
MinimumSwingTime = 1.5,
SwingAnim = Throw,
WeaponSprite = Molotov,
UseSelf = TRUE,
DisplayName = Flame Trap with Sensor,
SwingTime = 1.5,
SwingAmountBeforeImpact = 0.1,
PhysicsObject = Molotov,
MinDamage = 0,
Weight = 1.5,
MaxDamage = 0,
MaxHitCount = 0,
Icon = FireBomb,
SensorRange = 4,
PlacedSprite = constructedobjects_01_32,
ExplosionTimer = 5,
FirePower = 97,
FireRange = 6,
CanBePlaced = TRUE,
ExplosionSound = SmallExplosion,
        WorldStaticModel = FlameTrapSensor,
</pre>
[[File:FireBomb.png|32px]] Flame Trap with Sensor (V3)<br>
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=41|incver=51}}
<pre>
item FlameTrapSensorV3
MaxRange = 10,
Type = Weapon,
MinimumSwingTime = 1.5,
SwingAnim = Throw,
WeaponSprite = Molotov,
UseSelf = TRUE,
DisplayName = Flame Trap with Sensor,
SwingTime = 1.5,
SwingAmountBeforeImpact = 0.1,
PhysicsObject = Molotov,
MinDamage = 0,
Weight = 1.5,
MaxDamage = 0,
MaxHitCount = 0,
Icon = FireBomb,
SensorRange = 5,
PlacedSprite = constructedobjects_01_32,
ExplosionTimer = 5,
FirePower = 97,
FireRange = 6,
CanBePlaced = TRUE,
ExplosionSound = SmallExplosion,
        WorldStaticModel = FlameTrapSensor,
</pre>
[[File:FireBomb.png|32px]] Remote Flame Trap<br>
'''''From newitems.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=41|incver=51}}
<pre>
item FlameTrapRemote
MaxRange = 10,
Type = Weapon,
MinimumSwingTime = 1.5,
SwingAnim = Throw,
WeaponSprite = Molotov,
UseSelf = TRUE,
DisplayName = Remote Flame Trap,
SwingTime = 1.5,
SwingAmountBeforeImpact = 0.1,
PhysicsObject = Molotov,
MinDamage = 0,
Weight = 1.5,
MaxDamage = 0,
MaxHitCount = 0,
Icon = FireBomb,
PlacedSprite = constructedobjects_01_32,
FirePower = 97,
FireRange = 6,
CanBePlaced = TRUE,
CanBeRemote = TRUE,
ExplosionSound = SmallExplosion,
        WorldStaticModel = FlameTrapSensor,
</pre>


</div></div>
[[File:FireBomb.png]] Fire Bomb with Sensor ({{ID|Base.FlameTrapSensorV1}})<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 3200
  | source = newitems.txt
  | retrieved = true
  | version = 41
  | incver = 78.16
  | code =
    item FlameTrapSensorV1
    {
        DisplayCategory = Explosives,
        MaxRange = 10,
        Type = Weapon,
        MinimumSwingTime = 1.5,
SwingAnim = Throw,
        WeaponSprite = Molotov,
        UseSelf = TRUE,
        DisplayName = Flame Trap with Sensor,
        SwingTime = 1.5,
        SwingAmountBeforeImpact = 0.1,
        PhysicsObject = Molotov,
        MinDamage = 0,
        Weight = 1.5,
        MaxDamage = 0,
        MaxHitCount = 0,
        Icon = FireBomb,
        SensorRange =  3,
        PlacedSprite = constructedobjects_01_32,
        ExplosionTimer  =  5,
        FirePower  =  97,
        FireRange  =  6,
        CanBePlaced = TRUE,
        ExplosionSound  =  FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        WorldStaticModel = FlameTrapSensor,
    }
}}
 
[[File:FireBomb.png]] Fire Bomb with Sensor ({{ID|Base.FlameTrapSensorV2}})<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 3229
  | source = newitems.txt
  | retrieved = true
  | version = 41
  | incver = 78.16
  | code =
    item FlameTrapSensorV2
    {
        DisplayCategory = Explosives,
        MaxRange = 10,
        Type = Weapon,
        MinimumSwingTime = 1.5,
SwingAnim = Throw,
        WeaponSprite = Molotov,
        UseSelf = TRUE,
        DisplayName = Flame Trap with Sensor,
        SwingTime = 1.5,
        SwingAmountBeforeImpact = 0.1,
        PhysicsObject = Molotov,
        MinDamage = 0,
        Weight = 1.5,
        MaxDamage = 0,
        MaxHitCount = 0,
        Icon = FireBomb,
        SensorRange =  4,
        PlacedSprite = constructedobjects_01_32,
        ExplosionTimer  =  5,
        FirePower  =  97,
        FireRange  =  6,
        CanBePlaced = TRUE,
        ExplosionSound  =  FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        WorldStaticModel = FlameTrapSensor,
    }
}}
 
[[File:FireBomb.png]] Fire Bomb with Sensor ({{ID|Base.FlameTrapSensorV3}})<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 3258
  | source = newitems.txt
  | retrieved = true
  | version = 41
  | incver = 78.16
  | code =
    item FlameTrapSensorV3
    {
        DisplayCategory = Explosives,
        MaxRange = 10,
        Type = Weapon,
        MinimumSwingTime = 1.5,
SwingAnim = Throw,
        WeaponSprite = Molotov,
        UseSelf = TRUE,
        DisplayName = Flame Trap with Sensor,
        SwingTime = 1.5,
        SwingAmountBeforeImpact = 0.1,
        PhysicsObject = Molotov,
        MinDamage = 0,
        Weight = 1.5,
        MaxDamage = 0,
        MaxHitCount = 0,
        Icon = FireBomb,
        SensorRange =  5,
        PlacedSprite = constructedobjects_01_32,
        ExplosionTimer  =  5,
        FirePower  =  97,
        FireRange  =  6,
        CanBePlaced = TRUE,
        ExplosionSound  =  FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        WorldStaticModel = FlameTrapSensor,
    }
}}
 
[[File:FireBomb.png]] Remote Fire Bomb ({{ID|Base.FlameTrapRemote}})<br>
{{CodeSnip
  | lang = java
  | line = true
  | start = 3287
  | source = newitems.txt
  | retrieved = true
  | version = 41
  | incver = 78.16
  | code =
    item FlameTrapRemote
    {
        DisplayCategory = Explosives,
        MaxRange = 10,
        Type = Weapon,
        MinimumSwingTime = 1.5,
SwingAnim = Throw,
        WeaponSprite = Molotov,
        UseSelf = TRUE,
        DisplayName = Remote Flame Trap,
        SwingTime = 1.5,
        SwingAmountBeforeImpact = 0.1,
        PhysicsObject = Molotov,
        MinDamage = 0,
        Weight = 1.5,
        MaxDamage = 0,
        MaxHitCount = 0,
        Icon = FireBomb,
        PlacedSprite = constructedobjects_01_32,
        FirePower  =  97,
        FireRange  =  6,
        CanBePlaced = TRUE,
        CanBeRemote = TRUE,
        ExplosionSound  =  FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        WorldStaticModel = FlameTrapSensor,
    }
}}
}}


==See also==
==See also==
*[[Aerosol Bomb]]
*[[Aerosol Bomb]]
*[[Pipe Bomb]]
*[[Smoke Bomb]]


{{Navbox weapons}}
{{Navbox weapons}}


[[Category:Electricals and Transmission (Project)]]
[[Category:Items]]
[[Category:Bomb and Throwing Items]]
[[Category:Electricals and Transmission (Project)]]
[[Category:Electricals and Transmission (Project)]]

Revision as of 13:50, 1 January 2024

Fire Bomb
Fire Bomb
Fire Bomb Fire Bomb with Timer Fire Bomb with Sensor Remote Fire Bomb
General
Category Explosives
Encumbrance
Heavy Load
1.5
Equipped One-handed
Skill Fire
Damage
Type Fire
Attack speed 1.5
Range 0–10 tiles
Fire power 97
Fire range 6 tiles
Technical details
Ingredients 1 × Empty Bottle
1 × Gas Can
1 × Ripped Sheets
Base ID Base.FlameTrap
Base.FlameTrapTriggered
Base.FlameTrapSensorV1
Base.FlameTrapSensorV2
Base.FlameTrapSensorV3
Base.FlameTrapRemote
Equip trap and perform basic attack to throw.
— In-game tooltip

A fire bomb is a thrown bomb that can only be crafted by players with the Engineer profession.

Usage

Fire bombs can be thrown by holding RMB to aim and pressing LMB to release, where it will be thrown at the location of the mouse cursor. Upon landing, the fire bomb will start several fires in a radius of 6 tiles. The fires themselves will last about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames.

Upgrades

The fire bomb has various upgrades allowing it to be triggered in several ways, rather than just thrown.

Sensor upgrade

The fire bomb with sensor has a motion sensor attached. It can be placed by moving to the desired location, then press RMB on the item in the player's inventory and selecting "Place Fire Bomb with Sensor" (this is different to "Place Item", which just places the item without arming it). Once placed, it will slowly beep 4 times before beeping rapidly and stopping. Once the beeping stops, the fire bomb is armed, and will be triggered if movement is detected within a certain distance from the fire bomb (without any warning). It's important to note that the character that armed the bomb can also trigger it.

There are 3 versions of the sensor upgrade, each with a different range before triggering.

Version Sensor range
V1 3 tiles
V2 4 tiles
V3 5 tiles

Timer upgrade

The fire bomb with timer has a crafted timer attached. Before placing, the timer can be set by pressing RMB on the item in the player's inventory and selecting "Set time before explosion". The time set is in real world seconds. The method of placing is identical to the sensor upgrade: move to location, RMB on item, and select "Place Fire Bomb with Timer". It will begin to beep slowly, once for every second, and on the last second it will beep rapidly before exploding.

Remote upgrade

The remote fire bomb has a crafted trigger attached, allowing it to be detonated remotely. To trigger, a remote controller must first be crafted. Then the remote controller and remote fire bomb will need to be linked by having both items in the player's inventory and pressing RMB on either the remote or the fire bomb and selecting "Link to ...". "(Linked)" will then appear next to the two items. If the wrong items have been linked, it can be reset by pressing RMB and selecting "Reset Remote Frequency" (both items must be reset in order to be linked to a new item). Once linked, the fire bomb can then be placed: move to location, RMB on item, and select "Place Remote Fire Bomb". Unlike the other upgrades, there will be no beeps, although it is armed. It is triggered by pressing RMB on the linked remote controller and selecting "Trigger".

There are 3 versions of the remote controller, each with a different range that they can be used to trigger the fire bomb.

Version remote range
V1 7 tiles
V2 11 tiles
V3 15 tiles

Crafting

Obtaining

A fire bomb requires several common items found in houses, and can only be crafted by players that have chosen the Engineer occupation.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
BottleWithGas.png
Fire Bomb
0 XP none Engineer Empty Bottle
Empty Bottle
(consumed)
Petrol.png
Gas Can
(4 units)

(consumed)
Rag.png
Ripped Sheets
(consumed)

Upgrades

The fire bomb can be upgraded by attaching a crafted timer, motion sensor, or crafted trigger, each with their own method of triggering.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
Fire Bomb with Timer
Fire Bomb with Timer
0 XP Electrical 2 Electronics Magazine Vol.2 BottleWithGas.png
Fire Bomb
(consumed)
TimerCrafted.png
Crafted Timer
(consumed)
ElectronicsScrap.png
Scrap Electronics x2
(consumed)
Fire Bomb with Sensor (V1)
Fire Bomb with Sensor (V1)
0 XP Electrical 2 Electronics Magazine Vol.3 BottleWithGas.png
Fire Bomb
(consumed)
MotionSensor.png
Motion Sensor
(consumed)
ElectronicsScrap.png
Scrap Electronics x2
(consumed)
Fire Bomb with Sensor (V2)
Fire Bomb with Sensor (V2)
0 XP Electrical 4 Electronics Magazine Vol.3 BottleWithGas.png
Fire Bomb
(consumed)
MotionSensor.png
Motion Sensor
(consumed)
ElectronicsScrap.png
Scrap Electronics x3
(consumed)
Fire Bomb with Sensor (V3)
Fire Bomb with Sensor (V3)
0 XP Electrical 6 Electronics Magazine Vol.3 BottleWithGas.png
Fire Bomb
(consumed)
MotionSensor.png
Motion Sensor
(consumed)
ElectronicsScrap.png
Scrap Electronics x4
(consumed)
Remote Fire Bomb
Remote Fire Bomb
0 XP Electrical 6 Electronics Magazine Vol.3 BottleWithGas.png
Fire Bomb
(consumed)
TriggerCrafted.png
Crafted Trigger
(consumed)
ElectronicsScrap.png
Scrap Electronics x2
(consumed)

Distribution

A fire bomb is one of the rarest items in the game to find. Other than obtaining through crafting, they can only be found in the trunk of a survivalist vehicle.

Item IDs

Icon Item Item ID
BottleWithGas.png Fire Bomb Base.FlameTrap
FireBomb.png Fire Bomb with Timer Base.FlameTrapTriggered
FireBomb.png Fire Bomb with Sensor (V1) Base.FlameTrapSensorV1
FireBomb.png Fire Bomb with Sensor (V2) Base.FlameTrapSensorV2
FireBomb.png Fire Bomb with Sensor (V3) Base.FlameTrapSensorV3
FireBomb.png Remote Fire Bomb Base.FlameTrapRemote

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

BottleWithGas.png Fire Bomb (Base.FlameTrap)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item FlameTrap
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Flame Trap,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	Molotov,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	BottleWithGas,
        FirePower  =   97,
        FireRange  =   6,
        ExplosionSound  =   FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        Tooltip = Tooltip_Trap,
        WorldStaticModel = FlameTrap,
    }

FireBomb.png Fire Bomb with Timer (Base.FlameTrapTriggered)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item FlameTrapTriggered
    {
        DisplayCategory = Explosives,
        MaxRange	=	3,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Flame Trap with Timer,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	constructedobjects_01_32,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	FireBomb,
        ExplosionTimer = 10,
        PlacedSprite = constructedobjects_01_32,
        FirePower  =   97,
        FireRange  =   6,
        CanBePlaced = TRUE,
        ExplosionSound  =   FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        WorldStaticModel = FlameTrapSensor,
    }

FireBomb.png Fire Bomb with Sensor (Base.FlameTrapSensorV1)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item FlameTrapSensorV1
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Flame Trap with Sensor,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	Molotov,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	FireBomb,
        SensorRange =   3,
        PlacedSprite = constructedobjects_01_32,
        ExplosionTimer  =   5,
        FirePower  =   97,
        FireRange  =   6,
        CanBePlaced = TRUE,
        ExplosionSound  =   FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        WorldStaticModel = FlameTrapSensor,
    }

FireBomb.png Fire Bomb with Sensor (Base.FlameTrapSensorV2)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item FlameTrapSensorV2
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Flame Trap with Sensor,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	Molotov,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	FireBomb,
        SensorRange =   4,
        PlacedSprite = constructedobjects_01_32,
        ExplosionTimer  =   5,
        FirePower  =   97,
        FireRange  =   6,
        CanBePlaced = TRUE,
        ExplosionSound  =   FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        WorldStaticModel = FlameTrapSensor,
    }

FireBomb.png Fire Bomb with Sensor (Base.FlameTrapSensorV3)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item FlameTrapSensorV3
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Flame Trap with Sensor,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	Molotov,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	FireBomb,
        SensorRange =   5,
        PlacedSprite = constructedobjects_01_32,
        ExplosionTimer  =   5,
        FirePower  =   97,
        FireRange  =   6,
        CanBePlaced = TRUE,
        ExplosionSound  =   FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        WorldStaticModel = FlameTrapSensor,
    }

FireBomb.png Remote Fire Bomb (Base.FlameTrapRemote)
Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16
item FlameTrapRemote
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Remote Flame Trap,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	Molotov,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	FireBomb,
        PlacedSprite = constructedobjects_01_32,
        FirePower  =   97,
        FireRange  =   6,
        CanBePlaced = TRUE,
        CanBeRemote = TRUE,
        ExplosionSound  =   FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        WorldStaticModel = FlameTrapSensor,
    }

See also