Beef Jerky: Difference between revisions
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==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = false | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41 | |||
| incver = 73 | |||
| code = | |||
item BeefJerky | |||
{ | |||
DisplayName = Beef Jerky, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.2, | |||
Icon = BeefJerky, | |||
EvolvedRecipe = Stew:10;Pie:10;Stir fry Griddle Pan:10;Stir fry:10;Sandwich:5;Sandwich Baguette:5;Salad:5;Roasted Vegetables:10;RicePot:10;RicePan:10;PastaPot:10;PastaPan:10, | |||
FoodType = Beef, | |||
Packaged = TRUE, | |||
HungerChange = -20, | |||
Calories = 100, | |||
Carbohydrates = 6, | |||
Lipids = 1, | |||
Proteins = 1, | |||
StaticModel = BeefJerky, | |||
WorldStaticModel = BeefJerky, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== |
Revision as of 10:49, 31 January 2024
Beef Jerky
Properties
Packaged
True
Technical
Item ID
Base.BeefJerky
Beef jerky is a non-perishable food item.
Usage
Beef jerky can be eaten, providing the player with some positive effects. As it is non-perishable, beef jerky will never go stale or rotten.
Crafting
Evolved recipes
Beef jerky is a cooking ingredient.
Product | Nutrition |
---|---|
Stew |
10 |
Salad |
5 |
Stir Fry |
10 |
Roasted Vegetables |
10 |
Sandwich |
5 |
Pie (savory) |
10 |
Rice Pot/Saucepan |
10 |
Pasta Pot/Saucepan |
10 |
Distribution
Beef jerky can be found in kitchens, butchers and convenience stores.
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\items_food.txt
item BeefJerky
{
DisplayName = Beef Jerky,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = BeefJerky,
EvolvedRecipe = Stew:10;Pie:10;Stir fry Griddle Pan:10;Stir fry:10;Sandwich:5;Sandwich Baguette:5;Salad:5;Roasted Vegetables:10;RicePot:10;RicePan:10;PastaPot:10;PastaPan:10,
FoodType = Beef,
Packaged = TRUE,
HungerChange = -20,
Calories = 100,
Carbohydrates = 6,
Lipids = 1,
Proteins = 1,
StaticModel = BeefJerky,
WorldStaticModel = BeefJerky,
}