TV Dinner

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TV Dinner
TVDinner Model.png
TVDinner Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Properties
Packaged
Yes
Nutrition
HungerMoodle Icon Hungry.png
-23
CaloriesCalories
670
CarbohydratesCarbohydrates
81
ProteinsProteins
30
FatFat
25
Effect
UnhappinessMoodle Icon Unhappy.png
+20
Cooking
Time until cooked
10 minutes
Time until burned
5 minutes
Technical
Item ID
Base.TVDinner

A TV dinner is a non-perishable food item.

Usage

Consumable properties

TV dinner can be eaten raw, which can make the player sick along with causing them to feel unhappy. Consuming after being cooked will reduce more hunger, however it will only prevent sickness not unhappiness.

Uncooked Cooked Burned

TVDinner.png
Hunger: -23

Unhappiness: +20
Dangerous uncooked, may cause sickness.

TVDinnerCooked.png
Hunger: -29

Unhappiness: +18

TVDinnerCooked.png
Hunger: -7
Boredom: +20
Unhappiness: +40
Dangerous, will cause sickness.

Distribution

The loot distributions can be found in the table(s) below.

TVDinner distribution Show / Hide
Effective chance calculations are based off of default loot settings, and median zombie density. The higher the density of zombies in an area, the higher the effective chance of an item spawning. Chance is also influenced by the lucky and unlucky traits.
Containers
Building/Room Container Effective chance
FoodCache1 FoodBox 34.79%
GroceryBag1 Plastic Bag 1.01%
GroceryBag3 Plastic Bag 6.41%
SurvivorCache1 counter 10.78%
SurvivorCache2 counter 10.78%
generalstore shelves 23.28%
generalstorestorage crate 23.28%
generalstorestorage shelves 23.28%
gigamart shelves 23.28%
grocery shelves 23.28%
grocerystorage crate 3.98%
grocerystorage metal_shelves 3.98%
grocerystorage smallcrate 3.98%
kitchen counter 10.78%
kitchen overhead 10.78%
kitchen shelves 10.78%
livingroom counter 10.78%
livingroom overhead 10.78%

TV dinner can often be found in kitchen counters.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item TVDinner
	{
		DisplayName = TV Dinner,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.4,
		Icon = TVDinner,
		BadCold = true,
		DangerousUncooked = TRUE,
		EatType = plate,
		GoodHot = true,
		IsCookable = TRUE,
		Packaged = TRUE,
		MinutesToCook = 10,
		MinutesToBurn = 15,
		HungerChange = -23,
		UnhappyChange = 20,
		Calories = 670,
		Carbohydrates = 81,
		Lipids = 25,
		Proteins = 30,
		StaticModel = TVDinner,
		WorldStaticModel = TVDinner_Ground,
	}

See also