TV Dinner

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TV Dinner
TVDinner Model.png
TV Dinner (Cooked)
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Properties
Packaged
Yes
Nutrition
HungerMoodle Icon Hungry.png
-23
CaloriesCalories
670
CarbohydratesCarbohydrates
81
ProteinsProteins
30
FatFat
25
Effect
UnhappinessMoodle Icon Unhappy.png
+20
Cooking
Time until cooked
10 minutes
Time until burned
5 minutes
Technical
Item ID
Base.TVDinner

A TV dinner is a non-perishable food item.

Usage

Consumable properties

TV dinner can be eaten raw, which can make the player sick along with causing them to feel unhappy. Consuming after being cooked will reduce more hunger, however it will only prevent sickness not unhappiness.

Uncooked Cooked Burned
TVDinner.png
Hunger: -23
Unhappiness: +20
Dangerous uncooked, may cause sickness.
TVDinnerCooked.png
Hunger: -29
Unhappiness: +18
TVDinnerCooked.png
Hunger: -7
Boredom: +20
Unhappiness: +40
Dangerous, will cause sickness.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
generalstore shelves 4 1
grocerystorage crate 4 1
kitchen counter 4 4

TV dinner can often be found in kitchen counters.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.73
item TVDinner
{
    DisplayName         = TV Dinner,
    DisplayCategory     = Food,
    Type                = Food,
    Weight              = 0.4,
    Icon                = TVDinner,
    BadCold             = true,
    DangerousUncooked   = TRUE,
    EatType             = plate,
    GoodHot             = true,
    IsCookable          = TRUE,
    Packaged            = TRUE,
    MinutesToCook       = 10,
    MinutesToBurn       = 15,
    HungerChange        = -23,
    UnhappyChange       = 20,
    Calories            = 670,
    Carbohydrates       = 81,
    Lipids              = 25,
    Proteins            = 30,
    StaticModel         = TVDinner,
    WorldStaticModel    = TVDinner_Ground,
}

See also