Coffee

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Coffee
Coffee Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
1
Properties
Packaged
Yes
Nutrition
HungerMoodle Icon Hungry.png
-30
ThirstMoodle Icon Thirsty.png
-20
CaloriesCalories
2
CarbohydratesCarbohydrates
0
ProteinsProteins
1
FatFat
0
Effect
UnhappinessMoodle Icon Unhappy.png
+20
FatigueMoodle Icon Tired.png
-50
Technical
Item ID
Base.Coffee2

Coffee is a non-perishable food item.

Usage

Coffee can be eaten raw, providing the player with some positive and negative effects. As it is non-perishable, coffee will never go stale or rotten. Coffee is more effective when used in making beverage, as all negative effects are removed.

Crafting

Main article: Cooking

Evolved recipes

Product Nutrition
Beverage
Beverage
5

Distribution

The loot distributions can be found in the table(s) below.

Coffee2 distribution Show / Hide
Containers
Building / Room Container Rolls Chance
all GroceryBag1 1 1.0
bakerykitchen counter 4 20.0
bakerykitchen counter 4 10.0
breakroom counter 4 10.0
breakroom overhead 4 10.0
dinerkitchen crate 4 20.0
dinerkitchen crate 4 10.0
dinerkitchen crate 4 50.0
generalstore shelves 4 10.0
grocerystorage crate 4 1.0
kitchen counter 4 6.0

Coffee can often be found in kitchen counters.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Coffee2
	{
		DisplayName = Coffee,
		DisplayCategory = Food,
		Type = Food,
		Weight = 1,
		Icon = InstantCoffee,
		EvolvedRecipe = HotDrink:5;HotDrinkRed:5;HotDrinkWhite:5;HotDrinkSpiffo:5;HotDrinkTea:5,
		FoodType = Coffee,
		Packaged = TRUE,
		FatigueChange = -50,
		HungerChange = -30,
		ThirstChange = 60,
		UnhappyChange = 20,
		Calories = 2,
		Carbohydrates = 0,
		Lipids = 0,
		Proteins = 1,
		WorldStaticModel = Coffee,
	}

See also