Fried Chicken

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Fried Chicken
FriedChicken Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Days fresh
2 days
Days until rotten
4 days
Nutrition
HungerMoodle Icon Hungry.png
-15
CaloriesCalories
260
CarbohydratesCarbohydrates
17
ProteinsProteins
16
FatFat
14
Technical
Item ID
Base.ChickenFried

Fried chicken is a perishable food item.

Usage

Consumable properties

Fried chicken can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.


Fresh Stale Rotten
ChickenFried.png
Hunger: -15
ChickenFried.png
Hunger: -11
Boredom: +10
Unhappiness: +10
ChickenFried.png
Hunger: -6
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Main article: Cooking

Evolved recipes

Fried chicken is a cooking ingredient.

Product Nutrition
Salad
Salad
15
Sandwich
Sandwich
15
Burger
Burger
15
Taco
Taco
15
Burrito
Burrito
15

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
bandkitchen fridge 4 4
cafeteria restaurantdisplay 4 1
restaurantdisplay 4 1
restaurantdisplay 4 2
restaurantdisplay 4 2

Fried chicken can be found inside refrigerators from a Spiffo's kitchen, and the trunk of a Spiffo's van.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.73
item ChickenFried
{
  DisplayName            = Fried Chicken,
  DisplayCategory        = Food,
  Type                   = Food,
  Weight                 = 0.1,
  Icon                   = ChickenFried,
  EvolvedRecipe          = Sandwich:15;Sandwich Baguette:15;Burger:15;Salad:15;Taco:15;Burrito:15,
  FoodType               = NoExplicit,
  DaysFresh              = 2,
  DaysTotallyRotten      = 4,
  HungerChange           = -15,
  Calories               = 260,
  Carbohydrates          = 17,
  Lipids                 = 14,
  Proteins               = 16,
  StaticModel            = FriedChicken,
  WorldStaticModel       = ChickenFried_Ground,
}

See also