Fried Shrimp

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Revision as of 14:58, 3 July 2023 by Alluseri (talk | contribs) (PZ Updater automated execution(task: fix infobox based on file, eid: 837be4fd))

Template:Infobox foodFried shrimp is a perishable food item.

Usage

Consumable properties

Fried shrimp can be eaten, providing the player with some positive effects. Consuming after being cooked will reduce more hunger, however these will become negative the longer it's left to perish. Template:Consumables2

Crafting

Main article: Cooking

Obtaining

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
Fried Shrimp (Uncooked)
Fried Shrimp (Uncooked)
0.75 Cooking none Shrimp.png
Shrimp
(consumed)
BakingSoda.png
Baking Soda
(1 unit)

(consumed)

(1 unit)

(consumed)

Cooking

Main article: Cooking
Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Fried Shrimp (Cooked)
Fried Shrimp (Cooked)
2.5 Cooking none Heat source.gif
Heat source
(Cooked: 10 mins)
Fried Shrimp (Uncooked)
Fried Shrimp (Uncooked)
(consumed)

Evolved recipes

Fried shrimp is a cooking ingredient.

Product Nutrition
Salad
Salad
15
Stir Fry
Stir Fry
15
Sandwich
Sandwich
15
Rice Pot/Saucepan
Rice Pot/Saucepan
15
Pasta Pot/Saucepan
Pasta Pot/Saucepan
15
Taco
Taco
5
Burrito
Burrito
15

Distribution

Fried shrimp can often found inside displays in restaurant.

Gallery

Code

From items_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.73

    item ShrimpFriedCraft
	{
		DisplayName = Fried Shrimp,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.1,
		Icon = ShrimpFried,
		EvolvedRecipe = Sandwich:15|Cooked;Sandwich Baguette:15|Cooked;Salad:15|Cooked;RicePot:15;RicePan:15;PastaPot:15;PastaPan:15;Stir fry Griddle Pan:15;Stir fry:15;Burrito:15|Cooked;Taco:5|Cooked,
		FoodType = Seafood,
		BadCold = true,
		BadInMicrowave = true,
		GoodHot = true,
		IsCookable = true,
		MinutesToCook = 10,
		MinutesToBurn = 30,
		DaysFresh = 2,
		DaysTotallyRotten = 4,
		HungerChange = -15,
		Calories = 160,
		Carbohydrates = 17,
		Lipids = 14,
		Proteins = 16,
		WorldStaticModel = ShrimpFried_Ground,
	}