Jar of Cabbage: Difference between revisions

From PZwiki
m (Category Project: Pickled food)
m (→‎See also: Category Project: Vegetables)
Line 61: Line 61:
{{Navbox food}}
{{Navbox food}}
[[Category:Perishable food]]
[[Category:Perishable food]]
[[Category:Vegetables]]

Revision as of 07:21, 27 January 2024

Template:Header/sandbox2

Spiffo controlyourself.png
This page was last updated for an older version (41.73).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.

Template:Infobox foodA jar of cabbage is a perishable food item.

Usage

Jar of cabbage is used to preserve cabbage longer than their standard 2 days of freshness. After jarring, it is necessary to cook the jar of food in a heat source. Otherwise, the food will rot as fast as if it were not jarred.
Cabbage cannot be eaten directly from the jar, therefore the jar must first be opened, returning the Cabbage, with their usual freshness.

Crafting

Cabbage can be pickled to preserve their lifespan by using sugar and vinegar.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4 Ingredient 5 Ingredient 6
JarGreen.png
Jar of Cabbage
2.5 Cooking none JarEmpty2.png
Jar
(consumed)
Jar Lid
Jar Lid
(consumed)
Cabbage.png
Cabbage x3
(consumed)
WaterDrop.png
Water
(10 units)

(consumed)
Vinegar.png
Vinegar
(2 units)

(consumed)

(1 unit)

(consumed)

Code

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.73

	item CannedCabbage
    {
        DisplayCategory         = Food,
        Type			= Food,
        DisplayName		= Jar of Cabbage,
        Icon			= JarGreen,
        Weight			= 0.5,
        DaysFresh 		= 60,
        DaysTotallyRotten 	= 90,
        OnCooked                = CannedFood_OnCooked,
        IsCookable	        = TRUE,
        MinutesToBurn	        = 120,
        MinutesToCook	        = 60,
        StaticModel             = CanClosed,
        WorldStaticModel        = JarFoodCabbage_Ground,
    }

See also