Lobster: Difference between revisions
(Added cooked lobster recipe.) |
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|weight=0.4 | |weight=0.4 | ||
|days_fresh=2 | |days_fresh=2 | ||
|days_rotten= | |days_rotten=4 | ||
<!--NUTRITION--> | <!--NUTRITION--> | ||
|hunger_change=-40 | |hunger_change=-40 |
Revision as of 14:59, 3 July 2023
Template:Infobox foodLobster is a perishable food item used in cooking.
Usage
Consumable properties
Lobster can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish. Template:Consumables2
Crafting
Cooking
- Main article: Cooking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Lobster (Cooked) |
2.5 Cooking | none | Heat source (Cooked: 30 mins) |
Lobster (Uncooked) (consumed) |
Evolved recipes
Lobster a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
20 |
Stew |
20 |
Salad |
5 |
Stir Fry |
20 |
Roasted Vegetables |
20 |
Sandwich |
5 |
Burger |
5 |
Pie (savory) |
10 |
Rice Pot/Saucepan |
20 |
Pasta Pot/Saucepan |
20 |
Taco |
5 |
Burrito |
10 |
Pizza |
10 |
Distribution
Lobster can be found inside refrigerators.
Code
From items_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.78.16
item Lobster { DisplayName = Lobster, DisplayCategory = Food, Type = Food, Weight = 0.4, Icon = Lobster, BadInMicrowave = true, DangerousUncooked = TRUE, EvolvedRecipe = Taco:5|Cooked;Burrito:10|Cooked;Pizza:10;Soup:20;Stew:20;Pie:10;Stir fry Griddle Pan:20;Stir fry:20;Sandwich:5|Cooked;Sandwich Baguette:5|Cooked;Burger:10|Cooked;Salad:5|Cooked;Roasted Vegetables:20;RicePot:20;RicePan:20;PastaPot:20;PastaPan:20, FoodType = Seafood, GoodHot = true, IsCookable = TRUE, MinutesToCook = 30, MinutesToBurn = 60, DaysFresh = 2, DaysTotallyRotten = 4, HungerChange = -40, Calories = 120, Carbohydrates = 0, Lipids = 7, Proteins = 28, WorldStaticModel = Lobster_Ground, }